Player Matchup

Sol
Sol
ArtlLos
Sol
Level 87
God Stats
18W - 12L
1,654 SR
Queue Stats
173W - 154L
1,479 Elo+
Party 3
Anhur
Anhur
BrayanRB10
Anhur
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,373 Elo+
Solo
Cthulhu
Cthulhu
ClouDed_Tomb
Cthulhu
Level 85
God Stats
1W - 5L
1,336 SR
Queue Stats
96W - 118L
1,395 Elo+
Party 1
Serqet
Serqet
Dibzn
Serqet
Level 46
God Stats
3W - 4L
1,288 SR
Queue Stats
135W - 129L
1,448 Elo+
Party 3
Chaac
Chaac
fugitave
Chaac
Level 45
God Stats
1W - 2L
1,216 SR
Queue Stats
95W - 115L
1,400 Elo+
Party 1
Team Averages
Level 62
1,399 SR
1,419 Elo+

VS

Team Averages
Level 60
1,562 SR
1,433 Elo+
Nemesis
Nemesis
Flores-JC
Nemesis
Level 128
God Stats
2W - 2L
1,559 SR
Queue Stats
613W - 569L
1,410 Elo+
Party 4
Bacchus
Bacchus
JSKILL45
Bacchus
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 18L
1,492 Elo+
Solo
Mulan
Mulan
JotaroJager
Mulan
Level 30
God Stats
4W - 3L
1,644 SR
Queue Stats
34W - 33L
1,412 Elo+
Party 2
Charybdis
Charybdis
LilDallyVert
Charybdis
Level 44
God Stats
4W - 6L
1,486 SR
Queue Stats
135W - 134L
1,468 Elo+
Party 4
Chang'e
Chang'e
TCG T3HBOSS
Chang'e
Level 60
God Stats
6W - 3L
1,622 SR
Queue Stats
82W - 97L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
19
10 / 2 / 3
13,036
652
20,592
14,420
5,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
16
4 / 4 / 5
10,600
530
7,056
13,503
3,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ClouDed_Tomb
Cthulhu
15
0 / 4 / 8
9,691
485
7,540
13,924
12,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
Dibzn
Serqet
16
2 / 3 / 6
10,144
507
2,576
12,845
4,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
fugitave
Chaac
17
3 / 2 / 5
11,245
562
16,383
21,747
29,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Flores-JC
Nemesis
14
2 / 4 / 5
8,875
444
7,643
15,182
6,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
JSKILL45
Bacchus
13
2 / 3 / 5
8,721
436
6,584
15,919
21,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
3 / 4 / 0
10,430
522
14,785
20,506
15,956
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charybdis
LilDallyVert
Charybdis
16
5 / 5 / 2
10,242
512
13,577
15,450
4,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
TCG T3HBOSS
Chang'e
17
3 / 3 / 1
10,141
507
7,073
9,551
3,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
19
Kills
15
15
Deaths
19
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
10
2
3
5.75
W
Anhur
4
4
5
1.63
W
Cthulhu
ClouDed_Tomb
Cthulhu
0
4
8
1
W
Serqet
Dibzn
Serqet
2
3
6
1.67
L
Nemesis
Flores-JC
Nemesis
2
4
5
1.13
L
Bacchus
JSKILL45
Bacchus
2
3
5
1.5
L
3
4
0
0.75
L
Charybdis
LilDallyVert
Charybdis
5
5
2
1.2
L
Chang'e
TCG T3HBOSS
Chang'e
3
3
1
1.17
W
Chaac
fugitave
Chaac
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,147
Damage
49,662
76,439
Taken
76,608
56,956
Mitigated
51,579
27,008
Healing
27,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
20,592
9,097
0
8,374
14,420
5,943
888
2,919
11,411
106,806
0
W
Anhur
7,056
3,219
0
3,822
13,503
3,872
2,263
3,538
9,915
0
61,058
W
Cthulhu
ClouDed_Tomb
Cthulhu
7,540
405
798
1,389
13,924
12,958
203
3,491
10,333
36,059
0
W
Serqet
Dibzn
Serqet
2,576
97
0
1,391
12,845
4,425
481
607
12,158
0
64,044
L
Nemesis
Flores-JC
Nemesis
7,643
1,045
0
4,717
15,182
6,079
0
5,687
8,964
0
49,592
L
Bacchus
JSKILL45
Bacchus
6,584
627
726
2,547
15,919
21,265
554
9,648
6,008
22,200
0
L
14,785
3,275
0
9,910
20,506
15,956
0
5,667
13,423
0
80,421
L
Charybdis
LilDallyVert
Charybdis
13,577
8,683
0
3,693
15,450
4,658
100
6,436
8,890
0
76,397
L
Chang'e
TCG T3HBOSS
Chang'e
7,073
483
750
4,994
9,551
3,621
1,337
4,612
4,752
60,456
0
W
Chaac
fugitave
Chaac
16,383
3,645
0
11,234
21,747
29,758
543
2,854
18,783
13,576
62,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,716
Gold Earned
48,409
573
Minions Killed
515
0
Camps Cleared
0
1,972,732
Distance Traveled
1,833,900
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,036
652
171
9
0
368,387
5
W
Anhur
10,600
530
93
5
0
358,742
2
W
Cthulhu
9,691
485
49
2
0
396,050
1
W
Serqet
10,144
507
103
5
0
453,350
2
L
Nemesis
8,875
444
88
4
0
428,082
3
L
Bacchus
8,721
436
27
1
0
363,820
3
L
Mulan
10,430
522
152
8
0
380,797
5
L
Charybdis
10,242
512
127
6
0
318,739
6
L
Chang'e
10,141
507
121
6
0
342,462
0
W
Chaac
11,245
562
157
8
0
396,203
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role