Player Matchup

Ravana
Ravana
 
Ravana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
LxSinon
Agni
Level 160
God Stats
2W - 0L
1,656 SR
Queue Stats
194W - 153L
1,613 Elo+
Party 1
Hachiman
Hachiman
xLaancer
Hachiman
Level 17
God Stats
5W - 1L
1,837 SR
Queue Stats
13W - 4L
1,749 Elo+
Party 1
Team Averages
Level 120
1,599 SR
1,572 Elo+

VS

Team Averages
Level 50
1,359 SR
1,422 Elo+
Nemesis
Nemesis
KirbyGriffin540
Nemesis
Level 132
God Stats
1W - 5L
1,323 SR
Queue Stats
75W - 86L
1,462 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Meek C9
Kumbhakarna
Level 25
God Stats
0W - 2L
1,453 SR
Queue Stats
1W - 3L
1,683 Elo+
Party 2
Apollo
Apollo
Retervar
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
destroyer1107
Sun Wukong
Level 35
God Stats
0W - 2L
1,232 SR
Queue Stats
71W - 95L
1,239 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
wizard10000
Morgan Le Fay
Level 38
God Stats
9W - 14L
1,289 SR
Queue Stats
66W - 96L
1,228 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
10 / 1 / 2
9,158
654
11,870
7,035
4,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
 
Tiamat
14
9 / 2 / 1
9,028
645
9,008
9,525
4,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
 
Cerberus
13
6 / 2 / 9
8,862
633
3,787
11,009
9,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Agni
LxSinon
Agni
15
2 / 3 / 8
8,852
632
9,888
7,477
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
xLaancer
Hachiman
14
5 / 4 / 2
8,449
604
6,081
8,720
2,126
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 1
8,183
585
8,672
10,596
3,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Meek C9
Kumbhakarna
9
2 / 6 / 3
6,937
496
2,925
12,517
8,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
Retervar
Apollo
12
4 / 8 / 3
7,642
546
5,410
9,934
2,407
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
destroyer1107
Sun Wukong
9
0 / 7 / 1
5,915
423
990
11,155
4,800
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
wizard10000
Morgan Le Fay
9
1 / 9 / 0
5,968
426
2,223
8,459
2,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
32
Kills
11
12
Deaths
32
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
10
1
2
11
W
Tiamat
 
Tiamat
9
2
1
4.75
W
Cerberus
 
Cerberus
6
2
9
5.25
L
4
2
1
2.25
W
Agni
LxSinon
Agni
2
3
8
2
L
Kumbhakarna
Meek C9
Kumbhakarna
2
6
3
0.58
L
Apollo
Retervar
Apollo
4
8
3
0.69
L
Sun Wukong
destroyer1107
Sun Wukong
0
7
1
0.07
L
Morgan Le Fay
wizard10000
Morgan Le Fay
1
9
0
0.11
W
Hachiman
xLaancer
Hachiman
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,634
Damage
20,220
43,766
Taken
52,661
23,152
Mitigated
22,308
14,183
Healing
6,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
11,870
2,129
0
2,742
7,035
4,613
164
238
6,791
2,417
41,993
W
Tiamat
 
Tiamat
9,008
320
86
3,415
9,525
4,726
1,129
1,564
7,842
49,047
0
W
Cerberus
 
Cerberus
3,787
427
66
2,576
11,009
9,223
335
1,367
9,550
26,229
0
L
8,672
3,410
0
3,254
10,596
3,535
0
4,157
6,066
0
42,755
W
Agni
LxSinon
Agni
9,888
911
0
2,638
7,477
2,464
248
688
6,757
65,840
0
L
Kumbhakarna
Meek C9
Kumbhakarna
2,925
830
0
314
12,517
8,828
435
6,739
5,623
13,693
0
L
Apollo
Retervar
Apollo
5,410
2,460
0
569
9,934
2,407
931
3,219
6,589
0
28,213
L
Sun Wukong
destroyer1107
Sun Wukong
990
242
0
2,420
11,155
4,800
0
2,070
8,404
0
23,324
L
Morgan Le Fay
wizard10000
Morgan Le Fay
2,223
289
0
167
8,459
2,738
251
6,744
1,388
19,845
0
W
Hachiman
xLaancer
Hachiman
6,081
3,873
0
2,660
8,720
2,126
3,237
1,200
7,520
0
49,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,349
Gold Earned
34,645
455
Minions Killed
227
0
Camps Cleared
0
1,350,050
Distance Traveled
1,247,190
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,158
654
76
5
0
300,675
4
W
Tiamat
9,028
645
107
8
0
264,707
0
W
Cerberus
8,862
633
57
4
0
237,117
5
L
Nemesis
8,183
585
84
6
0
292,672
0
W
Agni
8,852
632
126
9
0
294,309
2
L
Kumbhakarna
6,937
496
23
2
0
258,637
0
L
Apollo
7,642
546
41
3
0
235,806
0
L
Sun Wukong
5,915
423
43
3
0
236,065
1
L
Morgan Le Fay
5,968
426
36
3
0
224,010
0
W
Hachiman
8,449
604
89
6
0
253,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role