Player Matchup

Neith
Neith
Cinder-17
Neith
Level 15
God Stats
12W - 6L
1,714 SR
Queue Stats
26W - 27L
1,399 Elo+
Party 3
Jing Wei
Jing Wei
DoUbLe Ds 253
Jing Wei
Level 6
God Stats
2W - 4L
1,324 SR
Queue Stats
4W - 8L
1,337 Elo+
Solo
Bakasura
Bakasura
Ferret_King1
Bakasura
Level 11
God Stats
2W - 4L
1,387 SR
Queue Stats
17W - 19L
1,342 Elo+
Party 3
Zeus
Zeus
TorEbetZabor
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,231 Elo+
Solo
Cthulhu
Cthulhu
ethereal_tide8
Cthulhu
Level 25
God Stats
19W - 22L
1,392 SR
Queue Stats
64W - 67L
1,382 Elo+
Solo
Team Averages
Level 12
1,464 SR
1,338 Elo+

VS

Team Averages
Level 15
1,413 SR
1,402 Elo+
Fafnir
Fafnir
ELITEQUITO69
Fafnir
Level 8
God Stats
12W - 6L
1,625 SR
Queue Stats
25W - 12L
1,491 Elo+
Party 1
Ra
Ra
F3TUS_PUNCHXx
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 17L
1,474 Elo+
Party 1
Amaterasu
Amaterasu
Fushi-ou
Amaterasu
Level 16
God Stats
3W - 11L
1,168 SR
Queue Stats
30W - 36L
1,416 Elo+
Party 2
Merlin
Merlin
SunsCradle
Merlin
Level 8
God Stats
4W - 10L
1,272 SR
Queue Stats
5W - 10L
1,281 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Thepalerider__86
Tsukuyomi
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 23L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cinder-17
Neith
15
1 / 4 / 3
9,393
939
14,765
13,170
4,477
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
DoUbLe Ds 253
Jing Wei
16
2 / 11 / 2
10,266
1,027
4,216
17,168
5,979
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
Ferret_King1
Bakasura
15
3 / 13 / 1
10,324
1,032
9,067
21,894
9,103
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 6 / 3
8,820
882
5,621
9,835
4,615
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 9 / 1
8,655
866
8,430
19,682
16,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

0

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
19
5 / 0 / 30
12,933
1,293
8,809
9,788
13,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
7 / 1 / 20
11,990
1,199
14,462
7,487
2,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Fushi-ou
Amaterasu
18
8 / 2 / 24
11,958
1,196
13,674
12,865
10,290
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
SunsCradle
Merlin
18
6 / 3 / 19
11,103
1,110
12,479
11,368
4,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
19
17 / 1 / 10
12,371
1,237
23,385
11,066
4,672
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
146
7
Kills
43
43
Deaths
7
10
Assists
103
Player
Kills
Deaths
Assists
KDA
L
Neith
Cinder-17
Neith
1
4
3
0.63
L
Jing Wei
DoUbLe Ds 253
Jing Wei
2
11
2
0.27
W
Fafnir
5
0
30
20
W
7
1
20
17
L
Bakasura
Ferret_King1
Bakasura
3
13
1
0.27
W
Amaterasu
Fushi-ou
Amaterasu
8
2
24
10
W
Merlin
SunsCradle
Merlin
6
3
19
5.17
W
Tsukuyomi
17
1
10
22
L
0
6
3
0.25
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,099
Damage
72,809
81,749
Taken
52,574
40,954
Mitigated
36,195
3,636
Healing
10,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Cinder-17
Neith
14,765
5,884
0
958
13,170
4,477
0
6,868
6,302
0
23,402
L
Jing Wei
DoUbLe Ds 253
Jing Wei
4,216
2,808
0
244
17,168
5,979
0
8,002
9,166
0
26,592
W
Fafnir
8,809
2,207
0
2,467
9,788
13,949
0
2,237
6,446
22,872
0
W
14,462
1,433
2,313
3,369
7,487
2,751
0
2,090
4,635
39,662
0
L
Bakasura
Ferret_King1
Bakasura
9,067
5,688
0
821
21,894
9,103
0
8,725
13,169
0
19,450
W
Amaterasu
Fushi-ou
Amaterasu
13,674
6,359
0
905
12,865
10,290
0
3,219
8,419
5,256
17,763
W
Merlin
SunsCradle
Merlin
12,479
1,304
251
664
11,368
4,533
0
3,089
7,944
17,854
0
W
Tsukuyomi
23,385
7,508
0
935
11,066
4,672
0
2,685
7,785
0
34,292
L
5,621
318
0
521
9,835
4,615
0
4,802
5,033
13,290
0
L
8,430
139
102
990
19,682
16,780
0
9,243
10,439
14,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,458
Gold Earned
60,355
122
Minions Killed
155
7
Camps Cleared
5
838,335
Distance Traveled
1,040,386
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,393
939
21
2
0
176,144
0
L
Jing Wei
10,266
1,027
45
5
3
213,637
0
W
Fafnir
12,933
1,293
22
2
0
206,362
0
W
Ra
11,990
1,199
71
7
2
220,320
3
L
Bakasura
10,324
1,032
31
3
4
210,616
0
W
Amaterasu
11,958
1,196
27
3
2
205,494
2
W
Merlin
11,103
1,110
6
1
0
191,767
0
W
Tsukuyomi
12,371
1,237
29
3
1
216,443
0
L
Zeus
8,820
882
21
2
0
102,229
0
L
Cthulhu
8,655
866
4
0
0
135,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role