Player Matchup

Neith
Neith
NiNiKa08
Neith
Level 6
God Stats
3W - 3L
1,649 SR
Queue Stats
7W - 5L
1,630 Elo+
Party 1
Vulcan
Vulcan
SirDaniel4
Vulcan
Level 103
God Stats
1W - 1L
1,291 SR
Queue Stats
77W - 78L
1,487 Elo+
Party 1
Hun Batz
Hun Batz
TheInsaneCrafter
Hun Batz
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,687 Elo+
Party 1
Sun Wukong
Sun Wukong
Wolfy18
Sun Wukong
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 14L
1,267 Elo+
Party 1
Baron Samedi
Baron Samedi
xXLastKing504Xx
Baron Samedi
Level 26
God Stats
1W - 0L
1,473 SR
Queue Stats
44W - 24L
1,552 Elo+
Solo
Team Averages
Level 37
1,482 SR
1,525 Elo+

VS

Team Averages
Level 24
1,465 SR
1,435 Elo+
Yemoja
Yemoja
BeauxTheOmega
Yemoja
Level 29
God Stats
61W - 87L
1,364 SR
Queue Stats
125W - 197L
1,339 Elo+
Solo
Neith
Neith
ChadakinSkywalkr
Neith
Level 29
God Stats
4W - 5L
1,593 SR
Queue Stats
80W - 78L
1,573 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Mini-Wolf13
Morgan Le Fay
Level 29
God Stats
2W - 4L
1,265 SR
Queue Stats
15W - 34L
1,208 Elo+
Solo
Danzaburou
Danzaburou
VelTech
Danzaburou
Level 26
God Stats
43W - 34L
1,602 SR
Queue Stats
76W - 72L
1,530 Elo+
Party 2
Cerberus
Cerberus
tackjroyer
Cerberus
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 15L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
NiNiKa08
Neith
20
5 / 4 / 16
12,010
924
8,994
11,408
4,071
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
SirDaniel4
Vulcan
20
24 / 0 / 14
15,765
1,213
52,492
17,848
8,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 2 / 23
12,887
991
14,703
9,489
3,598
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
Wolfy18
Sun Wukong
20
3 / 0 / 22
12,286
945
6,679
9,597
9,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
xXLastKing504Xx
Baron Samedi
20
4 / 0 / 29
13,436
1,034
25,979
9,445
4,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

209

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 2
10,938
841
6,708
18,371
9,197
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
1 / 6 / 5
11,491
884
13,299
20,732
7,646
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Mini-Wolf13
Morgan Le Fay
17
3 / 13 / 3
11,235
864
16,653
26,355
9,165
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
VelTech
Danzaburou
17
1 / 6 / 4
11,282
868
12,206
20,904
12,097
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
tackjroyer
Cerberus
17
0 / 12 / 3
10,939
841
4,694
28,657
34,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
23
41
Kills
6
6
Deaths
41
104
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
1
6
5
0.58
L
Morgan Le Fay
Mini-Wolf13
Morgan Le Fay
3
13
3
0.35
W
Neith
NiNiKa08
Neith
5
4
16
3.25
W
Vulcan
SirDaniel4
Vulcan
24
0
14
31
W
5
2
23
8.25
L
Danzaburou
VelTech
Danzaburou
1
6
4
0.5
W
Sun Wukong
Wolfy18
Sun Wukong
3
0
22
14
L
Cerberus
tackjroyer
Cerberus
0
12
3
0.13
W
Baron Samedi
xXLastKing504Xx
Baron Samedi
4
0
29
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,847
Damage
53,560
57,787
Taken
115,019
29,903
Mitigated
73,026
16,097
Healing
15,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,708
745
2,603
1,965
18,371
9,197
0
12,226
5,696
33,562
0
L
13,299
4,757
0
3,957
20,732
7,646
0
15,741
4,617
0
45,735
L
Morgan Le Fay
Mini-Wolf13
Morgan Le Fay
16,653
4,258
0
509
26,355
9,165
0
18,350
7,408
29,516
0
W
Neith
NiNiKa08
Neith
8,994
4,682
0
1,253
11,408
4,071
0
7,469
3,763
0
25,879
W
Vulcan
SirDaniel4
Vulcan
52,492
12,286
84
4,809
17,848
8,052
0
6,849
10,999
79,830
0
W
14,703
4,507
0
0
9,489
3,598
0
4,768
4,529
0
21,524
L
Danzaburou
VelTech
Danzaburou
12,206
4,418
0
3,235
20,904
12,097
0
15,514
5,056
0
52,827
W
Sun Wukong
Wolfy18
Sun Wukong
6,679
1,644
249
1,680
9,597
9,664
0
4,514
5,083
0
24,030
L
Cerberus
tackjroyer
Cerberus
4,694
100
0
2,963
28,657
34,921
0
15,108
12,653
17,893
0
W
Baron Samedi
xXLastKing504Xx
Baron Samedi
25,979
1,877
3,564
4,458
9,445
4,518
0
4,087
5,358
51,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,384
Gold Earned
55,885
251
Minions Killed
277
3
Camps Cleared
4
1,181,485
Distance Traveled
1,099,213
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,938
841
46
4
3
223,881
2
L
Neith
11,491
884
84
6
0
231,712
0
L
Morgan Le Fay
11,235
864
29
2
0
229,472
0
W
Neith
12,010
924
41
3
0
171,963
0
W
Vulcan
15,765
1,213
72
6
1
309,931
0
W
Hun Batz
12,887
991
16
1
0
231,598
1
L
Danzaburou
11,282
868
86
7
1
219,871
0
W
Sun Wukong
12,286
945
41
3
0
236,367
0
L
Cerberus
10,939
841
32
2
0
194,277
1
W
Baron Samedi
13,436
1,034
81
6
2
231,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role