Player Matchup

Nemesis
Nemesis
Chyan
Nemesis
Level 17
God Stats
0W - 1L
1,285 SR
Queue Stats
3W - 1L
1,682 Elo+
Party 1
Fenrir
Fenrir
HesskPlays
Fenrir
Level 10
God Stats
0W - 1L
1,694 SR
Queue Stats
3W - 1L
1,682 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RivailleHero
Tsukuyomi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,831 Elo+
Party 1
Gilgamesh
Gilgamesh
Takito58
Gilgamesh
Level 24
God Stats
0W - 1L
1,544 SR
Queue Stats
4W - 7L
1,394 Elo+
Solo
Set
Set
tuigo22
Set
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,682 Elo+
Party 1
Team Averages
Level 16
1,505 SR
1,654 Elo+

VS

Team Averages
Level 15
1,465 SR
1,431 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Baulty
Ra
Level 14
God Stats
1W - 1L
1,237 SR
Queue Stats
2W - 2L
1,240 Elo+
Solo
Ymir
Ymir
TartarugaNegra
Ymir
Level 29
God Stats
2W - 4L
1,443 SR
Queue Stats
38W - 32L
1,534 Elo+
Solo
Cliodhna
Cliodhna
ceu_fatuo
Cliodhna
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,303 Elo+
Solo
Medusa
Medusa
instaabro
Medusa
Level 13
God Stats
11W - 7L
1,647 SR
Queue Stats
14W - 10L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chyan
Nemesis
6
0 / 5 / 0
3,951
395
2,388
6,374
1,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
HesskPlays
Fenrir
8
1 / 4 / 2
5,266
527
2,256
5,876
1,641
Tsukuyomi
RivailleHero
Tsukuyomi
6
1 / 6 / 0
4,686
469
2,579
5,655
1,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Takito58
Gilgamesh
9
1 / 3 / 1
4,842
484
2,348
6,386
2,825
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Set
8
2 / 6 / 1
5,261
526
3,568
5,156
1,669
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
4 / 1 / 0
6,846
685
2,135
5,111
2,296
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
10
9 / 1 / 1
6,574
657
3,886
3,639
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 0 / 11
5,798
580
3,683
5,633
5,044
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
ceu_fatuo
Cliodhna
7
2 / 3 / 5
5,108
511
2,905
5,390
1,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
instaabro
Medusa
9
9 / 1 / 1
6,111
611
6,118
4,943
1,384
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
24
24
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
0
4
W
Ra
9
1
1
9.5
L
Nemesis
Chyan
Nemesis
0
5
0
0
L
Fenrir
HesskPlays
Fenrir
1
4
2
0.5
L
Tsukuyomi
RivailleHero
Tsukuyomi
1
6
0
0.17
L
Gilgamesh
Takito58
Gilgamesh
1
3
1
0.5
W
0
0
11
5.5
W
Cliodhna
ceu_fatuo
Cliodhna
2
3
5
1.5
W
Medusa
instaabro
Medusa
9
1
1
9.5
L
Set
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,139
Damage
18,727
29,447
Taken
24,716
8,430
Mitigated
11,343
3,758
Healing
8,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
2,135
722
0
2,441
5,111
2,296
105
0
5,111
0
33,879
W
Ra
3,886
759
223
910
3,639
1,141
868
0
3,639
25,565
0
L
Nemesis
Chyan
Nemesis
2,388
1,000
0
1,201
6,374
1,200
0
1,406
4,914
0
11,618
L
Fenrir
HesskPlays
Fenrir
2,256
809
0
798
5,876
1,641
0
1,509
4,321
0
19,455
L
Tsukuyomi
RivailleHero
Tsukuyomi
2,579
969
0
400
5,655
1,095
0
1,863
3,786
0
10,897
L
Gilgamesh
Takito58
Gilgamesh
2,348
682
0
1,131
6,386
2,825
0
333
6,041
0
16,608
W
3,683
1,185
1,207
2,066
5,633
5,044
195
0
5,633
15,234
0
W
Cliodhna
ceu_fatuo
Cliodhna
2,905
455
0
1,602
5,390
1,478
0
0
5,390
0
13,645
W
Medusa
instaabro
Medusa
6,118
2,426
0
340
4,943
1,384
534
0
4,943
0
24,385
L
Set
3,568
1,470
0
228
5,156
1,669
0
2,169
2,816
0
16,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,006
Gold Earned
30,437
130
Minions Killed
222
0
Camps Cleared
0
920,519
Distance Traveled
950,454
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,846
685
86
9
0
206,825
2
W
Ra
6,574
657
53
5
0
159,143
2
L
Nemesis
3,951
395
20
2
0
178,634
2
L
Fenrir
5,266
527
39
4
0
181,128
0
L
Tsukuyomi
4,686
469
13
1
0
194,058
1
L
Gilgamesh
4,842
484
35
4
0
186,635
4
W
Ymir
5,798
580
8
1
0
193,817
5
W
Cliodhna
5,108
511
27
3
0
220,165
1
W
Medusa
6,111
611
48
5
0
170,504
1
L
Set
5,261
526
23
2
0
180,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role