Player Matchup

Artemis
Artemis
CynicalCommander
Artemis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 3L
1,860 Elo+
Party 1
Anhur
Anhur
N0XIRE
Anhur
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 6L
1,652 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
RedCyanide
Ah Muzen Cab
Level 139
God Stats
0W - 2L
1,498 SR
Queue Stats
24W - 20L
1,549 Elo+
Party 1
Team Averages
Level 110
1,499 SR
1,687 Elo+

VS

Team Averages
Level 117
1,701 SR
1,622 Elo+
Sol
Sol
DingBinger
Sol
Level 139
God Stats
21W - 11L
1,613 SR
Queue Stats
60W - 43L
1,636 Elo+
Party 2
Horus
Horus
TrueDreww
Horus
Level 126
God Stats
10W - 3L
1,779 SR
Queue Stats
135W - 112L
1,604 Elo+
Party 2
Hachiman
Hachiman
UnstoppableDong
Hachiman
Level 87
God Stats
63W - 32L
1,711 SR
Queue Stats
121W - 93L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 3
7,087
591
7,050
8,948
3,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
N0XIRE
Anhur
12
3 / 7 / 1
8,321
693
5,235
12,195
3,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
RedCyanide
Ah Muzen Cab
10
1 / 7 / 2
7,266
606
11,335
10,151
3,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 1 / 8
10,735
895
15,413
10,587
4,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
TrueDreww
Horus
14
5 / 1 / 13
9,310
776
5,724
13,665
16,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hachiman
12
3 / 2 / 12
8,720
727
6,149
8,424
1,916
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
54
4
Kills
21
21
Deaths
4
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
13
1
8
17
L
Anhur
N0XIRE
Anhur
3
7
1
0.5
L
Ah Muzen Cab
RedCyanide
Ah Muzen Cab
1
7
2
0.29
W
Horus
TrueDreww
Horus
5
1
13
11.5
W
Hachiman
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,620
Damage
27,286
31,294
Taken
32,676
10,055
Mitigated
23,021
1,905
Healing
15,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,050
2,495
0
0
8,948
3,086
0
3,963
4,764
0
20,894
W
15,413
7,382
0
4,699
10,587
4,623
3,010
54
10,533
50,616
4,855
L
Anhur
N0XIRE
Anhur
5,235
2,050
0
330
12,195
3,866
0
5,480
6,495
0
29,042
L
Ah Muzen Cab
RedCyanide
Ah Muzen Cab
11,335
4,909
0
1,575
10,151
3,103
0
5,035
4,998
0
23,465
W
Horus
TrueDreww
Horus
5,724
1,844
1,997
6,378
13,665
16,482
245
495
13,170
0
14,316
W
Hachiman
6,149
3,497
0
2,097
8,424
1,916
50
0
8,424
0
26,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,674
Gold Earned
28,765
112
Minions Killed
175
1
Camps Cleared
8
587,529
Distance Traveled
657,284
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,087
591
39
3
0
188,119
1
W
Sol
10,735
895
107
9
4
212,060
1
L
Anhur
8,321
693
58
5
1
197,481
5
L
Ah Muzen Cab
7,266
606
15
1
0
201,929
2
W
Horus
9,310
776
24
2
1
227,510
1
W
Hachiman
8,720
727
44
4
3
217,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role