Player Matchup

Tiamat
Tiamat
HadeseWorshipper
Tiamat
Level 123
God Stats
7W - 10L
1,505 SR
Queue Stats
138W - 166L
1,379 Elo+
Solo
Bellona
Bellona
Jwarmachine
Bellona
Level 61
God Stats
28W - 44L
1,411 SR
Queue Stats
237W - 263L
1,342 Elo+
Solo
Fenrir
Fenrir
LightxFox
Fenrir
Level 112
God Stats
33W - 45L
1,403 SR
Queue Stats
814W - 959L
1,386 Elo+
Solo
Ullr
Ullr
MilkWRLD69
Ullr
Level 84
God Stats
1W - 6L
1,276 SR
Queue Stats
122W - 143L
1,372 Elo+
Party 1
Cthulhu
Cthulhu
OptimalTheGenius
Cthulhu
Level 87
God Stats
13W - 10L
1,657 SR
Queue Stats
147W - 165L
1,425 Elo+
Party 1
Team Averages
Level 93
1,450 SR
1,381 Elo+

VS

Team Averages
Level 97
1,593 SR
1,370 Elo+
Mulan
Mulan
CadenMonster28
Mulan
Level 56
God Stats
7W - 2L
1,462 SR
Queue Stats
200W - 182L
1,366 Elo+
Solo
Chaac
Chaac
LutherJR12
Chaac
Level 142
God Stats
1W - 1L
1,616 SR
Queue Stats
47W - 47L
1,384 Elo+
Solo
Sol
Sol
Matheusmm26
Sol
Level 120
God Stats
1W - 0L
1,691 SR
Queue Stats
11W - 18L
1,354 Elo+
Solo
Loki
Loki
dopaminefarmer
Loki
Level 88
God Stats
6W - 2L
1,644 SR
Queue Stats
321W - 365L
1,399 Elo+
Solo
Anubis
Anubis
uhPretzel-_
Anubis
Level 79
God Stats
2W - 1L
1,554 SR
Queue Stats
130W - 178L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
7,705
453
6,989
9,482
4,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Jwarmachine
Bellona
12
1 / 9 / 1
7,541
444
7,412
17,351
11,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
LightxFox
Fenrir
10
4 / 3 / 1
7,232
425
2,760
7,925
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 3 / 0
8,029
472
4,481
12,677
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 1 / 1
6,699
394
6,297
12,949
10,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 5
10,451
615
12,265
10,027
8,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chaac
14
1 / 0 / 7
8,674
510
8,208
12,422
7,318
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 2 / 4
9,014
530
3,468
9,385
2,472
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
6 / 0 / 3
10,468
616
7,886
11,632
4,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
14
4 / 4 / 7
9,604
565
7,792
12,230
4,878
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
8
Kills
20
21
Deaths
8
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
2
5
4.75
L
1
5
3
0.5
L
Bellona
Jwarmachine
Bellona
1
9
1
0.17
L
Fenrir
LightxFox
Fenrir
4
3
1
1.5
W
Chaac
1
0
7
4.5
W
2
2
4
2
L
2
3
0
0.67
L
0
1
1
0.5
W
6
0
3
7.5
W
Anubis
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,939
Damage
39,619
60,384
Taken
55,696
33,163
Mitigated
27,669
10,217
Healing
25,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,265
1,861
0
4,895
10,027
8,926
1,267
687
9,297
2,856
45,038
L
6,989
1,180
0
2,228
9,482
4,221
228
5,997
3,485
41,803
0
L
Bellona
Jwarmachine
Bellona
7,412
2,041
0
1,873
17,351
11,860
0
868
15,778
0
42,763
L
Fenrir
LightxFox
Fenrir
2,760
368
0
1,905
7,925
2,388
0
979
6,909
0
25,799
W
Chaac
8,208
1,617
0
6,039
12,422
7,318
2,084
2,547
9,517
0
46,555
W
3,468
850
0
3,535
9,385
2,472
2,806
2,009
7,253
51,310
0
L
4,481
1,385
0
3,131
12,677
4,038
369
2,202
10,341
42
53,980
L
6,297
322
97
983
12,949
10,656
0
2,209
10,525
33,030
0
W
7,886
2,491
0
5,043
11,632
4,075
0
1,528
9,958
0
75,217
W
Anubis
7,792
594
288
5,684
12,230
4,878
1,323
6,008
5,702
44,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,206
Gold Earned
48,211
384
Minions Killed
424
0
Camps Cleared
0
1,416,820
Distance Traveled
1,629,377
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,451
615
85
5
0
321,110
1
L
Tiamat
7,705
453
83
5
0
306,622
4
L
Bellona
7,541
444
79
5
0
278,131
0
L
Fenrir
7,232
425
56
3
0
192,081
2
W
Chaac
8,674
510
54
3
0
355,456
4
W
Sol
9,014
530
75
4
0
315,949
5
L
Ullr
8,029
472
108
6
0
308,228
2
L
Cthulhu
6,699
394
58
3
0
331,758
0
W
Loki
10,468
616
122
7
0
360,400
1
W
Anubis
9,604
565
88
5
0
276,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role