Player Matchup

Chaac
Chaac
Allumx
Chaac
Level 148
God Stats
0W - 2L
1,648 SR
Queue Stats
80W - 80L
1,549 Elo+
Party 1
Loki
Loki
ImLeakproof
Loki
Level 120
God Stats
1W - 1L
1,764 SR
Queue Stats
313W - 305L
1,572 Elo+
Solo
Artio
Artio
The Azure Iso
Artio
Level 125
God Stats
0W - 1L
1,293 SR
Queue Stats
28W - 22L
1,598 Elo+
Party 1
Heimdallr
Heimdallr
The Midori Iso
Heimdallr
Level 108
God Stats
2W - 1L
1,632 SR
Queue Stats
43W - 40L
1,598 Elo+
Party 1
Ganesha
Ganesha
YogiBear14
Ganesha
Level 134
God Stats
2W - 3L
1,578 SR
Queue Stats
186W - 189L
1,552 Elo+
Solo
Team Averages
Level 127
1,583 SR
1,574 Elo+

VS

Team Averages
Level 142
1,612 SR
1,546 Elo+
Kumbhakarna
Kumbhakarna
Bezzle
Kumbhakarna
Level 148
God Stats
4W - 3L
1,606 SR
Queue Stats
414W - 416L
1,542 Elo+
Solo
Nu Wa
Nu Wa
Hydrozax
Nu Wa
Level 126
God Stats
3W - 5L
1,251 SR
Queue Stats
689W - 676L
1,549 Elo+
Party 2
Xing Tian
Xing Tian
Subtle Sabotage
Xing Tian
Level 156
God Stats
8W - 6L
1,551 SR
Queue Stats
840W - 845L
1,542 Elo+
Party 2
Anhur
Anhur
SwegsMom
Anhur
Level 152
God Stats
3W - 0L
1,818 SR
Queue Stats
130W - 121L
1,545 Elo+
Solo
Chronos
Chronos
joryanw
Chronos
Level 128
God Stats
2W - 0L
1,832 SR
Queue Stats
108W - 114L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Allumx
Chaac
18
8 / 6 / 6
11,665
778
28,809
30,548
42,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
6 / 7 / 11
11,408
761
11,541
24,998
9,802
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 8 / 9
10,293
686
8,906
24,346
25,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
The Midori Iso
Heimdallr
17
5 / 6 / 6
10,827
722
16,137
14,823
6,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
YogiBear14
Ganesha
19
0 / 5 / 19
10,403
694
9,064
18,377
23,033
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Bezzle
Kumbhakarna
18
4 / 5 / 23
11,662
777
8,460
21,732
31,341
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Nu Wa
Hydrozax
Nu Wa
18
3 / 3 / 26
10,936
729
22,396
10,320
5,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Subtle Sabotage
Xing Tian
18
5 / 5 / 23
10,775
718
15,487
22,525
26,030
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
SwegsMom
Anhur
20
19 / 3 / 11
13,848
923
31,754
21,359
14,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chronos
joryanw
Chronos
16
1 / 4 / 24
10,427
695
15,460
15,156
7,436
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
139
20
Kills
32
32
Deaths
20
51
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Chaac
Allumx
Chaac
8
6
6
1.83
W
Kumbhakarna
Bezzle
Kumbhakarna
4
5
23
3.1
W
Nu Wa
Hydrozax
Nu Wa
3
3
26
5.33
L
6
7
11
1.64
W
Xing Tian
Subtle Sabotage
Xing Tian
5
5
23
3.3
W
Anhur
SwegsMom
Anhur
19
3
11
8.17
L
1
8
9
0.69
L
Heimdallr
The Midori Iso
Heimdallr
5
6
6
1.33
L
Ganesha
YogiBear14
Ganesha
0
5
19
1.9
W
Chronos
joryanw
Chronos
1
4
24
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,457
Damage
93,557
113,092
Taken
91,092
107,177
Mitigated
83,892
42,808
Healing
27,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Allumx
Chaac
28,809
3,331
5,575
12,078
30,548
42,676
400
18,114
11,256
0
51,371
W
Kumbhakarna
Bezzle
Kumbhakarna
8,460
1,589
2,311
2,084
21,732
31,341
0
4,273
17,459
19,249
0
W
Nu Wa
Hydrozax
Nu Wa
22,396
8,942
0
1,229
10,320
5,061
1,398
1,049
8,606
45,220
0
L
11,541
2,281
1,414
7,241
24,998
9,802
1,352
12,364
12,094
0
27,133
W
Xing Tian
Subtle Sabotage
Xing Tian
15,487
1,139
645
4,304
22,525
26,030
212
3,693
18,832
27,580
0
W
Anhur
SwegsMom
Anhur
31,754
14,562
2,902
8,895
21,359
14,024
2,658
5,221
16,134
0
44,420
L
8,906
407
7,467
5,602
24,346
25,399
350
11,469
11,800
22,015
0
L
Heimdallr
The Midori Iso
Heimdallr
16,137
4,524
193
3,238
14,823
6,267
1,426
8,334
5,965
0
42,435
L
Ganesha
YogiBear14
Ganesha
9,064
374
0
0
18,377
23,033
486
9,733
8,167
34,554
0
W
Chronos
joryanw
Chronos
15,460
4,997
1,712
3,174
15,156
7,436
2,702
3,734
11,422
28,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,596
Gold Earned
57,648
180
Minions Killed
148
0
Camps Cleared
0
1,209,493
Distance Traveled
1,427,289
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,665
778
55
4
0
241,927
0
W
Kumbhakarna
11,662
777
15
1
0
342,714
3
W
Nu Wa
10,936
729
33
2
0
236,167
0
L
Loki
11,408
761
38
3
0
228,578
0
W
Xing Tian
10,775
718
19
1
0
307,309
2
W
Anhur
13,848
923
42
3
0
282,432
3
L
Artio
10,293
686
43
3
0
247,617
0
L
Heimdallr
10,827
722
44
3
0
239,088
0
L
Ganesha
10,403
694
0
0
0
252,283
0
W
Chronos
10,427
695
39
3
0
258,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role