Player Matchup

Artemis
Artemis
AngusKhan-esq
Artemis
Level 24
God Stats
0W - 2L
1,563 SR
Queue Stats
9W - 9L
1,502 Elo+
Solo
Nemesis
Nemesis
Jeffrey_Trueluv
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 44L
1,479 Elo+
Solo
Mercury
Mercury
LighTheFuses38
Mercury
Level 28
God Stats
92W - 95L
1,486 SR
Queue Stats
211W - 225L
1,456 Elo+
Solo
Athena
Athena
MantraDeplorable
Athena
Level 26
God Stats
7W - 5L
1,652 SR
Queue Stats
72W - 66L
1,514 Elo+
Solo
Loki
Loki
XxRetR0_21
Loki
Level 10
God Stats
2W - 1L
1,825 SR
Queue Stats
2W - 1L
1,742 Elo+
Solo
Team Averages
Level 19
1,605 SR
1,539 Elo+

VS

Team Averages
Level 22
1,503 SR
1,479 Elo+
Heimdallr
Heimdallr
BackwoodBoog350
Heimdallr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,511 Elo+
Party 1
Neith
Neith
BrumleysPC
Neith
Level 11
God Stats
5W - 10L
1,117 SR
Queue Stats
6W - 11L
1,303 Elo+
Party 1
Bastet
Bastet
Mr T Baggums
Bastet
Level 29
God Stats
156W - 95L
1,652 SR
Queue Stats
191W - 120L
1,596 Elo+
Solo
Chang'e
Chang'e
moreno_jcc
Chang'e
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,490 Elo+
Solo
Zeus
Zeus
ryanruark
Zeus
Level 26
God Stats
3W - 2L
1,746 SR
Queue Stats
29W - 23L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
4 / 7 / 1
8,718
1,245
9,490
12,335
4,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 6 / 3
7,289
1,041
4,050
9,951
4,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
0 / 1 / 2
6,576
939
950
1,734
461
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 0 / 4
8,252
1,179
5,587
11,139
10,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 4 / 2
6,648
950
4,166
7,387
2,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

243

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BackwoodBoog350
Heimdallr
14
1 / 2 / 7
7,398
1,057
3,487
5,489
1,566
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Neith
14
3 / 2 / 8
8,032
1,147
7,286
7,625
2,396
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
15
10 / 0 / 5
9,724
1,389
11,974
3,909
1,254
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
moreno_jcc
Chang'e
14
2 / 1 / 8
8,141
1,163
4,799
5,346
1,494
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
14
2 / 1 / 7
7,965
1,138
8,811
4,164
1,213
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
6
Kills
18
18
Deaths
6
12
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Artemis
4
7
1
0.64
W
Heimdallr
BackwoodBoog350
Heimdallr
1
2
7
2.25
W
Neith
3
2
8
3.5
L
0
6
3
0.25
L
0
1
2
1
L
2
0
4
4
W
Bastet
10
0
5
12.5
L
0
4
2
0.25
W
Chang'e
moreno_jcc
Chang'e
2
1
8
6
W
Zeus
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,243
Damage
36,357
42,546
Taken
26,533
21,371
Mitigated
7,923
2,229
Healing
6,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
9,490
3,750
0
1,211
12,335
4,259
0
4,349
7,986
0
26,480
W
Heimdallr
BackwoodBoog350
Heimdallr
3,487
2,666
0
356
5,489
1,566
0
1,417
3,934
0
6,273
W
Neith
7,286
5,321
218
568
7,625
2,396
0
1,614
5,879
0
17,664
L
4,050
1,039
0
624
9,951
4,250
0
4,113
5,838
0
21,790
L
950
0
0
0
1,734
461
0
0
1,734
0
2,005
L
5,587
1,391
0
270
11,139
10,235
0
3,939
7,200
20,113
0
W
Bastet
11,974
3,105
0
1,139
3,909
1,254
0
580
3,301
0
27,042
L
4,166
1,160
0
124
7,387
2,166
0
1,209
6,178
0
9,561
W
Chang'e
moreno_jcc
Chang'e
4,799
565
1,156
1,516
5,346
1,494
0
1,369
3,849
13,993
0
W
Zeus
8,811
673
0
1,427
4,164
1,213
0
177
3,983
27,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,483
Gold Earned
41,260
124
Minions Killed
154
5
Camps Cleared
6
596,263
Distance Traveled
734,319
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,718
1,245
48
7
0
116,610
0
W
Heimdallr
7,398
1,057
6
1
0
127,780
0
W
Neith
8,032
1,147
33
5
1
148,090
1
L
Nemesis
7,289
1,041
35
5
3
137,211
0
L
Mercury
6,576
939
4
1
0
51,001
0
L
Athena
8,252
1,179
34
5
1
152,668
0
W
Bastet
9,724
1,389
32
5
0
166,172
1
L
Loki
6,648
950
3
0
1
138,773
0
W
Chang'e
8,141
1,163
22
3
0
149,642
0
W
Zeus
7,965
1,138
61
9
5
142,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role