Player Matchup

Thor
Thor
Awake The Sheep
Thor
Level 160
God Stats
5W - 10L
1,523 SR
Queue Stats
375W - 325L
1,579 Elo+
Party 2
Geb
Geb
JEclipse456
Geb
Level 148
God Stats
0W - 2L
1,181 SR
Queue Stats
69W - 72L
1,510 Elo+
Party 4
Achilles
Achilles
LearnToBurn
Achilles
Level 134
God Stats
12W - 9L
1,510 SR
Queue Stats
252W - 196L
1,600 Elo+
Party 2
Izanami
Izanami
ShortyJoJo
Izanami
Level 136
God Stats
19W - 15L
1,607 SR
Queue Stats
182W - 194L
1,484 Elo+
Party 4
Janus
Janus
TheLone-Renegade
Janus
Level 155
God Stats
9W - 9L
1,623 SR
Queue Stats
448W - 440L
1,549 Elo+
Solo
Team Averages
Level 147
1,489 SR
1,544 Elo+

VS

Team Averages
Level 124
1,611 SR
1,570 Elo+
Izanami
Izanami
BigFatHeavyNuts
Izanami
Level 86
God Stats
26W - 9L
1,753 SR
Queue Stats
279W - 265L
1,536 Elo+
Party 3
Nu Wa
Nu Wa
Ryxzi
Nu Wa
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 21L
1,647 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SOULEATER613
Tsukuyomi
Level 149
God Stats
1W - 0L
1,563 SR
Queue Stats
43W - 38L
1,591 Elo+
Party 1
Baron Samedi
Baron Samedi
UR_MERKED23
Baron Samedi
Level 121
God Stats
6W - 5L
1,508 SR
Queue Stats
488W - 428L
1,505 Elo+
Party 3
Cerberus
Cerberus
iFrageon
Cerberus
Level 156
God Stats
19W - 4L
1,728 SR
Queue Stats
360W - 340L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 1
8,384
493
4,765
14,473
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 8 / 1
7,008
412
3,451
16,292
12,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
LearnToBurn
Achilles
15
1 / 2 / 1
8,904
524
8,100
17,864
15,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
ShortyJoJo
Izanami
13
0 / 4 / 0
7,901
465
3,014
10,857
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
1 / 5 / 1
8,504
500
3,440
8,922
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 5
10,537
620
8,693
9,367
3,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Ryxzi
Nu Wa
17
2 / 0 / 9
10,186
599
7,315
6,845
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
SOULEATER613
Tsukuyomi
19
10 / 1 / 6
11,171
657
15,700
10,536
4,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
UR_MERKED23
Baron Samedi
15
2 / 2 / 0
9,680
569
10,956
10,878
9,437
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
iFrageon
Cerberus
16
3 / 0 / 11
10,179
599
6,224
12,071
12,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
5
Kills
24
24
Deaths
5
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
7
2
5
4.75
L
1
8
1
0.19
L
Achilles
LearnToBurn
Achilles
1
2
1
0.75
W
Nu Wa
Ryxzi
Nu Wa
2
0
9
6.5
W
Tsukuyomi
SOULEATER613
Tsukuyomi
10
1
6
13
L
Izanami
ShortyJoJo
Izanami
0
4
0
0
L
1
5
1
0.3
W
Baron Samedi
UR_MERKED23
Baron Samedi
2
2
0
1
W
Cerberus
iFrageon
Cerberus
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,770
Damage
48,888
68,408
Taken
49,697
36,218
Mitigated
32,271
15,365
Healing
18,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,765
1,790
0
3,782
14,473
4,052
0
4,321
10,152
0
54,765
W
8,693
5,914
0
3,743
9,367
3,439
2,312
1,742
7,625
0
89,768
L
3,451
682
0
1,682
16,292
12,860
0
6,857
9,435
14,965
0
L
Achilles
LearnToBurn
Achilles
8,100
1,211
0
5,764
17,864
15,475
0
10,112
7,752
0
61,214
W
Nu Wa
Ryxzi
Nu Wa
7,315
1,079
56
2,568
6,845
2,491
293
1,888
4,909
74,148
0
W
Tsukuyomi
SOULEATER613
Tsukuyomi
15,700
3,648
0
3,929
10,536
4,577
422
1,517
8,988
0
91,848
L
Izanami
ShortyJoJo
Izanami
3,014
2,298
0
2,900
10,857
2,225
1,108
1,757
9,100
0
56,599
L
3,440
242
0
1,237
8,922
1,606
0
1,448
7,474
60,900
0
W
Baron Samedi
UR_MERKED23
Baron Samedi
10,956
1,760
211
3,791
10,878
9,437
526
58
10,008
63,027
0
W
Cerberus
iFrageon
Cerberus
6,224
730
0
3,829
12,071
12,327
167
1,754
10,221
35,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,701
Gold Earned
51,753
511
Minions Killed
627
0
Camps Cleared
0
1,605,634
Distance Traveled
1,657,265
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,384
493
98
6
0
303,860
0
W
Izanami
10,537
620
166
10
0
310,768
0
L
Geb
7,008
412
14
1
0
325,846
8
L
Achilles
8,904
524
129
8
0
350,250
0
W
Nu Wa
10,186
599
151
9
0
352,526
1
W
Tsukuyomi
11,171
657
125
7
0
421,273
0
L
Izanami
7,901
465
126
7
0
283,746
6
L
Janus
8,504
500
144
8
0
341,932
1
W
Baron Samedi
9,680
569
116
7
0
262,188
5
W
Cerberus
10,179
599
69
4
0
310,510
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role