Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
JamaicanJenkins
Chronos
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,574 Elo+
Party 2
Nemesis
Nemesis
SouljaBoy1738
Nemesis
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,525 Elo+
Party 2
Arachne
Arachne
oY0PIo
Arachne
Level 126
God Stats
0W - 5L
1,272 SR
Queue Stats
343W - 340L
1,514 Elo+
Party 3
Kukulkan
Kukulkan
xX1L4stBr34thXx
Kukulkan
Level 49
God Stats
4W - 3L
1,644 SR
Queue Stats
51W - 65L
1,465 Elo+
Party 3
Team Averages
Level 66
1,483 SR
1,515 Elo+

VS

Team Averages
Level 109
1,506 SR
1,478 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Danimal1979
Izanami
Level 118
God Stats
2W - 1L
1,331 SR
Queue Stats
176W - 168L
1,487 Elo+
Party 1
Jormungandr
Jormungandr
Irish_Warmonger
Jormungandr
Level 123
God Stats
2W - 0L
1,687 SR
Queue Stats
57W - 63L
1,403 Elo+
Party 1
Janus
Janus
NZ Jamez
Janus
Level 120
God Stats
2W - 4L
1,254 SR
Queue Stats
243W - 248L
1,485 Elo+
Solo
Danzaburou
Danzaburou
chubiduy
Danzaburou
Level 56
God Stats
1W - 0L
1,761 SR
Queue Stats
13W - 19L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
2 / 4 / 6
9,746
750
12,192
8,385
4,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 3 / 3
9,667
744
9,637
10,134
4,358
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
15
2 / 4 / 1
8,400
646
5,496
12,741
11,191
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Arachne
oY0PIo
Arachne
12
1 / 6 / 3
7,922
609
4,752
11,138
4,016
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
17
3 / 5 / 3
10,300
792
13,470
10,168
4,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
3 / 3 / 17
9,480
729
9,675
20,733
21,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Danimal1979
Izanami
16
3 / 2 / 10
10,101
777
8,516
10,443
4,828
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Irish_Warmonger
Jormungandr
17
4 / 2 / 16
10,829
833
11,756
16,343
24,540
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
NZ Jamez
Janus
17
2 / 1 / 13
9,764
751
8,956
5,931
2,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
chubiduy
Danzaburou
18
10 / 2 / 8
11,279
868
8,798
6,987
3,925
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
86
10
Kills
22
22
Deaths
10
16
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
4
6
1.25
W
Kuzenbo
 
Kuzenbo
3
3
17
3.83
W
Izanami
Danimal1979
Izanami
3
2
10
4
W
Jormungandr
Irish_Warmonger
Jormungandr
4
2
16
6
L
2
3
3
1.17
W
Janus
NZ Jamez
Janus
2
1
13
8.5
L
Nemesis
2
4
1
0.63
W
Danzaburou
chubiduy
Danzaburou
10
2
8
7
L
Arachne
oY0PIo
Arachne
1
6
3
0.42
L
Kukulkan
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,547
Damage
47,701
52,566
Taken
60,437
27,801
Mitigated
57,176
16,663
Healing
25,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
12,192
5,000
1,436
1,340
8,385
4,116
783
3,484
4,901
0
33,256
W
Kuzenbo
 
Kuzenbo
9,675
2,930
1,837
7,253
20,733
21,315
495
7,108
13,625
15,610
0
W
Izanami
Danimal1979
Izanami
8,516
4,637
1,109
4,353
10,443
4,828
3,761
4,441
6,002
0
29,198
W
Jormungandr
Irish_Warmonger
Jormungandr
11,756
1,671
2,621
3,995
16,343
24,540
78
6,934
9,409
33,767
0
L
9,637
2,871
1,135
1,890
10,134
4,358
365
7,287
2,847
25,602
0
W
Janus
NZ Jamez
Janus
8,956
624
2,248
1,283
5,931
2,568
784
2,220
3,711
26,858
0
L
Nemesis
5,496
466
586
2,976
12,741
11,191
252
6,427
6,314
372
8,224
W
Danzaburou
chubiduy
Danzaburou
8,798
3,749
0
1,188
6,987
3,925
279
2,560
4,427
0
17,002
L
Arachne
oY0PIo
Arachne
4,752
2,440
1,211
2,485
11,138
4,016
0
6,946
4,192
0
6,280
L
Kukulkan
13,470
38
1,290
2,314
10,168
4,120
474
6,243
3,925
36,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,035
Gold Earned
51,453
153
Minions Killed
172
0
Camps Cleared
0
1,155,943
Distance Traveled
1,199,463
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,746
750
44
3
0
196,173
1
W
Kuzenbo
9,480
729
13
1
0
253,830
1
W
Izanami
10,101
777
63
5
0
224,328
0
W
Jormungandr
10,829
833
38
3
0
224,202
0
L
Chronos
9,667
744
42
3
0
245,768
0
W
Janus
9,764
751
34
3
0
263,456
5
L
Nemesis
8,400
646
11
1
0
261,132
1
W
Danzaburou
11,279
868
24
2
0
233,647
0
L
Arachne
7,922
609
2
0
0
230,145
0
L
Kukulkan
10,300
792
54
4
0
222,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role