Player Matchup

Baron Samedi
Baron Samedi
AdeWan90
Baron Samedi
Level 17
God Stats
4W - 4L
1,623 SR
Queue Stats
19W - 17L
1,433 Elo+
Solo
Skadi
Skadi
HonyGuIIy
Skadi
Level 61
God Stats
21W - 26L
1,397 SR
Queue Stats
70W - 81L
1,299 Elo+
Party 2
Zeus
Zeus
Jumeol
Zeus
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 17L
1,354 Elo+
Party 2
Mercury
Mercury
SaltiestCrusader
Mercury
Level 16
God Stats
2W - 0L
1,714 SR
Queue Stats
32W - 25L
1,568 Elo+
Solo
Neith
Neith
SaxMachine69
Neith
Level 6
God Stats
3W - 2L
1,552 SR
Queue Stats
19W - 29L
1,212 Elo+
Party 2
Team Averages
Level 24
1,557 SR
1,373 Elo+

VS

Team Averages
Level 17
1,510 SR
1,567 Elo+
Tiamat
Tiamat
Sanles
Tiamat
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,732 Elo+
Solo
Loki
Loki
Schniker
Loki
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Fafnir
Fafnir
SerrKnight
Fafnir
Level 14
God Stats
1W - 4L
1,532 SR
Queue Stats
4W - 6L
1,594 Elo+
Party 1
Neith
Neith
TommyMeyke
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
jogoscor35
Ah Muzen Cab
Level 45
God Stats
1W - 2L
1,519 SR
Queue Stats
167W - 159L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AdeWan90
Baron Samedi
10
5 / 0 / 1
6,232
692
4,056
2,941
1,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
HonyGuIIy
Skadi
9
1 / 0 / 2
5,624
625
2,204
3,794
1,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
Jumeol
Zeus
8
2 / 0 / 2
5,174
575
5,082
3,162
540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 2 / 2
6,390
710
2,352
6,743
2,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
3 / 1 / 3
5,333
593
2,994
3,818
1,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Sanles
Tiamat
6
0 / 6 / 0
3,995
444
1,119
5,188
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
5
1 / 4 / 0
4,343
483
388
3,857
798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
SerrKnight
Fafnir
7
0 / 2 / 0
4,591
510
581
6,610
3,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
6
0 / 2 / 0
4,239
471
1,550
3,512
1,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Ah Muzen Cab
jogoscor35
Ah Muzen Cab
7
1 / 3 / 0
4,643
516
3,874
6,383
1,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
15
Kills
2
3
Deaths
17
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AdeWan90
Baron Samedi
5
0
1
5.5
W
Skadi
HonyGuIIy
Skadi
1
0
2
2
W
Zeus
Jumeol
Zeus
2
0
2
3
W
4
2
2
2.5
L
Tiamat
Sanles
Tiamat
0
6
0
0
W
3
1
3
4.5
L
Loki
1
4
0
0.25
L
Fafnir
SerrKnight
Fafnir
0
2
0
0
L
Neith
0
2
0
0
L
Ah Muzen Cab
jogoscor35
Ah Muzen Cab
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,688
Damage
7,512
20,458
Taken
25,550
5,840
Mitigated
9,080
8,362
Healing
6,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AdeWan90
Baron Samedi
4,056
60
0
1,310
2,941
1,014
431
689
2,019
28,615
0
W
Skadi
HonyGuIIy
Skadi
2,204
1,102
0
2,103
3,794
1,076
1,042
0
3,794
0
26,986
W
Zeus
Jumeol
Zeus
5,082
515
0
928
3,162
540
384
400
2,762
20,063
0
W
2,352
1,389
0
3,386
6,743
2,022
0
157
6,546
0
35,037
L
Tiamat
Sanles
Tiamat
1,119
0
0
567
5,188
1,637
0
2,962
1,940
9,830
0
W
2,994
1,273
0
635
3,818
1,188
714
181
3,637
0
14,684
L
Loki
388
99
0
1,027
3,857
798
0
788
3,049
0
11,666
L
Fafnir
SerrKnight
Fafnir
581
92
0
1,648
6,610
3,707
0
3,101
3,131
5,613
0
L
Neith
1,550
44
0
856
3,512
1,344
0
0
3,512
0
13,197
L
Ah Muzen Cab
jogoscor35
Ah Muzen Cab
3,874
1,442
0
2,291
6,383
1,594
0
1,596
4,557
0
26,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,753
Gold Earned
21,811
278
Minions Killed
145
0
Camps Cleared
0
867,488
Distance Traveled
704,646
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,232
692
60
7
0
168,087
3
W
Skadi
5,624
625
56
6
0
178,856
6
W
Zeus
5,174
575
49
5
0
167,449
2
W
Mercury
6,390
710
85
9
0
209,218
1
L
Tiamat
3,995
444
16
2
0
116,561
0
W
Neith
5,333
593
28
3
0
143,878
1
L
Loki
4,343
483
29
3
0
148,717
0
L
Fafnir
4,591
510
17
2
0
164,524
1
L
Neith
4,239
471
32
4
0
103,983
0
L
Ah Muzen Cab
4,643
516
51
6
0
170,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role