Player Matchup

Achilles
Achilles
Alchemitsu
Achilles
Level 94
God Stats
5W - 2L
1,441 SR
Queue Stats
232W - 225L
1,421 Elo+
Party 3
Cthulhu
Cthulhu
CIapdaddy_69
Cthulhu
Level 27
God Stats
8W - 10L
1,268 SR
Queue Stats
62W - 93L
1,301 Elo+
Party 2
Hercules
Hercules
Juggernoggamer9
Hercules
Level 57
God Stats
1W - 7L
1,086 SR
Queue Stats
117W - 136L
1,371 Elo+
Party 3
Sol
Sol
PKissy05
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,386 Elo+
Party 3
Danzaburou
Danzaburou
titanfan6677
Danzaburou
Level 65
God Stats
9W - 9L
1,449 SR
Queue Stats
116W - 132L
1,368 Elo+
Party 2
Team Averages
Level 52
1,349 SR
1,369 Elo+

VS

Team Averages
Level 39
1,387 SR
1,127 Elo+
Thanatos
Thanatos
Dsuttles56
Thanatos
Level 27
God Stats
1W - 2L
1,432 SR
Queue Stats
15W - 52L
1,096 Elo+
Party 1
Danzaburou
Danzaburou
JAY_MirKiN_MIMS
Danzaburou
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 70L
1,141 Elo+
Party 1
Chiron
Chiron
RichoffdatWhite
Chiron
Level 66
God Stats
0W - 1L
1,304 SR
Queue Stats
31W - 71L
1,125 Elo+
Party 1
Cthulhu
Cthulhu
Shadowfang2
Cthulhu
Level 26
God Stats
3W - 6L
1,413 SR
Queue Stats
23W - 52L
1,151 Elo+
Party 1
Discordia
Discordia
ThaToxic-Doc
Discordia
Level 38
God Stats
0W - 4L
1,285 SR
Queue Stats
34W - 76L
1,123 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alchemitsu
Achilles
20
14 / 1 / 5
13,304
634
18,242
13,752
8,643
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
CIapdaddy_69
Cthulhu
15
1 / 1 / 8
8,932
425
2,440
14,316
12,270
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
19
3 / 0 / 6
11,940
569
10,280
15,487
17,215
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
3 / 2 / 3
10,443
497
6,087
11,765
4,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
titanfan6677
Danzaburou
17
5 / 0 / 3
10,888
518
8,204
6,769
3,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dsuttles56
Thanatos
12
1 / 6 / 0
8,577
408
2,088
13,688
5,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
JAY_MirKiN_MIMS
Danzaburou
12
0 / 5 / 1
7,358
350
1,734
9,815
2,215
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 5 / 1
9,502
452
11,378
19,401
9,620
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Shadowfang2
Cthulhu
13
1 / 2 / 0
8,333
397
3,862
11,261
10,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
ThaToxic-Doc
Discordia
15
2 / 8 / 0
9,515
453
11,063
14,072
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
26
Kills
4
4
Deaths
26
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
Alchemitsu
Achilles
14
1
5
16.5
W
Cthulhu
CIapdaddy_69
Cthulhu
1
1
8
5
L
Thanatos
Dsuttles56
Thanatos
1
6
0
0.17
L
Danzaburou
JAY_MirKiN_MIMS
Danzaburou
0
5
1
0.1
W
Hercules
3
0
6
6
W
3
2
3
2.25
L
0
5
1
0.1
L
Cthulhu
Shadowfang2
Cthulhu
1
2
0
0.5
L
Discordia
ThaToxic-Doc
Discordia
2
8
0
0.25
W
Danzaburou
titanfan6677
Danzaburou
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,253
Damage
30,125
62,089
Taken
68,237
46,325
Mitigated
30,863
23,735
Healing
21,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Alchemitsu
Achilles
18,242
6,177
0
3,531
13,752
8,643
785
1,434
12,196
0
123,124
W
Cthulhu
CIapdaddy_69
Cthulhu
2,440
99
288
3,512
14,316
12,270
848
2,799
11,427
29,389
0
L
Thanatos
Dsuttles56
Thanatos
2,088
826
0
7,625
13,688
5,582
211
199
13,175
0
47,845
L
Danzaburou
JAY_MirKiN_MIMS
Danzaburou
1,734
952
0
199
9,815
2,215
0
1,968
7,752
0
28,788
W
Hercules
10,280
2,404
0
6,719
15,487
17,215
310
1,007
14,426
11,197
66,714
W
6,087
2,491
0
5,917
11,765
4,695
1,358
7,294
3,595
45,475
0
L
11,378
5,749
146
10,124
19,401
9,620
1,400
1,523
17,658
0
63,026
L
Cthulhu
Shadowfang2
Cthulhu
3,862
0
79
1,244
11,261
10,367
0
3,167
7,981
30,935
0
L
Discordia
ThaToxic-Doc
Discordia
11,063
843
0
2,559
14,072
3,079
0
3,258
10,344
51,748
0
W
Danzaburou
titanfan6677
Danzaburou
8,204
838
0
3,768
6,769
3,502
3,387
1,233
5,520
0
88,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,507
Gold Earned
43,285
563
Minions Killed
423
0
Camps Cleared
0
2,117,656
Distance Traveled
1,645,361
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,304
634
149
7
0
471,578
6
W
Cthulhu
8,932
425
45
2
0
439,886
0
L
Thanatos
8,577
408
90
4
0
338,571
3
L
Danzaburou
7,358
350
56
3
0
268,727
0
W
Hercules
11,940
569
146
7
0
441,801
3
W
Sol
10,443
497
102
5
0
356,214
5
L
Chiron
9,502
452
122
6
0
345,717
1
L
Cthulhu
8,333
397
58
3
0
380,391
0
L
Discordia
9,515
453
97
5
0
311,955
3
W
Danzaburou
10,888
518
121
6
0
408,177
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role