Player Matchup

King Arthur
King Arthur
Azkryus
King Arthur
Level 46
God Stats
5W - 5L
1,638 SR
Queue Stats
152W - 174L
1,460 Elo+
Solo
Sobek
Sobek
ImUnBEARable
Sobek
Level 123
God Stats
26W - 12L
1,685 SR
Queue Stats
145W - 120L
1,614 Elo+
Party 3
Nu Wa
Nu Wa
Kalculated
Nu Wa
Level 160
God Stats
2W - 1L
1,555 SR
Queue Stats
76W - 63L
1,616 Elo+
Party 3
Horus
Horus
YesImSolo
Horus
Level 40
God Stats
4W - 0L
1,873 SR
Queue Stats
61W - 23L
1,752 Elo+
Party 3
Medusa
Medusa
jellyjayjesus
Medusa
Level 87
God Stats
24W - 21L
1,652 SR
Queue Stats
196W - 178L
1,579 Elo+
Party 3
Team Averages
Level 91
1,681 SR
1,604 Elo+

VS

Team Averages
Level 65
1,455 SR
1,603 Elo+
Hera
Hera
ForbiddenButter
Hera
Level 42
God Stats
86W - 70L
1,583 SR
Queue Stats
257W - 218L
1,573 Elo+
Party 2
Sylvanus
Sylvanus
LogsdonM
Sylvanus
Level 46
God Stats
5W - 9L
1,479 SR
Queue Stats
167W - 104L
1,668 Elo+
Party 1
Gilgamesh
Gilgamesh
Miamilove
Gilgamesh
Level 104
God Stats
5W - 5L
1,334 SR
Queue Stats
314W - 228L
1,705 Elo+
Party 1
Anhur
Anhur
YuhMuddah
Anhur
Level 88
God Stats
30W - 25L
1,565 SR
Queue Stats
475W - 432L
1,597 Elo+
Party 2
Amaterasu
Amaterasu
zudyp
Amaterasu
Level 46
God Stats
19W - 19L
1,314 SR
Queue Stats
243W - 223L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Azkryus
King Arthur
9
0 / 2 / 2
5,152
572
3,351
6,460
2,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 0 / 6
5,252
584
3,188
5,049
2,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
9
1 / 2 / 1
5,797
644
2,376
3,718
1,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
YesImSolo
Horus
12
8 / 0 / 2
6,886
765
5,641
4,007
1,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 2 / 2
5,160
573
4,136
5,284
958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,417
602
3,410
3,506
563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
LogsdonM
Sylvanus
7
0 / 2 / 2
4,727
525
1,661
6,957
2,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Miamilove
Gilgamesh
10
3 / 2 / 0
5,974
664
4,256
6,890
3,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
YuhMuddah
Anhur
5
0 / 1 / 1
3,932
437
2,303
3,402
695
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
zudyp
Amaterasu
9
2 / 2 / 0
5,410
601
3,704
7,272
3,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
10
Kills
6
6
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Azkryus
King Arthur
0
2
2
0.5
L
1
3
0
0.33
W
0
0
6
3
W
Nu Wa
1
2
1
0.75
L
Sylvanus
LogsdonM
Sylvanus
0
2
2
0.5
L
Gilgamesh
Miamilove
Gilgamesh
3
2
0
1.5
W
Horus
YesImSolo
Horus
8
0
2
9
L
Anhur
YuhMuddah
Anhur
0
1
1
0.5
W
1
2
2
1
L
Amaterasu
zudyp
Amaterasu
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,692
Damage
15,334
24,518
Taken
28,027
9,787
Mitigated
10,430
9,853
Healing
7,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Azkryus
King Arthur
3,351
539
0
2,362
6,460
2,764
0
0
6,054
0
23,784
L
3,410
1,251
0
599
3,506
563
0
715
2,791
31,881
0
W
3,188
439
0
2,343
5,049
2,921
0
2,016
3,009
13,702
0
W
Nu Wa
2,376
222
0
548
3,718
1,541
0
2,230
1,309
35,369
0
L
Sylvanus
LogsdonM
Sylvanus
1,661
391
284
2,291
6,957
2,628
0
1,865
5,092
14,180
0
L
Gilgamesh
Miamilove
Gilgamesh
4,256
1,542
0
1,172
6,890
3,301
0
576
5,961
691
30,300
W
Horus
YesImSolo
Horus
5,641
2,400
421
2,760
4,007
1,603
0
597
3,410
0
36,780
L
Anhur
YuhMuddah
Anhur
2,303
1,288
0
1,095
3,402
695
0
790
2,612
0
11,661
W
4,136
1,732
0
1,419
5,284
958
188
107
5,177
0
31,547
L
Amaterasu
zudyp
Amaterasu
3,704
1,323
0
1,801
7,272
3,243
0
1,618
5,654
0
29,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,247
Gold Earned
25,460
311
Minions Killed
260
0
Camps Cleared
0
916,249
Distance Traveled
853,481
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,152
572
60
7
0
169,976
1
L
Hera
5,417
602
70
8
0
188,009
3
W
Sobek
5,252
584
22
2
0
196,825
1
W
Nu Wa
5,797
644
77
9
0
154,310
0
L
Sylvanus
4,727
525
23
3
0
168,602
1
L
Gilgamesh
5,974
664
70
8
0
184,267
2
W
Horus
6,886
765
88
10
0
221,927
0
L
Anhur
3,932
437
30
3
0
110,923
0
W
Medusa
5,160
573
64
7
0
173,211
2
L
Amaterasu
5,410
601
67
7
0
201,680
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role