Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Megalod0n
Izanami
Level 64
God Stats
78W - 35L
1,782 SR
Queue Stats
273W - 238L
1,604 Elo+
Party 2
Pele
Pele
SuperRealKitten
Pele
Level 100
God Stats
15W - 22L
1,442 SR
Queue Stats
454W - 465L
1,508 Elo+
Party 2
Kuzenbo
Kuzenbo
Wizlore25
Kuzenbo
Level 104
God Stats
14W - 17L
1,436 SR
Queue Stats
86W - 106L
1,353 Elo+
Party 1
Achilles
Achilles
thedankknight14
Achilles
Level 121
God Stats
8W - 4L
1,536 SR
Queue Stats
144W - 151L
1,389 Elo+
Party 1
Team Averages
Level 108
1,539 SR
1,471 Elo+

VS

Team Averages
Level 121
1,643 SR
1,464 Elo+
Odin
Odin
Corsa22
Odin
Level 89
God Stats
23W - 21L
1,439 SR
Queue Stats
378W - 425L
1,466 Elo+
Solo
Cthulhu
Cthulhu
Han28
Cthulhu
Level 143
God Stats
8W - 6L
1,602 SR
Queue Stats
539W - 601L
1,411 Elo+
Solo
Pele
Pele
ItzMackAttack
Pele
Level 149
God Stats
0W - 1L
1,776 SR
Queue Stats
58W - 54L
1,506 Elo+
Solo
Sol
Sol
JJGamerXZ
Sol
Level 124
God Stats
3W - 1L
1,545 SR
Queue Stats
74W - 82L
1,394 Elo+
Solo
Skadi
Skadi
WeToxicBoyz
Skadi
Level 100
God Stats
6W - 5L
1,850 SR
Queue Stats
18W - 14L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 0 / 0
6,668
606
5,023
4,188
1,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
Megalod0n
Izanami
12
3 / 0 / 0
6,819
620
4,940
5,593
2,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
5 / 1 / 2
6,640
604
6,456
6,145
1,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Wizlore25
Kuzenbo
8
0 / 0 / 2
5,403
491
2,191
6,031
4,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
11
2 / 0 / 3
6,630
603
5,758
5,048
5,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Corsa22
Odin
9
1 / 2 / 0
5,435
494
2,070
8,048
3,385
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Han28
Cthulhu
8
0 / 2 / 0
4,999
454
2,297
7,965
3,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 5 / 0
4,929
448
2,620
8,219
1,884
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
5,293
481
1,401
4,604
1,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
5,419
493
4,423
6,927
1,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
13
Kills
1
1
Deaths
13
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
0
3
L
Odin
Corsa22
Odin
1
2
0
0.5
L
Cthulhu
Han28
Cthulhu
0
2
0
0
L
0
5
0
0
L
0
2
0
0
W
Izanami
Megalod0n
Izanami
3
0
0
3
W
5
1
2
6
L
0
2
0
0
W
Kuzenbo
Wizlore25
Kuzenbo
0
0
2
1
W
Achilles
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,368
Damage
12,811
27,005
Taken
35,763
15,223
Mitigated
11,826
9,892
Healing
9,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,023
1,809
0
1,886
4,188
1,513
1,541
1,173
3,015
41,014
4,103
L
Odin
Corsa22
Odin
2,070
602
132
2,894
8,048
3,385
0
150
7,456
0
20,816
L
Cthulhu
Han28
Cthulhu
2,297
32
0
1,665
7,965
3,648
0
3,242
4,723
19,590
0
L
2,620
509
0
1,955
8,219
1,884
0
230
7,872
0
23,382
L
1,401
433
0
1,339
4,604
1,490
497
2,872
1,732
27,926
2,216
W
Izanami
Megalod0n
Izanami
4,940
2,604
0
2,137
5,593
2,153
0
321
5,272
0
48,846
W
6,456
1,816
0
2,515
6,145
1,977
0
234
5,911
0
39,177
L
4,423
2,068
0
1,127
6,927
1,419
0
380
6,547
0
30,758
W
Kuzenbo
Wizlore25
Kuzenbo
2,191
854
0
1,543
6,031
4,323
0
1,805
4,226
11,991
0
W
Achilles
5,758
1,124
0
1,811
5,048
5,257
0
0
5,048
2,566
25,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,160
Gold Earned
26,075
374
Minions Killed
272
0
Camps Cleared
0
1,100,180
Distance Traveled
1,047,548
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,668
606
94
9
0
214,355
3
L
Odin
5,435
494
49
4
0
209,958
3
L
Cthulhu
4,999
454
37
3
0
205,698
1
L
Pele
4,929
448
54
5
0
225,953
3
L
Sol
5,293
481
71
6
0
220,244
1
W
Izanami
6,819
620
109
10
0
193,170
5
W
Pele
6,640
604
80
7
0
251,914
4
L
Skadi
5,419
493
61
6
0
185,695
2
W
Kuzenbo
5,403
491
22
2
0
222,291
3
W
Achilles
6,630
603
69
6
0
218,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role