Player Matchup

Yemoja
Yemoja
MidnXght9316
Yemoja
Level 5
God Stats
1W - 3L
1,512 SR
Queue Stats
1W - 3L
1,379 Elo+
Solo
Scylla
Scylla
The_Wet_Poptart
Scylla
Level 102
God Stats
2W - 5L
1,769 SR
Queue Stats
136W - 107L
1,589 Elo+
Party 2
Neith
Neith
UnbakedSwing798
Neith
Level 14
God Stats
4W - 3L
1,791 SR
Queue Stats
29W - 15L
1,677 Elo+
Party 2
Geb
Geb
chrissantq
Geb
Level 28
God Stats
3W - 5L
1,349 SR
Queue Stats
114W - 95L
1,553 Elo+
Party 2
Ne Zha
Ne Zha
funckyco
Ne Zha
Level 29
God Stats
5W - 4L
1,624 SR
Queue Stats
129W - 122L
1,377 Elo+
Party 2
Team Averages
Level 36
1,609 SR
1,515 Elo+

VS

Team Averages
Level 22
1,436 SR
1,568 Elo+
Achilles
Achilles
DIRT00782
Achilles
Level 10
God Stats
1W - 1L
1,207 SR
Queue Stats
3W - 9L
1,413 Elo+
Solo
Sol
Sol
IEZclutch
Sol
Level 29
God Stats
149W - 60L
1,697 SR
Queue Stats
205W - 112L
1,639 Elo+
Party 1
Thanatos
Thanatos
Mightyllamaxd
Thanatos
Level 28
God Stats
1W - 3L
1,111 SR
Queue Stats
98W - 71L
1,545 Elo+
Solo
Danzaburou
Danzaburou
ScaryEggMan
Danzaburou
Level 18
God Stats
28W - 9L
1,758 SR
Queue Stats
91W - 38L
1,768 Elo+
Party 1
Artio
Artio
VageenHater
Artio
Level 23
God Stats
2W - 0L
1,409 SR
Queue Stats
41W - 36L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
5
1 / 7 / 0
4,378
438
917
8,610
3,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
4 / 4 / 1
5,960
596
4,996
5,392
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
1 / 4 / 0
4,909
491
3,147
4,617
1,189
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 5 / 1
4,735
474
1,852
8,370
3,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
funckyco
Ne Zha
10
0 / 3 / 2
5,466
547
2,546
6,223
1,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DIRT00782
Achilles
5
0 / 2 / 4
4,452
445
521
3,790
1,455
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
5 / 2 / 4
6,612
661
7,531
6,437
2,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Mightyllamaxd
Thanatos
10
4 / 1 / 4
6,152
615
1,814
4,511
1,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
ScaryEggMan
Danzaburou
11
9 / 0 / 5
6,927
693
10,109
6,363
1,799
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 1 / 10
6,019
602
2,845
6,025
4,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
6
Kills
21
23
Deaths
6
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Achilles
DIRT00782
Achilles
0
2
4
1
W
5
2
4
3.5
L
Yemoja
1
7
0
0.14
W
Thanatos
Mightyllamaxd
Thanatos
4
1
4
6
W
Danzaburou
ScaryEggMan
Danzaburou
9
0
5
11.5
L
4
4
1
1.13
L
1
4
0
0.25
W
3
1
10
8
L
0
5
1
0.1
L
Ne Zha
funckyco
Ne Zha
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,458
Damage
22,820
33,212
Taken
27,126
11,757
Mitigated
11,722
4,218
Healing
12,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DIRT00782
Achilles
521
59
0
0
3,790
1,455
0
571
3,189
0
7,756
W
7,531
3,859
0
2,500
6,437
2,024
2,079
2,323
4,018
43,293
5,493
L
Yemoja
917
471
470
340
8,610
3,756
126
2,549
6,061
5,319
0
W
Thanatos
Mightyllamaxd
Thanatos
1,814
617
0
4,160
4,511
1,568
0
1,166
3,241
0
29,457
W
Danzaburou
ScaryEggMan
Danzaburou
10,109
6,017
0
3,294
6,363
1,799
1,410
1,692
4,639
0
37,727
L
4,996
859
0
487
5,392
1,301
0
1,757
3,635
27,693
0
L
3,147
1,241
0
524
4,617
1,189
0
1,373
3,244
0
17,806
W
2,845
131
217
2,343
6,025
4,876
400
1,731
4,274
6,438
0
L
1,852
450
0
587
8,370
3,634
0
1,736
6,634
9,695
0
L
Ne Zha
funckyco
Ne Zha
2,546
926
0
1,810
6,223
1,877
0
2,073
4,150
0
27,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,448
Gold Earned
30,162
186
Minions Killed
252
0
Camps Cleared
0
919,378
Distance Traveled
929,278
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,452
445
24
2
0
134,153
4
W
Sol
6,612
661
88
9
0
192,611
0
L
Yemoja
4,378
438
14
1
0
172,208
0
W
Thanatos
6,152
615
63
6
0
225,480
1
W
Danzaburou
6,927
693
70
7
0
179,950
3
L
Scylla
5,960
596
59
6
0
190,588
1
L
Neith
4,909
491
39
4
0
165,049
0
W
Artio
6,019
602
7
1
0
197,084
3
L
Geb
4,735
474
19
2
0
179,469
1
L
Ne Zha
5,466
547
55
6
0
212,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role