Player Matchup

Set
Set
Anim3Girl
Set
Level 17
God Stats
2W - 0L
1,744 SR
Queue Stats
35W - 32L
1,472 Elo+
Solo
Gilgamesh
Gilgamesh
HelsBigTiddys
Gilgamesh
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,635 Elo+
Party 2
Chang'e
Chang'e
ShaftSwallower
Chang'e
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,635 Elo+
Party 2
Nike
Nike
aceitecloverCR
Nike
Level 18
God Stats
2W - 3L
1,271 SR
Queue Stats
41W - 46L
1,512 Elo+
Solo
Chronos
Chronos
lSrTutul
Chronos
Level 27
God Stats
8W - 4L
1,695 SR
Queue Stats
57W - 40L
1,577 Elo+
Solo
Team Averages
Level 13
1,542 SR
1,566 Elo+

VS

Team Averages
Level 12
1,472 SR
1,525 Elo+
Cthulhu
Cthulhu
IDKANYTHANG
Cthulhu
Level 8
God Stats
1W - 1L
1,734 SR
Queue Stats
1W - 2L
1,405 Elo+
Party 1
Cliodhna
Cliodhna
JettOneTrick
Cliodhna
Level 8
God Stats
3W - 2L
1,700 SR
Queue Stats
8W - 9L
1,547 Elo+
Party 1
Achilles
Achilles
LlamaLord901
Achilles
Level 27
God Stats
1W - 3L
1,142 SR
Queue Stats
74W - 57L
1,584 Elo+
Solo
Olorun
Olorun
TatersOHMashed
Olorun
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,684 Elo+
Solo
Raijin
Raijin
jlims
Raijin
Level 5
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 2L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 5
7,910
494
3,297
9,251
3,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
HelsBigTiddys
Gilgamesh
16
5 / 2 / 5
9,612
601
9,825
13,985
5,966
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
12 / 2 / 6
9,979
624
15,578
14,709
5,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

7
0 / 4 / 1
5,918
370
3,161
6,439
2,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chronos
lSrTutul
Chronos
14
7 / 6 / 11
8,782
549
11,376
12,549
4,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IDKANYTHANG
Cthulhu
10
0 / 3 / 4
6,613
413
4,048
11,591
8,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
JettOneTrick
Cliodhna
13
5 / 7 / 6
9,332
583
8,752
12,992
4,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
LlamaLord901
Achilles
16
9 / 0 / 2
10,053
628
13,300
14,062
11,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 3 / 3
9,601
600
12,176
12,158
4,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
jlims
Raijin
9
0 / 12 / 2
6,253
391
2,437
10,086
3,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
34
25
Kills
17
17
Deaths
25
28
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
W
Gilgamesh
HelsBigTiddys
Gilgamesh
5
2
5
3.75
L
Cthulhu
IDKANYTHANG
Cthulhu
0
3
4
0.67
L
Cliodhna
JettOneTrick
Cliodhna
5
7
6
1.14
L
Achilles
LlamaLord901
Achilles
9
0
2
10
W
12
2
6
7.5
L
3
3
3
1.5
W
0
4
1
0.13
L
Raijin
jlims
Raijin
0
12
2
0.08
W
Chronos
lSrTutul
Chronos
7
6
11
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,237
Damage
40,713
56,933
Taken
60,889
21,433
Mitigated
32,902
17,002
Healing
14,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,297
1,028
0
1,955
9,251
3,368
555
5,256
3,933
0
38,032
W
Gilgamesh
HelsBigTiddys
Gilgamesh
9,825
3,062
1,236
2,652
13,985
5,966
1,282
4,148
9,491
0
54,283
L
Cthulhu
IDKANYTHANG
Cthulhu
4,048
404
0
921
11,591
8,364
216
7,094
4,497
20,368
0
L
Cliodhna
JettOneTrick
Cliodhna
8,752
898
0
3,144
12,992
4,901
0
6,135
6,826
0
48,568
L
Achilles
LlamaLord901
Achilles
13,300
4,114
0
5,188
14,062
11,585
354
3,224
10,484
5,829
44,201
W
15,578
855
1,140
7,217
14,709
5,482
593
5,837
8,209
71,105
0
L
12,176
8,547
248
4,890
12,158
4,424
1,508
1,985
10,173
76,858
0
W
3,161
1,146
0
929
6,439
2,241
0
0
6,021
0
15,871
L
Raijin
jlims
Raijin
2,437
293
0
122
10,086
3,628
0
8,516
1,570
16,671
0
W
Chronos
lSrTutul
Chronos
11,376
3,835
513
1,360
12,549
4,376
1,709
3,923
8,016
46,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,201
Gold Earned
41,852
412
Minions Killed
401
0
Camps Cleared
0
1,370,224
Distance Traveled
1,494,934
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,910
494
82
5
0
233,408
2
W
Gilgamesh
9,612
601
112
7
0
344,590
0
L
Cthulhu
6,613
413
36
2
0
298,414
1
L
Cliodhna
9,332
583
90
6
0
341,953
0
L
Achilles
10,053
628
90
6
0
343,224
2
W
Chang'e
9,979
624
109
7
0
341,478
1
L
Olorun
9,601
600
148
9
0
273,436
2
W
Nike
5,918
370
30
2
0
143,959
0
L
Raijin
6,253
391
37
2
0
237,907
0
W
Chronos
8,782
549
79
5
0
306,789
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role