Player Matchup

Arachne
Arachne
 
Arachne
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Bronzerol
Geb
Level 16
God Stats
8W - 6L
1,665 SR
Queue Stats
28W - 25L
1,591 Elo+
Party 2
Anubis
Anubis
EatEatDonutsYum
Anubis
Level 32
God Stats
6W - 7L
1,551 SR
Queue Stats
11W - 12L
1,591 Elo+
Solo
Sylvanus
Sylvanus
MRM0J0R1S1N9662
Sylvanus
Level 29
God Stats
22W - 15L
1,727 SR
Queue Stats
102W - 76L
1,577 Elo+
Party 3
Ganesha
Ganesha
SgtPeppersLHCB
Ganesha
Level 40
God Stats
6W - 5L
1,744 SR
Queue Stats
125W - 88L
1,592 Elo+
Party 3
Team Averages
Level 36
1,637 SR
1,570 Elo+

VS

Team Averages
Level 80
1,529 SR
1,614 Elo+
Chang'e
Chang'e
Buff Scylla
Chang'e
Level 38
God Stats
2W - 0L
1,853 SR
Queue Stats
74W - 30L
1,731 Elo+
Party 1
Odin
Odin
RohannRyuu
Odin
Level 121
God Stats
6W - 4L
1,621 SR
Queue Stats
686W - 638L
1,539 Elo+
Solo
Izanami
Izanami
Vetachi
Izanami
Level 44
God Stats
1W - 1L
1,286 SR
Queue Stats
9W - 3L
1,690 Elo+
Party 1
Sol
Sol
Zombiealala
Sol
Level 67
God Stats
6W - 4L
1,503 SR
Queue Stats
8W - 4L
1,587 Elo+
Party 1
Cthulhu
Cthulhu
studzie
Cthulhu
Level 128
God Stats
1W - 0L
1,383 SR
Queue Stats
10W - 12L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
1 / 1 / 0
8,304
488
2,630
11,354
4,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 3 / 0
7,137
420
3,216
7,420
4,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 4 / 0
6,286
370
3,978
8,476
3,146
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
11
1 / 3 / 1
6,819
401
5,970
13,206
9,869
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 1
7,174
422
4,563
9,444
3,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Buff Scylla
Chang'e
15
2 / 1 / 2
9,151
538
6,579
9,320
3,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 0 / 6
8,265
486
5,777
11,469
8,668
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Vetachi
Izanami
17
6 / 0 / 4
9,884
581
8,741
6,628
2,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 1 / 2
9,083
534
6,802
8,711
2,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
studzie
Cthulhu
14
1 / 1 / 4
8,796
517
5,435
10,230
6,720
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
13
13
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
1
0
1
L
1
3
0
0.33
W
Chang'e
Buff Scylla
Chang'e
2
1
2
3
L
0
4
0
0
L
Sylvanus
1
3
1
0.5
W
2
0
6
5
L
0
2
1
0.25
W
Izanami
Vetachi
Izanami
6
0
4
8
W
2
1
2
3
W
Cthulhu
studzie
Cthulhu
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,357
Damage
33,334
49,900
Taken
46,358
25,104
Mitigated
23,499
16,121
Healing
22,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,630
1,173
0
7,795
11,354
4,160
0
1,825
9,395
0
56,059
L
3,216
277
0
1,689
7,420
4,749
0
3,879
3,521
23,240
0
W
Chang'e
Buff Scylla
Chang'e
6,579
576
1,822
4,565
9,320
3,307
400
4,648
4,519
59,539
0
L
3,978
454
0
2,269
8,476
3,146
0
3,671
4,601
25,363
0
L
Sylvanus
5,970
1,213
1,004
2,444
13,206
9,869
258
3,664
9,444
33,379
0
W
5,777
1,022
562
2,796
11,469
8,668
0
4,651
6,510
0
22,218
L
4,563
359
0
920
9,444
3,180
0
4,413
5,017
41,661
0
W
Izanami
Vetachi
Izanami
8,741
4,819
0
4,095
6,628
2,164
64
1,221
5,305
0
81,448
W
6,802
2,920
0
5,071
8,711
2,640
878
3,547
4,799
57,785
8,778
W
Cthulhu
studzie
Cthulhu
5,435
225
199
3,768
10,230
6,720
196
2,389
7,498
53,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,720
Gold Earned
45,179
362
Minions Killed
505
0
Camps Cleared
0
1,515,671
Distance Traveled
1,691,196
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,304
488
116
7
0
364,173
3
L
Geb
7,137
420
70
4
0
323,658
5
W
Chang'e
9,151
538
126
7
0
334,981
1
L
Anubis
6,286
370
46
3
0
216,851
5
L
Sylvanus
6,819
401
70
4
0
296,945
4
W
Odin
8,265
486
32
2
0
364,454
5
L
Ganesha
7,174
422
60
4
0
314,044
4
W
Izanami
9,884
581
142
8
0
336,845
3
W
Sol
9,083
534
117
7
0
325,963
3
W
Cthulhu
8,796
517
88
5
0
328,953
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role