Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
FLAMINGHDS84
Apollo
Level 68
God Stats
5W - 3L
1,717 SR
Queue Stats
36W - 42L
1,501 Elo+
Solo
Freya
Freya
Machenegun
Freya
Level 77
God Stats
5W - 6L
1,492 SR
Queue Stats
150W - 138L
1,516 Elo+
Solo
Sobek
Sobek
Whossurprise
Sobek
Level 127
God Stats
5W - 5L
1,672 SR
Queue Stats
416W - 358L
1,481 Elo+
Solo
Ao Kuang
Ao Kuang
zgoetix
Ao Kuang
Level 83
God Stats
11W - 8L
1,651 SR
Queue Stats
308W - 321L
1,549 Elo+
Solo
Team Averages
Level 92
1,606 SR
1,509 Elo+

VS

Team Averages
Level 109
1,439 SR
1,507 Elo+
Hercules
Hercules
CClightning
Hercules
Level 125
God Stats
2W - 8L
1,256 SR
Queue Stats
348W - 349L
1,524 Elo+
Solo
Heimdallr
Heimdallr
JamesStallion
Heimdallr
Level 89
God Stats
2W - 8L
1,237 SR
Queue Stats
22W - 23L
1,383 Elo+
Party 1
Jormungandr
Jormungandr
SamuelLimelemon
Jormungandr
Level 105
God Stats
1W - 1L
1,207 SR
Queue Stats
148W - 124L
1,534 Elo+
Party 1
Mulan
Mulan
amills9
Mulan
Level 89
God Stats
11W - 4L
1,759 SR
Queue Stats
240W - 243L
1,512 Elo+
Solo
Sol
Sol
andrasté
Sol
Level 138
God Stats
22W - 7L
1,737 SR
Queue Stats
201W - 154L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 0 / 1
4,921
615
2,873
6,032
3,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Apollo
6
0 / 1 / 0
3,835
479
2,443
2,905
640
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Freya
7
0 / 3 / 0
4,036
505
1,548
5,323
1,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 1 / 1
4,141
518
1,249
4,577
2,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
zgoetix
Ao Kuang
8
2 / 1 / 0
4,916
615
2,044
4,789
1,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CClightning
Hercules
9
1 / 0 / 0
4,745
593
3,364
5,462
2,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
JamesStallion
Heimdallr
8
1 / 1 / 0
4,732
592
1,847
3,197
1,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jormungandr
SamuelLimelemon
Jormungandr
7
1 / 0 / 0
4,669
584
1,552
5,366
1,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
amills9
Mulan
8
1 / 2 / 4
4,946
618
3,102
5,197
1,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
2 / 0 / 2
5,484
686
3,748
2,664
856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
6
6
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
0
1
0.5
W
Hercules
CClightning
Hercules
1
0
0
1
L
Apollo
0
1
0
0
W
Heimdallr
JamesStallion
Heimdallr
1
1
0
1
L
Freya
0
3
0
0
W
Jormungandr
SamuelLimelemon
Jormungandr
1
0
0
1
L
0
1
1
0.5
W
Mulan
amills9
Mulan
1
2
4
1.5
W
2
0
2
3
L
Ao Kuang
zgoetix
Ao Kuang
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,157
Damage
13,613
23,626
Taken
21,886
9,757
Mitigated
8,328
11,135
Healing
8,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,873
318
0
3,150
6,032
3,432
0
0
5,700
0
24,715
W
Hercules
CClightning
Hercules
3,364
1,535
0
1,854
5,462
2,961
0
573
4,491
0
18,719
L
Apollo
2,443
2,102
0
919
2,905
640
0
1,046
1,859
0
13,684
W
Heimdallr
JamesStallion
Heimdallr
1,847
783
0
1,187
3,197
1,017
0
432
2,765
0
23,351
L
Freya
1,548
446
0
1,916
5,323
1,515
0
2,458
2,865
16,270
0
W
Jormungandr
SamuelLimelemon
Jormungandr
1,552
479
680
1,196
5,366
1,616
0
297
5,069
13,086
0
L
1,249
106
0
2,297
4,577
2,925
0
1,131
3,446
11,417
0
W
Mulan
amills9
Mulan
3,102
946
0
2,221
5,197
1,878
0
2,211
2,926
0
18,840
W
3,748
1,402
0
1,383
2,664
856
1,090
1,328
1,336
26,087
4,330
L
Ao Kuang
zgoetix
Ao Kuang
2,044
474
0
2,853
4,789
1,245
0
242
4,518
22,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,849
Gold Earned
24,576
205
Minions Killed
219
0
Camps Cleared
0
758,644
Distance Traveled
837,583
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,921
615
64
8
0
182,357
3
W
Hercules
4,745
593
41
5
0
164,226
3
L
Apollo
3,835
479
31
4
0
116,797
1
W
Heimdallr
4,732
592
54
7
0
164,841
2
L
Freya
4,036
505
28
4
0
137,025
3
W
Jormungandr
4,669
584
22
3
0
155,934
5
L
Sobek
4,141
518
16
2
0
156,806
1
W
Mulan
4,946
618
47
6
0
196,369
3
W
Sol
5,484
686
55
7
0
156,213
4
L
Ao Kuang
4,916
615
66
8
0
165,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role