Player Matchup

Bacchus
Bacchus
Nochipamjxtil
Bacchus
Level 153
God Stats
6W - 12L
1,335 SR
Queue Stats
524W - 714L
1,381 Elo+
Party 1
Freya
Freya
WildManWoods007
Freya
Level 120
God Stats
12W - 12L
1,534 SR
Queue Stats
160W - 179L
1,420 Elo+
Solo
Danzaburou
Danzaburou
changguito
Danzaburou
Level 137
God Stats
58W - 74L
1,417 SR
Queue Stats
1,350W - 1,593L
1,395 Elo+
Party 1
Team Averages
Level 137
1,428 SR
1,399 Elo+

VS

Team Averages
Level 99
1,507 SR
1,449 Elo+
Danzaburou
Danzaburou
Adept
Danzaburou
Level 123
God Stats
3W - 5L
1,357 SR
Queue Stats
11W - 16L
1,424 Elo+
Solo
Fenrir
Fenrir
Djpromotion
Fenrir
Level 156
God Stats
55W - 30L
1,665 SR
Queue Stats
237W - 250L
1,422 Elo+
Solo
Ra
Ra
Ochotona
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 4 / 8
7,146
715
5,435
14,278
10,032
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
7 / 1 / 4
8,576
858
8,564
6,705
2,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
changguito
Danzaburou
12
3 / 3 / 6
7,852
785
8,286
7,557
3,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Adept
Danzaburou
12
3 / 4 / 4
8,069
807
7,358
9,267
3,141
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
9
1 / 3 / 3
6,557
656
1,972
8,897
4,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
3 / 4 / 4
7,484
748
6,647
7,148
2,468
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
11
Kills
7
8
Deaths
11
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Adept
Danzaburou
3
4
4
1.25
L
Fenrir
1
3
3
0.83
W
Bacchus
1
4
8
1.25
L
3
4
4
1.25
W
7
1
4
9
W
Danzaburou
changguito
Danzaburou
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,285
Damage
15,977
28,540
Taken
25,312
16,218
Mitigated
10,176
9,299
Healing
5,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Adept
Danzaburou
7,358
2,643
0
1,885
9,267
3,141
53
4,545
4,722
0
23,146
L
Fenrir
1,972
845
0
834
8,897
4,567
0
4,019
4,878
0
4,884
W
Bacchus
5,435
524
226
4,156
14,278
10,032
29
3,596
10,682
15,802
0
L
6,647
500
797
1,568
7,148
2,468
43
4,509
2,639
20,197
0
W
8,564
2,817
0
2,437
6,705
2,990
168
1,782
4,923
24,926
4,019
W
Danzaburou
changguito
Danzaburou
8,286
2,278
0
2,480
7,557
3,196
546
2,037
5,520
0
29,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,574
Gold Earned
22,110
123
Minions Killed
86
10
Camps Cleared
0
556,822
Distance Traveled
535,818
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,069
807
43
4
0
193,697
0
L
Fenrir
6,557
656
6
1
0
169,896
2
W
Bacchus
7,146
715
11
1
0
185,678
0
L
Ra
7,484
748
37
4
0
172,225
0
W
Freya
8,576
858
59
6
8
196,679
1
W
Danzaburou
7,852
785
53
5
2
174,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role