Player Matchup

Merlin
Merlin
Alexthe1st
Merlin
Level 121
God Stats
1W - 0L
1,586 SR
Queue Stats
15W - 3L
1,766 Elo+
Party 2
Hercules
Hercules
Caribou3307
Hercules
Level 156
God Stats
1W - 0L
1,433 SR
Queue Stats
29W - 25L
1,515 Elo+
Party 2
He Bo
He Bo
Eonized
He Bo
Level 160
God Stats
3W - 2L
1,511 SR
Queue Stats
337W - 225L
1,588 Elo+
Party 2
Tsukuyomi
Tsukuyomi
GladDADA
Tsukuyomi
Level 158
God Stats
1W - 1L
1,501 SR
Queue Stats
87W - 78L
1,554 Elo+
Solo
Khepri
Khepri
KILLJOY1325
Khepri
Level 136
God Stats
1W - 0L
1,335 SR
Queue Stats
81W - 70L
1,587 Elo+
Party 2
Team Averages
Level 146
1,473 SR
1,602 Elo+

VS

Team Averages
Level 128
1,604 SR
1,606 Elo+
Nox
Nox
Dimabrah
Nox
Level 126
God Stats
1W - 1L
1,750 SR
Queue Stats
23W - 18L
1,666 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NewNamePlus
Tsukuyomi
Level 95
God Stats
0W - 2L
1,283 SR
Queue Stats
123W - 101L
1,593 Elo+
Solo
Tiamat
Tiamat
Rualot
Tiamat
Level 160
God Stats
1W - 1L
1,778 SR
Queue Stats
75W - 80L
1,605 Elo+
Party 1
Khepri
Khepri
dircolive56
Khepri
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,589 Elo+
Solo
Izanami
Izanami
ill420on360
Izanami
Level 119
God Stats
2W - 3L
1,708 SR
Queue Stats
125W - 111L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Alexthe1st
Merlin
16
8 / 1 / 11
9,244
1,027
12,374
7,839
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Caribou3307
Hercules
15
2 / 0 / 20
9,092
1,010
7,959
18,897
13,034
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

He Bo
Eonized
He Bo
16
6 / 2 / 12
9,041
1,005
12,256
8,440
3,915
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
GladDADA
Tsukuyomi
14
8 / 4 / 11
9,282
1,031
8,423
10,061
4,649
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
14
0 / 2 / 19
7,852
872
4,175
12,504
11,933
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 5
7,044
783
5,884
6,915
3,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
NewNamePlus
Tsukuyomi
13
5 / 7 / 0
8,001
889
8,928
10,496
4,845
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
Rualot
Tiamat
13
3 / 5 / 2
7,208
801
8,163
10,813
7,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Khepri
13
0 / 3 / 5
7,224
803
3,824
9,996
12,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
ill420on360
Izanami
11
0 / 5 / 5
6,422
714
9,661
9,164
3,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
25
24
Kills
8
9
Deaths
24
73
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
Alexthe1st
Merlin
8
1
11
13.5
W
Hercules
Caribou3307
Hercules
2
0
20
12
L
0
4
5
0.63
W
He Bo
Eonized
He Bo
6
2
12
6
W
Tsukuyomi
GladDADA
Tsukuyomi
8
4
11
3.38
W
Khepri
0
2
19
4.75
L
Tsukuyomi
NewNamePlus
Tsukuyomi
5
7
0
0.71
L
Tiamat
Rualot
Tiamat
3
5
2
0.8
L
Khepri
0
3
5
0.83
L
Izanami
ill420on360
Izanami
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,187
Damage
36,460
57,741
Taken
47,384
37,293
Mitigated
31,445
30,543
Healing
10,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Alexthe1st
Merlin
12,374
574
1,941
3,017
7,839
3,762
1,050
4,143
3,696
32,062
0
W
Hercules
Caribou3307
Hercules
7,959
2,025
1,856
11,994
18,897
13,034
812
5,964
12,933
0
11,647
L
5,884
676
303
556
6,915
3,012
0
4,130
2,741
20,153
0
W
He Bo
Eonized
He Bo
12,256
328
2,145
1,892
8,440
3,915
1,407
1,585
6,855
24,991
0
W
Tsukuyomi
GladDADA
Tsukuyomi
8,423
1,387
733
1,516
10,061
4,649
1,699
2,935
7,126
0
20,577
W
Khepri
4,175
191
1,801
3,648
12,504
11,933
104
3,244
9,260
6,863
0
L
Tsukuyomi
NewNamePlus
Tsukuyomi
8,928
1,399
0
26
10,496
4,845
0
5,321
4,944
0
13,360
L
Tiamat
Rualot
Tiamat
8,163
848
601
2,067
10,813
7,213
0
5,562
5,096
14,692
0
L
Khepri
3,824
174
909
1,686
9,996
12,434
0
6,425
3,165
5,991
0
L
Izanami
ill420on360
Izanami
9,661
4,856
2,394
1,900
9,164
3,941
0
6,413
2,633
0
15,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,511
Gold Earned
35,899
101
Minions Killed
78
0
Camps Cleared
0
952,803
Distance Traveled
886,532
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,244
1,027
36
4
0
191,311
0
W
Hercules
9,092
1,010
6
1
0
184,281
5
L
Nox
7,044
783
42
5
0
188,962
0
W
He Bo
9,041
1,005
34
4
0
186,324
0
W
Tsukuyomi
9,282
1,031
18
2
0
195,897
0
W
Khepri
7,852
872
7
1
0
194,990
0
L
Tsukuyomi
8,001
889
12
1
0
176,594
0
L
Tiamat
7,208
801
13
1
0
167,775
2
L
Khepri
7,224
803
4
0
0
185,978
0
L
Izanami
6,422
714
7
1
0
167,223
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role