Player Matchup

Loki
Loki
CrashDavis22
Loki
Level 155
God Stats
7W - 8L
1,499 SR
Queue Stats
295W - 267L
1,581 Elo+
Party 1
Artio
Artio
Jayhank003
Artio
Level 87
God Stats
1W - 1L
1,498 SR
Queue Stats
236W - 225L
1,523 Elo+
Solo
Cupid
Cupid
JerzyShoreLegDay
Cupid
Level 69
God Stats
1W - 2L
1,529 SR
Queue Stats
129W - 140L
1,525 Elo+
Party 2
Achilles
Achilles
SekiroTactical1
Achilles
Level 89
God Stats
25W - 31L
1,498 SR
Queue Stats
307W - 294L
1,547 Elo+
Party 2
Ra
Ra
Xanny Pacqiao
Ra
Level 123
God Stats
0W - 1L
1,569 SR
Queue Stats
56W - 48L
1,569 Elo+
Party 1
Team Averages
Level 105
1,519 SR
1,549 Elo+

VS

Team Averages
Level 91
1,597 SR
1,516 Elo+
Tyr
Tyr
 
Tyr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
Heiligermann
Geb
Level 84
God Stats
6W - 8L
1,523 SR
Queue Stats
198W - 200L
1,537 Elo+
Party 4
Fenrir
Fenrir
KeenJoshue
Fenrir
Level 126
God Stats
16W - 16L
1,604 SR
Queue Stats
166W - 180L
1,522 Elo+
Party 3
Heimdallr
Heimdallr
LE0NiIDAS
Heimdallr
Level 65
God Stats
17W - 10L
1,591 SR
Queue Stats
192W - 222L
1,491 Elo+
Party 3
Sol
Sol
NATERG8TER
Sol
Level 57
God Stats
3W - 1L
1,764 SR
Queue Stats
194W - 192L
1,532 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 3 / 3
7,680
591
9,353
9,465
2,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artio
8
0 / 8 / 2
5,391
415
3,901
16,787
6,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 5 / 0
5,888
453
6,098
9,304
2,348
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
12
0 / 3 / 3
6,730
518
7,117
12,282
10,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 3 / 4
7,573
583
4,562
6,763
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
2 / 2 / 1
7,654
589
6,945
10,784
9,685
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
3 / 0 / 10
7,868
605
6,638
12,883
8,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
KeenJoshue
Fenrir
13
5 / 2 / 5
7,823
602
7,232
8,697
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
LE0NiIDAS
Heimdallr
13
10 / 0 / 4
8,373
644
12,326
8,004
2,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 6 / 2
7,372
567
5,231
9,332
2,677
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
10
Kills
22
22
Deaths
10
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
2
1
1.25
L
7
3
3
2.83
W
3
0
10
8
L
Artio
0
8
2
0.13
L
1
5
0
0.2
W
Fenrir
KeenJoshue
Fenrir
5
2
5
3.75
W
Heimdallr
LE0NiIDAS
Heimdallr
10
0
4
12
W
2
6
2
0.5
L
Achilles
0
3
3
0.5
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,031
Damage
38,372
54,601
Taken
49,700
24,345
Mitigated
26,487
17,408
Healing
23,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,945
709
0
5,529
10,784
9,685
0
372
9,624
0
39,756
L
9,353
2,573
0
1,886
9,465
2,761
0
2,382
7,083
0
28,016
W
6,638
1,413
2,656
5,635
12,883
8,419
0
2,437
10,349
28,418
0
L
Artio
3,901
494
994
3,571
16,787
6,767
377
4,147
12,640
17,082
0
L
6,098
3,508
78
2,561
9,304
2,348
0
2,538
6,766
0
26,064
W
Fenrir
KeenJoshue
Fenrir
7,232
754
0
3,278
8,697
2,915
32
702
7,753
0
41,364
W
Heimdallr
LE0NiIDAS
Heimdallr
12,326
6,200
0
3,375
8,004
2,791
1,526
2,439
5,519
0
49,293
W
5,231
1,665
0
2,601
9,332
2,677
188
2,836
6,286
45,807
0
L
Achilles
7,117
1,339
0
4,301
12,282
10,304
0
0
12,282
2,221
29,005
L
4,562
143
1,253
2,764
6,763
2,165
284
2,802
3,961
44,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,262
Gold Earned
39,090
297
Minions Killed
363
0
Camps Cleared
0
1,254,133
Distance Traveled
1,306,905
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,654
589
83
6
0
275,730
5
L
Loki
7,680
591
50
4
0
285,516
1
W
Geb
7,868
605
33
3
0
279,252
4
L
Artio
5,391
415
30
2
0
248,279
2
L
Cupid
5,888
453
41
3
0
237,619
4
W
Fenrir
7,823
602
78
6
0
269,477
0
W
Heimdallr
8,373
644
78
6
0
250,656
1
W
Sol
7,372
567
91
7
0
231,790
4
L
Achilles
6,730
518
65
5
0
255,045
4
L
Ra
7,573
583
111
9
0
227,674
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role