Player Matchup

Sun Wukong
Sun Wukong
Bushikan
Sun Wukong
Level 109
God Stats
12W - 6L
1,838 SR
Queue Stats
158W - 108L
1,543 Elo+
Party 1
Ares
Ares
SkullxxCrusher9
Ares
Level 16
God Stats
5W - 1L
1,761 SR
Queue Stats
8W - 3L
1,519 Elo+
Party 1
Olorun
Olorun
THEPATRIOT1911
Olorun
Level 81
God Stats
4W - 1L
1,727 SR
Queue Stats
73W - 45L
1,568 Elo+
Party 1
Team Averages
Level 69
1,775 SR
1,544 Elo+

VS

Team Averages
Level 90
1,420 SR
1,480 Elo+
Zeus
Zeus
KingCobra l3
Zeus
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,686 Elo+
Party 2
Chaac
Chaac
LuckyBucky 69
Chaac
Level 65
God Stats
0W - 6L
1,096 SR
Queue Stats
43W - 58L
1,399 Elo+
Party 2
Fenrir
Fenrir
OffBrandGzus
Fenrir
Level 121
God Stats
0W - 1L
1,664 SR
Queue Stats
29W - 45L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bushikan
Sun Wukong
14
8 / 1 / 7
9,649
742
12,818
12,406
7,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 1 / 10
10,297
792
4,386
13,542
16,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 0 / 11
9,156
704
6,467
7,282
3,964
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
7,187
553
7,141
6,115
2,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 3 / 0
7,489
576
7,931
12,952
11,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
11
1 / 7 / 1
8,092
622
2,059
9,993
7,221
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
15
Kills
2
2
Deaths
15
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bushikan
Sun Wukong
8
1
7
11.5
L
0
5
0
0
L
1
3
0
0.33
L
Fenrir
1
7
1
0.21
W
4
1
10
9
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,671
Damage
17,131
33,230
Taken
29,060
27,627
Mitigated
21,282
9,517
Healing
2,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bushikan
Sun Wukong
12,818
2,780
0
2,211
12,406
7,592
368
3,477
8,203
0
36,816
L
7,141
846
0
240
6,115
2,353
0
2,484
3,472
26,237
0
L
7,931
416
0
2,184
12,952
11,708
0
5,803
6,810
0
21,991
L
Fenrir
2,059
528
0
344
9,993
7,221
0
2,961
6,565
0
15,017
W
4,386
277
0
3,497
13,542
16,071
289
3,180
9,930
16,312
0
W
6,467
5,028
523
3,286
7,282
3,964
2,293
1,610
5,494
37,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,102
Gold Earned
22,768
133
Minions Killed
99
8
Camps Cleared
2
698,269
Distance Traveled
638,593
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,649
742
42
3
3
224,667
5
L
Zeus
7,187
553
46
4
1
189,610
0
L
Chaac
7,489
576
22
2
0
225,989
4
L
Fenrir
8,092
622
31
2
1
222,994
0
W
Ares
10,297
792
17
1
2
232,011
2
W
Olorun
9,156
704
74
6
3
241,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role