Player Matchup

Chronos
Chronos
Aljandro3
Chronos
Level 129
God Stats
13W - 6L
1,915 SR
Queue Stats
271W - 307L
1,463 Elo+
Solo
Ra
Ra
Keshiin
Ra
Level 142
God Stats
21W - 13L
1,647 SR
Queue Stats
632W - 394L
1,683 Elo+
Party 3
Mulan
Mulan
Mobki11erGamer
Mulan
Level 82
God Stats
11W - 6L
1,732 SR
Queue Stats
179W - 130L
1,620 Elo+
Party 3
Fafnir
Fafnir
Zerthus
Fafnir
Level 68
God Stats
13W - 14L
1,380 SR
Queue Stats
188W - 222L
1,385 Elo+
Solo
Hun Batz
Hun Batz
joodirt
Hun Batz
Level 159
God Stats
16W - 13L
1,439 SR
Queue Stats
325W - 390L
1,443 Elo+
Solo
Team Averages
Level 116
1,623 SR
1,519 Elo+

VS

Team Averages
Level 76
1,447 SR
1,330 Elo+
Jing Wei
Jing Wei
D4rkBorr
Jing Wei
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 208L
1,359 Elo+
Party 1
Loki
Loki
ScrappyList602
Loki
Level 46
God Stats
3W - 5L
1,526 SR
Queue Stats
169W - 256L
1,250 Elo+
Party 1
Terra
Terra
Wizlore25
Terra
Level 104
God Stats
7W - 3L
1,198 SR
Queue Stats
86W - 106L
1,356 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
agente da kaos
Morgan Le Fay
Level 59
God Stats
4W - 5L
1,495 SR
Queue Stats
105W - 174L
1,285 Elo+
Party 1
Osiris
Osiris
thedankknight14
Osiris
Level 121
God Stats
1W - 4L
1,515 SR
Queue Stats
144W - 151L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Aljandro3
Chronos
13
3 / 1 / 5
7,959
569
5,994
8,425
2,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
7 / 1 / 3
8,994
642
7,518
6,774
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 1 / 5
9,071
648
10,890
11,428
8,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
Zerthus
Fafnir
12
4 / 1 / 3
7,789
556
5,273
8,735
6,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
joodirt
Hun Batz
13
3 / 0 / 4
7,406
529
3,485
5,977
1,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
D4rkBorr
Jing Wei
10
1 / 5 / 1
6,437
460
6,544
9,954
2,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 7 / 1
5,523
395
3,058
9,373
2,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Terra
Wizlore25
Terra
10
0 / 0 / 2
6,456
461
1,407
8,469
4,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Morgan Le Fay
agente da kaos
Morgan Le Fay
9
1 / 6 / 1
5,993
428
4,635
8,239
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 6 / 0
7,991
571
8,039
13,425
11,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
24
Kills
4
4
Deaths
24
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chronos
Aljandro3
Chronos
3
1
5
5.5
L
Jing Wei
D4rkBorr
Jing Wei
1
5
1
0.3
W
7
1
3
8.5
W
7
1
5
9.5
L
0
7
1
0.07
L
Terra
Wizlore25
Terra
0
0
2
1
W
Fafnir
Zerthus
Fafnir
4
1
3
5.5
L
Morgan Le Fay
agente da kaos
Morgan Le Fay
1
6
1
0.25
W
Hun Batz
joodirt
Hun Batz
3
0
4
5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,160
Damage
23,683
41,339
Taken
49,460
22,127
Mitigated
24,417
17,053
Healing
10,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Aljandro3
Chronos
5,994
2,904
1,199
2,810
8,425
2,551
1,194
1,549
6,767
42,042
0
L
Jing Wei
D4rkBorr
Jing Wei
6,544
5,212
216
387
9,954
2,761
0
6,007
3,907
0
38,681
W
7,518
1,261
103
2,426
6,774
2,756
0
1,451
5,021
69,649
0
W
10,890
1,625
0
4,732
11,428
8,217
639
1,691
9,693
4,312
46,159
L
3,058
1,006
0
1,346
9,373
2,592
0
2,997
6,202
0
19,776
L
Terra
Wizlore25
Terra
1,407
195
2,221
2,614
8,469
4,726
0
3,884
4,529
13,821
0
W
Fafnir
Zerthus
Fafnir
5,273
835
0
2,446
8,735
6,827
216
1,343
7,325
22,701
0
L
Morgan Le Fay
agente da kaos
Morgan Le Fay
4,635
136
289
639
8,239
2,723
0
3,556
4,524
22,650
0
W
Hun Batz
joodirt
Hun Batz
3,485
784
0
3,337
5,977
1,776
0
1,245
4,624
0
38,671
L
8,039
2,156
0
3,065
13,425
11,615
0
2,943
9,602
8,728
28,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,219
Gold Earned
32,400
441
Minions Killed
235
0
Camps Cleared
0
1,466,746
Distance Traveled
1,320,078
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,959
569
86
6
0
259,760
2
L
Jing Wei
6,437
460
70
5
0
247,594
2
W
Ra
8,994
642
141
10
0
302,905
3
W
Mulan
9,071
648
102
7
0
282,838
2
L
Loki
5,523
395
33
2
0
270,654
2
L
Terra
6,456
461
19
1
0
286,227
1
W
Fafnir
7,789
556
29
2
0
275,000
3
L
Morgan Le Fay
5,993
428
40
3
0
255,203
2
W
Hun Batz
7,406
529
83
6
0
346,243
9
L
Osiris
7,991
571
73
5
0
260,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role