Player Matchup

Izanami
Izanami
 
Izanami
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
SuperVilao01
Baron Samedi
Level 129
God Stats
15W - 11L
1,602 SR
Queue Stats
67W - 54L
1,514 Elo+
Party 1
Team Averages
Level 144
1,534 SR
1,505 Elo+

VS

Team Averages
Level 72
1,412 SR
1,402 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
MEGADETTHH
Chernobog
Level 5
God Stats
0W - 1L
1,309 SR
Queue Stats
2W - 5L
1,349 Elo+
Solo
Sol
Sol
socoom
Sol
Level 85
God Stats
8W - 13L
1,426 SR
Queue Stats
167W - 221L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
11 / 0 / 2
9,215
922
13,239
7,783
3,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Geb
 
Geb
11
0 / 1 / 11
7,260
726
4,359
8,673
6,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
SuperVilao01
Baron Samedi
13
3 / 1 / 9
7,988
799
7,872
4,869
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
2 / 4 / 0
6,854
685
5,185
10,512
2,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
MEGADETTHH
Chernobog
9
0 / 6 / 1
6,079
608
2,144
10,231
2,128
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
socoom
Sol
10
0 / 4 / 1
6,161
616
5,002
9,217
1,865
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
14
Kills
2
2
Deaths
14
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
11
0
2
12
W
Geb
 
Geb
0
1
11
5.5
L
Hou Yi
 
Hou Yi
2
4
0
0.5
L
Chernobog
MEGADETTHH
Chernobog
0
6
1
0.08
W
Baron Samedi
SuperVilao01
Baron Samedi
3
1
9
7.5
L
Sol
socoom
Sol
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,470
Damage
12,331
21,325
Taken
29,960
11,760
Mitigated
6,987
10,403
Healing
2,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,239
7,707
85
3,793
7,783
3,197
3,008
2,183
5,600
0
53,274
W
Geb
 
Geb
4,359
368
0
1,981
8,673
6,362
60
1,851
6,822
11,939
0
L
Hou Yi
 
Hou Yi
5,185
1,719
0
621
10,512
2,994
0
6,073
4,439
0
19,509
L
Chernobog
MEGADETTHH
Chernobog
2,144
723
0
1,583
10,231
2,128
0
3,896
6,335
0
12,241
W
Baron Samedi
SuperVilao01
Baron Samedi
7,872
403
2,515
2,029
4,869
2,201
48
1,208
3,661
23,518
0
L
Sol
socoom
Sol
5,002
941
0
566
9,217
1,865
0
2,619
6,598
21,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,463
Gold Earned
19,094
130
Minions Killed
92
7
Camps Cleared
2
590,877
Distance Traveled
541,408
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,215
922
83
8
4
193,832
4
W
Geb
7,260
726
12
1
1
201,369
5
L
Hou Yi
6,854
685
38
4
2
188,862
0
L
Chernobog
6,079
608
25
3
0
171,804
4
W
Baron Samedi
7,988
799
35
4
2
195,676
4
L
Sol
6,161
616
29
3
0
180,742
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role