Player Matchup

Ymir
Ymir
DarkmoonCB
Ymir
Level 7
God Stats
3W - 4L
1,331 SR
Queue Stats
4W - 11L
1,142 Elo+
Party 1
Fenrir
Fenrir
Kazuma798
Fenrir
Level 29
God Stats
72W - 59L
1,529 SR
Queue Stats
158W - 188L
1,415 Elo+
Solo
Yemoja
Yemoja
LilSoulja275
Yemoja
Level 48
God Stats
0W - 3L
1,197 SR
Queue Stats
15W - 21L
1,351 Elo+
Party 1
Neith
Neith
myavatar56
Neith
Level 27
God Stats
173W - 192L
1,451 SR
Queue Stats
181W - 200L
1,387 Elo+
Solo
Zeus
Zeus
teodora6699
Zeus
Level 8
God Stats
2W - 14L
1,126 SR
Queue Stats
3W - 16L
1,041 Elo+
Solo
Team Averages
Level 24
1,327 SR
1,267 Elo+

VS

Team Averages
Level 19
1,514 SR
1,339 Elo+
Thor
Thor
BonkDaddyBri
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
GordoTheDude
Achilles
Level 55
God Stats
1W - 2L
1,206 SR
Queue Stats
31W - 48L
1,283 Elo+
Party 2
Neith
Neith
Ionic123
Neith
Level 17
God Stats
3W - 1L
1,585 SR
Queue Stats
6W - 5L
1,368 Elo+
Party 3
Merlin
Merlin
WildStar44
Merlin
Level 14
God Stats
2W - 1L
1,374 SR
Queue Stats
7W - 8L
1,306 Elo+
Party 3
Yemoja
Yemoja
jibbayo
Yemoja
Level 9
God Stats
2W - 1L
1,903 SR
Queue Stats
4W - 14L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 9 / 8
10,902
839
9,092
26,076
24,105
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Kazuma798
Fenrir
19
12 / 10 / 4
14,813
1,139
25,337
31,403
13,721
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
19
2 / 4 / 11
13,228
1,018
12,768
19,649
23,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
19
3 / 8 / 7
12,786
984
13,214
20,671
8,558
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 11 / 6
11,910
916
10,656
19,675
6,775
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

162

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 14
13,850
1,065
16,008
14,555
6,071
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
GordoTheDude
Achilles
20
4 / 1 / 24
12,747
981
14,294
14,935
21,302
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Ionic123
Neith
20
18 / 6 / 17
15,706
1,208
40,739
17,723
8,267
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
WildStar44
Merlin
20
8 / 6 / 20
13,517
1,040
23,274
16,817
7,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
jibbayo
Yemoja
20
2 / 3 / 27
12,593
969
14,630
14,790
14,338
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
144
20
Kills
42
42
Deaths
20
36
Assists
102
Player
Kills
Deaths
Assists
KDA
W
10
4
14
4.25
L
0
9
8
0.44
W
Achilles
GordoTheDude
Achilles
4
1
24
16
W
Neith
Ionic123
Neith
18
6
17
4.42
L
Fenrir
Kazuma798
Fenrir
12
10
4
1.4
L
Yemoja
2
4
11
1.88
W
Merlin
WildStar44
Merlin
8
6
20
3
W
Yemoja
jibbayo
Yemoja
2
3
27
5.17
L
Neith
3
8
7
0.81
L
3
11
6
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,067
Damage
108,945
117,474
Taken
78,820
76,335
Mitigated
57,459
11,533
Healing
16,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,008
2,299
0
15
14,555
6,071
0
6,681
7,874
0
29,593
L
9,092
706
0
0
26,076
24,105
0
8,041
18,035
21,186
0
W
Achilles
GordoTheDude
Achilles
14,294
4,367
0
1,920
14,935
21,302
0
6,318
8,617
0
28,818
W
Neith
Ionic123
Neith
40,739
24,396
0
4,254
17,723
8,267
0
5,130
12,593
0
66,032
L
Fenrir
Kazuma798
Fenrir
25,337
13,453
123
3,501
31,403
13,721
0
11,087
20,316
0
40,731
L
Yemoja
12,768
2,396
4,159
2,796
19,649
23,176
0
8,352
11,297
28,999
0
W
Merlin
WildStar44
Merlin
23,274
3,000
621
2,252
16,817
7,481
0
6,653
10,164
51,479
0
W
Yemoja
jibbayo
Yemoja
14,630
3,424
4,573
2,458
14,790
14,338
0
7,734
7,056
27,943
0
L
Neith
13,214
8,518
0
954
20,671
8,558
0
3,935
16,736
0
47,421
L
10,656
757
0
0
19,675
6,775
0
6,489
13,186
20,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,639
Gold Earned
68,413
187
Minions Killed
228
7
Camps Cleared
5
1,057,444
Distance Traveled
1,044,739
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,850
1,065
44
3
1
226,880
0
L
Ymir
10,902
839
20
2
0
203,114
0
W
Achilles
12,747
981
31
2
0
247,344
0
W
Neith
15,706
1,208
65
5
3
190,467
0
L
Fenrir
14,813
1,139
21
2
5
255,083
1
L
Yemoja
13,228
1,018
30
2
0
207,078
0
W
Merlin
13,517
1,040
64
5
1
173,166
0
W
Yemoja
12,593
969
24
2
0
206,882
1
L
Neith
12,786
984
96
7
0
194,186
0
L
Zeus
11,910
916
20
2
2
197,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role