Player Matchup

Tiamat
Tiamat
BootyGang_Manuel
Tiamat
Level 27
God Stats
8W - 8L
1,478 SR
Queue Stats
56W - 71L
1,355 Elo+
Party 2
Ymir
Ymir
BrimWNoYanke104
Ymir
Level 27
God Stats
0W - 2L
1,307 SR
Queue Stats
39W - 36L
1,389 Elo+
Solo
Sun Wukong
Sun Wukong
W40D-Christ1an
Sun Wukong
Level 27
God Stats
1W - 6L
1,249 SR
Queue Stats
55W - 65L
1,366 Elo+
Party 2
Ullr
Ullr
dinoman421
Ullr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,580 Elo+
Solo
Fenrir
Fenrir
shepherd746funny
Fenrir
Level 25
God Stats
10W - 22L
1,269 SR
Queue Stats
37W - 49L
1,335 Elo+
Solo
Team Averages
Level 24
1,361 SR
1,405 Elo+

VS

Team Averages
Level 29
1,440 SR
1,349 Elo+
Ymir
Ymir
DXbinCrazy
Ymir
Level 29
God Stats
1W - 1L
1,223 SR
Queue Stats
67W - 75L
1,408 Elo+
Party 1
Loki
Loki
Pass_Wolhaiksong
Loki
Level 11
God Stats
1W - 2L
1,261 SR
Queue Stats
3W - 10L
996 Elo+
Solo
Anubis
Anubis
TigerShark101m
Anubis
Level 85
God Stats
2W - 2L
1,485 SR
Queue Stats
236W - 255L
1,471 Elo+
Party 1
Jing Wei
Jing Wei
Xxpure_luckx
Jing Wei
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
revivor-man
Sun Wukong
Level 13
God Stats
2W - 0L
1,731 SR
Queue Stats
16W - 27L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 1
8,868
341
9,119
13,848
5,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 8 / 2
9,747
375
10,185
25,308
29,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
W40D-Christ1an
Sun Wukong
19
4 / 5 / 1
11,780
453
11,827
21,144
11,417
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 14 / 0
7,808
300
5,833
19,436
6,335
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 6 / 1
9,998
385
4,819
14,992
6,009
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 13
14,358
552
11,990
20,230
17,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
1 / 4 / 5
11,710
450
4,313
17,215
5,921
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

20
22 / 0 / 8
14,613
562
29,140
22,020
9,788
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Xxpure_luckx
Jing Wei
17
4 / 2 / 11
11,952
460
12,843
16,394
5,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
revivor-man
Sun Wukong
18
3 / 2 / 9
12,702
489
9,861
19,238
18,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
87
7
Kills
41
42
Deaths
9
5
Assists
46
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
L
2
8
2
0.38
W
11
1
13
17.5
W
1
4
5
0.88
W
22
0
8
26
L
Sun Wukong
W40D-Christ1an
Sun Wukong
4
5
1
0.9
W
Jing Wei
Xxpure_luckx
Jing Wei
4
2
11
4.75
L
0
14
0
0
W
Sun Wukong
revivor-man
Sun Wukong
3
2
9
3.75
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,783
Damage
68,147
94,728
Taken
95,097
59,552
Mitigated
58,331
12,238
Healing
46,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,119
1,367
0
1,935
13,848
5,926
300
8,001
5,698
44,467
0
L
10,185
1,795
0
120
25,308
29,865
0
6,913
18,301
38,833
0
W
11,990
2,589
0
8,476
20,230
17,973
41
4,424
15,542
106,023
0
W
4,313
985
0
6,837
17,215
5,921
679
2,693
14,420
0
65,453
W
29,140
2,646
1,494
16,923
22,020
9,788
2,518
6,204
13,100
110,922
0
L
Sun Wukong
W40D-Christ1an
Sun Wukong
11,827
2,047
0
6,058
21,144
11,417
28
9,088
11,499
0
85,966
W
Jing Wei
Xxpure_luckx
Jing Wei
12,843
11,423
0
5,456
16,394
5,939
3,437
6,493
9,865
0
59,861
L
5,833
4,541
0
2,722
19,436
6,335
1,152
10,952
8,251
0
25,380
W
Sun Wukong
revivor-man
Sun Wukong
9,861
1,430
0
7,543
19,238
18,710
1,588
1,335
17,767
0
63,989
L
4,819
763
163
1,240
14,992
6,009
120
6,176
8,726
0
62,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,201
Gold Earned
65,335
447
Minions Killed
584
0
Camps Cleared
0
2,081,439
Distance Traveled
2,356,053
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,868
341
73
3
0
419,995
6
L
Ymir
9,747
375
65
3
0
394,280
0
W
Ymir
14,358
552
159
6
0
484,869
9
W
Loki
11,710
450
110
4
0
473,075
0
W
Anubis
14,613
562
137
5
0
474,566
1
L
Sun Wukong
11,780
453
169
7
0
511,768
0
W
Jing Wei
11,952
460
64
2
0
451,142
3
L
Ullr
7,808
300
43
2
0
339,277
0
W
Sun Wukong
12,702
489
114
4
0
472,401
0
L
Fenrir
9,998
385
97
4
0
416,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role