Player Matchup

Horus
Horus
Omnes Morietur
Horus
Level 47
God Stats
0W - 3L
1,191 SR
Queue Stats
31W - 27L
1,401 Elo+
Party 2
Geb
Geb
PatrickStar1243
Geb
Level 109
God Stats
5W - 4L
1,548 SR
Queue Stats
133W - 124L
1,630 Elo+
Party 2
Nox
Nox
xoArixJhene
Nox
Level 154
God Stats
88W - 53L
1,710 SR
Queue Stats
1,317W - 894L
1,702 Elo+
Party 2
Team Averages
Level 103
1,483 SR
1,577 Elo+

VS

Team Averages
Level 106
1,554 SR
1,678 Elo+
Nu Wa
Nu Wa
CrimpyTuna64
Nu Wa
Level 28
God Stats
24W - 19L
1,516 SR
Queue Stats
109W - 63L
1,488 Elo+
Party 1
Fenrir
Fenrir
Dohellini
Fenrir
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
355W - 213L
1,781 Elo+
Party 1
Zhong Kui
Zhong Kui
Sir Lonesome
Zhong Kui
Level 160
God Stats
4W - 1L
1,644 SR
Queue Stats
380W - 230L
1,766 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 0
7,679
698
3,960
15,340
14,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
0 / 8 / 2
6,829
621
4,934
15,724
10,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 2 / 2
7,066
642
6,132
6,605
2,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 12
8,059
733
7,419
5,877
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Dohellini
Fenrir
13
10 / 1 / 5
8,920
811
10,203
8,948
6,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
Sir Lonesome
Zhong Kui
13
5 / 0 / 12
8,628
784
16,191
8,064
6,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
3
Kills
17
17
Deaths
3
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
2
12
4
W
Fenrir
Dohellini
Fenrir
10
1
5
12.5
L
2
7
0
0.29
L
0
8
2
0.13
W
Zhong Kui
Sir Lonesome
Zhong Kui
5
0
12
11
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,026
Damage
33,813
37,669
Taken
22,889
27,444
Mitigated
15,205
6,835
Healing
9,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,419
2,758
70
691
5,877
1,985
503
3,265
2,612
19,263
0
W
Fenrir
Dohellini
Fenrir
10,203
2,749
0
3,463
8,948
6,499
576
4,187
4,761
190
20,336
L
3,960
2,201
1,147
2,635
15,340
14,863
0
8,267
6,273
0
9,616
L
4,934
421
441
2,362
15,724
10,216
0
10,609
4,347
12,133
0
W
Zhong Kui
Sir Lonesome
Zhong Kui
16,191
2,605
0
5,068
8,064
6,721
1,233
4,062
4,002
47,416
0
L
6,132
450
0
250
6,605
2,365
30
3,940
2,445
31,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,574
Gold Earned
25,607
94
Minions Killed
125
2
Camps Cleared
7
553,539
Distance Traveled
605,978
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,059
733
28
3
2
192,358
1
W
Fenrir
8,920
811
19
2
2
223,339
1
L
Horus
7,679
698
8
1
0
185,681
6
L
Geb
6,829
621
13
1
1
169,776
0
W
Zhong Kui
8,628
784
78
7
3
190,281
2
L
Nox
7,066
642
73
7
1
198,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role