Player Matchup

Sol
Sol
 
Sol
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
GeorgeBuss4
Ra
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,504 Elo+
Party 2
Tyr
Tyr
SALMON8055
Tyr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 25L
1,331 Elo+
Party 2
Cthulhu
Cthulhu
oY0PIo
Cthulhu
Level 126
God Stats
8W - 3L
1,787 SR
Queue Stats
343W - 340L
1,502 Elo+
Party 3
Cabrakan
Cabrakan
xX1L4stBr34thXx
Cabrakan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 65L
1,454 Elo+
Party 3
Team Averages
Level 83
1,557 SR
1,458 Elo+

VS

Team Averages
Level 109
1,358 SR
1,474 Elo+
Fenrir
Fenrir
DernSkern
Fenrir
Level 89
God Stats
2W - 2L
1,388 SR
Queue Stats
108W - 119L
1,462 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DukeofHearts4902
Ah Muzen Cab
Level 116
God Stats
7W - 5L
1,613 SR
Queue Stats
466W - 506L
1,492 Elo+
Party 1
Izanami
Izanami
Im that jit
Izanami
Level 87
God Stats
6W - 10L
1,316 SR
Queue Stats
265W - 319L
1,450 Elo+
Solo
Chang'e
Chang'e
MassiveNine
Chang'e
Level 143
God Stats
2W - 2L
1,273 SR
Queue Stats
610W - 679L
1,504 Elo+
Party 1
Bellona
Bellona
aerilious
Bellona
Level 109
God Stats
7W - 7L
1,198 SR
Queue Stats
349W - 409L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
4 / 3 / 6
10,149
725
18,837
12,347
6,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 5 / 6
9,087
649
12,484
11,184
4,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 4 / 7
8,347
596
7,305
16,482
17,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
oY0PIo
Cthulhu
16
3 / 4 / 6
9,704
693
16,178
20,221
23,928
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cabrakan
13
1 / 5 / 5
8,278
591
5,736
15,144
19,890
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DernSkern
Fenrir
15
4 / 3 / 10
9,726
695
8,991
11,404
12,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Muzen Cab
DukeofHearts4902
Ah Muzen Cab
18
3 / 1 / 17
10,320
737
17,501
9,548
4,101
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
Im that jit
Izanami
20
6 / 2 / 13
11,605
829
19,309
14,644
6,171
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
MassiveNine
Chang'e
16
1 / 0 / 15
9,694
692
8,777
14,192
5,108
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bellona
aerilious
Bellona
16
7 / 5 / 12
10,947
782
13,949
20,160
21,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
88
10
Kills
21
21
Deaths
11
30
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
3
6
2.33
W
Fenrir
DernSkern
Fenrir
4
3
10
3
W
Ah Muzen Cab
DukeofHearts4902
Ah Muzen Cab
3
1
17
11.5
L
2
5
6
1
W
Izanami
Im that jit
Izanami
6
2
13
6.25
W
Chang'e
MassiveNine
Chang'e
1
0
15
8.5
L
0
4
7
0.88
W
Bellona
aerilious
Bellona
7
5
12
2.6
L
Cthulhu
oY0PIo
Cthulhu
3
4
6
1.5
L
Cabrakan
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,540
Damage
68,527
75,378
Taken
69,948
72,420
Mitigated
49,479
30,893
Healing
38,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
18,837
4,538
1,422
3,909
12,347
6,385
0
1,023
11,199
40,302
2,028
W
Fenrir
DernSkern
Fenrir
8,991
1,291
1,401
2,368
11,404
12,938
300
8,398
2,757
1,081
12,601
W
Ah Muzen Cab
DukeofHearts4902
Ah Muzen Cab
17,501
6,912
1,202
3,194
9,548
4,101
1,691
8,083
1,465
0
34,183
L
12,484
433
7,274
2,227
11,184
4,899
362
775
10,366
27,117
0
W
Izanami
Im that jit
Izanami
19,309
11,577
2,262
4,485
14,644
6,171
2,529
10,215
4,261
0
58,814
W
Chang'e
MassiveNine
Chang'e
8,777
617
11,571
8,060
14,192
5,108
604
11,117
2,916
14,972
0
L
7,305
626
1,267
3,650
16,482
17,318
0
3,161
13,087
0
11,694
W
Bellona
aerilious
Bellona
13,949
3,684
566
3,006
20,160
21,161
16
14,438
5,316
0
21,136
L
Cthulhu
oY0PIo
Cthulhu
16,178
340
3,533
4,181
20,221
23,928
0
3,315
16,723
29,644
0
L
Cabrakan
5,736
442
2,223
1,207
15,144
19,890
0
1,266
13,645
10,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,565
Gold Earned
52,292
159
Minions Killed
147
0
Camps Cleared
0
1,174,481
Distance Traveled
1,391,505
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,149
725
69
5
0
250,512
0
W
Fenrir
9,726
695
10
1
0
284,618
0
W
Ah Muzen Cab
10,320
737
30
2
0
294,012
0
L
Ra
9,087
649
35
3
0
236,302
0
W
Izanami
11,605
829
76
5
0
261,817
2
W
Chang'e
9,694
692
21
2
0
299,044
1
L
Tyr
8,347
596
17
1
0
255,600
0
W
Bellona
10,947
782
10
1
0
252,014
1
L
Cthulhu
9,704
693
24
2
0
254,710
0
L
Cabrakan
8,278
591
14
1
0
177,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role