Player Matchup

Jormungandr
Jormungandr
AtomicAnimus
Jormungandr
Level 28
God Stats
4W - 2L
1,559 SR
Queue Stats
44W - 53L
1,367 Elo+
Solo
Guan Yu
Guan Yu
DammetBobby
Guan Yu
Level 5
God Stats
1W - 1L
1,243 SR
Queue Stats
3W - 5L
1,212 Elo+
Solo
Kukulkan
Kukulkan
HERTTTTTTTT
Kukulkan
Level 29
God Stats
16W - 15L
1,533 SR
Queue Stats
159W - 148L
1,403 Elo+
Party 1
Charybdis
Charybdis
Sensayy
Charybdis
Level 7
God Stats
1W - 0L
1,721 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Loki
Loki
TwinHILL83
Loki
Level 29
God Stats
2W - 3L
1,296 SR
Queue Stats
147W - 163L
1,346 Elo+
Party 1
Team Averages
Level 20
1,470 SR
1,365 Elo+

VS

Team Averages
Level 6
1,397 SR
1,404 Elo+
Ymir
Ymir
ElGatoVolador29
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
Krosolas
Sol
Level 13
God Stats
4W - 8L
1,261 SR
Queue Stats
15W - 26L
1,169 Elo+
Solo
Guan Yu
Guan Yu
Mik3Pro80
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
ThatGuy1056
Arachne
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 10L
1,350 Elo+
Solo
Neith
Neith
yukicaT
Neith
Level 8
God Stats
0W - 2L
1,224 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AtomicAnimus
Jormungandr
16
3 / 5 / 16
10,618
483
11,212
17,572
15,271
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
DammetBobby
Guan Yu
16
5 / 2 / 6
10,666
485
3,787
12,764
8,040
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
HERTTTTTTTT
Kukulkan
19
12 / 3 / 10
12,777
581
17,549
15,698
6,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
Sensayy
Charybdis
16
10 / 6 / 10
11,112
505
25,753
18,416
7,387
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
9 / 6 / 6
12,333
561
13,440
14,729
5,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 11 / 7
8,745
398
4,034
23,303
14,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 15 / 4
9,778
444
15,996
21,946
4,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Mik3Pro80
Guan Yu
1
0 / 1 / 0
5,645
257
104
593
144
Arachne
ThatGuy1056
Arachne
18
16 / 3 / 1
12,271
558
22,314
25,964
9,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
yukicaT
Neith
9
0 / 10 / 4
7,120
324
5,605
13,507
3,448
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
37
39
Kills
21
22
Deaths
40
48
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AtomicAnimus
Jormungandr
3
5
16
2.2
W
Guan Yu
DammetBobby
Guan Yu
5
2
6
4
L
1
11
7
0.41
W
Kukulkan
HERTTTTTTTT
Kukulkan
12
3
10
5.67
L
4
15
4
0.4
L
Guan Yu
Mik3Pro80
Guan Yu
0
1
0
0
W
Charybdis
Sensayy
Charybdis
10
6
10
2.5
L
Arachne
ThatGuy1056
Arachne
16
3
1
5.5
W
9
6
6
2
L
Neith
yukicaT
Neith
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,741
Damage
48,053
79,179
Taken
85,313
43,221
Mitigated
32,456
29,015
Healing
11,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AtomicAnimus
Jormungandr
11,212
2,529
749
3,994
17,572
15,271
1,124
9,031
8,541
48,170
0
W
Guan Yu
DammetBobby
Guan Yu
3,787
81
820
4,870
12,764
8,040
1,595
1,471
11,293
0
38,772
L
4,034
980
0
1,005
23,303
14,792
319
9,538
13,559
15,078
0
W
Kukulkan
HERTTTTTTTT
Kukulkan
17,549
3,505
287
6,514
15,698
6,707
1,694
3,150
12,548
110,393
0
L
15,996
7,452
0
2,224
21,946
4,968
1,129
8,243
13,431
57,126
0
L
Guan Yu
Mik3Pro80
Guan Yu
104
0
0
0
593
144
0
0
593
0
1,081
W
Charybdis
Sensayy
Charybdis
25,753
16,040
0
6,612
18,416
7,387
3,985
5,433
12,983
0
88,692
L
Arachne
ThatGuy1056
Arachne
22,314
15,884
0
7,425
25,964
9,104
0
6,536
19,286
0
74,109
W
13,440
6,018
0
5,169
14,729
5,816
0
1,119
13,610
0
92,245
L
Neith
yukicaT
Neith
5,605
2,223
0
1,289
13,507
3,448
0
3,738
9,683
0
22,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,506
Gold Earned
43,559
567
Minions Killed
256
0
Camps Cleared
0
1,952,678
Distance Traveled
1,266,428
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,618
483
78
4
0
360,887
0
W
Guan Yu
10,666
485
81
4
0
407,901
8
L
Ymir
8,745
398
18
1
0
333,090
2
W
Kukulkan
12,777
581
148
7
0
389,342
3
L
Sol
9,778
444
96
4
0
280,938
1
L
Guan Yu
5,645
257
1
0
0
34,318
0
W
Charybdis
11,112
505
115
5
0
366,745
3
L
Arachne
12,271
558
110
5
0
405,874
0
W
Loki
12,333
561
145
7
0
427,803
0
L
Neith
7,120
324
31
1
0
212,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role