Player Matchup

Chaac
Chaac
 
Chaac
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
CancionDelSol
Izanami
Level 105
God Stats
32W - 38L
1,404 SR
Queue Stats
230W - 251L
1,409 Elo+
Solo
Arachne
Arachne
CurvyApoloPR
Arachne
Level 101
God Stats
2W - 7L
1,340 SR
Queue Stats
383W - 388L
1,513 Elo+
Party 2
Agni
Agni
FriginGalf
Agni
Level 125
God Stats
7W - 15L
1,125 SR
Queue Stats
364W - 353L
1,446 Elo+
Solo
Cabrakan
Cabrakan
JusstSS
Cabrakan
Level 102
God Stats
8W - 14L
1,401 SR
Queue Stats
550W - 623L
1,484 Elo+
Solo
Team Averages
Level 102
1,354 SR
1,470 Elo+

VS

Team Averages
Level 93
1,454 SR
1,482 Elo+
Anhur
Anhur
BobPeanut25
Anhur
Level 108
God Stats
3W - 2L
1,513 SR
Queue Stats
93W - 81L
1,454 Elo+
Party 1
Scylla
Scylla
Call Me Mr Heat
Scylla
Level 119
God Stats
1W - 1L
1,314 SR
Queue Stats
81W - 87L
1,478 Elo+
Solo
Ymir
Ymir
ChiefFatSHARK
Ymir
Level 75
God Stats
2W - 3L
1,558 SR
Queue Stats
116W - 105L
1,426 Elo+
Party 1
King Arthur
King Arthur
DemonDeathD
King Arthur
Level 43
God Stats
4W - 3L
1,355 SR
Queue Stats
245W - 171L
1,599 Elo+
Solo
Loki
Loki
mightymerlin_007
Loki
Level 118
God Stats
14W - 10L
1,529 SR
Queue Stats
380W - 370L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
0 / 6 / 4
8,811
441
9,748
19,006
22,939
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
14
0 / 5 / 2
8,885
444
10,264
13,715
4,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
CurvyApoloPR
Arachne
16
8 / 2 / 2
10,147
507
6,267
10,537
5,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 5 / 3
9,979
499
8,138
13,877
4,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
JusstSS
Cabrakan
13
3 / 3 / 2
9,141
457
7,762
17,418
20,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 8
8,784
439
8,333
10,477
3,167
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
9 / 3 / 3
11,398
570
12,284
11,057
3,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 0 / 10
9,448
472
7,613
12,509
9,383
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
DemonDeathD
King Arthur
17
6 / 4 / 5
11,011
551
12,860
15,894
14,834
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
5 / 4 / 8
10,616
531
8,862
15,656
5,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
13
Kills
21
21
Deaths
13
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
6
4
0.33
W
0
2
8
2
W
9
3
3
3.5
L
Izanami
0
5
2
0.2
W
1
0
10
6
L
Arachne
CurvyApoloPR
Arachne
8
2
2
4.5
W
King Arthur
DemonDeathD
King Arthur
6
4
5
2.13
L
2
5
3
0.7
L
Cabrakan
JusstSS
Cabrakan
3
3
2
1.33
W
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,179
Damage
49,952
74,553
Taken
65,593
57,006
Mitigated
36,971
19,119
Healing
20,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,748
1,792
36
4,862
19,006
22,939
0
2,304
16,662
10,989
38,278
W
8,333
4,066
0
3,701
10,477
3,167
2,619
2,937
7,540
0
54,217
W
12,284
1,718
0
3,599
11,057
3,750
56
4,115
6,663
62,049
0
L
Izanami
10,264
6,572
0
3,422
13,715
4,150
0
5,618
7,935
0
84,097
W
7,613
774
2,182
3,621
12,509
9,383
393
2,749
9,681
40,500
0
L
Arachne
CurvyApoloPR
Arachne
6,267
3,906
0
4,471
10,537
5,167
1,201
1,059
9,378
0
59,322
W
King Arthur
DemonDeathD
King Arthur
12,860
2,957
0
1,746
15,894
14,834
56
3,441
12,357
4,517
68,129
L
8,138
468
0
2,043
13,877
4,750
0
6,643
6,948
57,150
0
L
Cabrakan
JusstSS
Cabrakan
7,762
946
179
4,106
17,418
20,000
0
5,584
11,763
23,599
0
W
8,862
2,181
0
5,252
15,656
5,837
271
4,943
10,488
0
64,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,963
Gold Earned
51,257
499
Minions Killed
528
0
Camps Cleared
0
1,726,210
Distance Traveled
1,811,625
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,811
441
105
5
0
355,336
2
W
Anhur
8,784
439
107
5
0
355,495
3
W
Scylla
11,398
570
113
6
0
369,979
6
L
Izanami
8,885
444
141
7
0
369,405
4
W
Ymir
9,448
472
61
3
0
352,732
6
L
Arachne
10,147
507
106
5
0
303,992
4
W
King Arthur
11,011
551
137
7
0
360,988
3
L
Agni
9,979
499
117
6
0
347,595
2
L
Cabrakan
9,141
457
30
2
0
349,882
5
W
Loki
10,616
531
110
6
0
372,431
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role