Player Matchup

Chronos
Chronos
Putts_n_Princess
Chronos
Level 26
God Stats
8W - 9L
1,531 SR
Queue Stats
40W - 33L
1,470 Elo+
Party 1
Medusa
Medusa
aypmar
Medusa
Level 129
God Stats
5W - 0L
1,571 SR
Queue Stats
335W - 202L
1,590 Elo+
Party 1
Tyr
Tyr
braydon1324
Tyr
Level 121
God Stats
2W - 3L
1,563 SR
Queue Stats
401W - 292L
1,536 Elo+
Party 1
Team Averages
Level 92
1,555 SR
1,532 Elo+

VS

Team Averages
Level 39
1,479 SR
1,536 Elo+
Fenrir
Fenrir
 
Fenrir
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BigMacJordan
Yemoja
Level 82
God Stats
0W - 1L
1,437 SR
Queue Stats
62W - 52L
1,460 Elo+
Party 2
Nox
Nox
Ninjaspartan559
Nox
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 5L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 13
7,706
771
4,148
6,022
2,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
aypmar
Medusa
14
11 / 1 / 8
9,139
914
16,505
7,215
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 1 / 10
7,636
764
4,370
10,312
8,529
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 8 / 1
7,457
746
5,514
11,290
8,921
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
11
1 / 3 / 3
7,212
721
6,711
9,573
9,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 8 / 2
5,753
575
2,140
8,329
3,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
19
Kills
4
4
Deaths
19
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
8
1
0.44
L
Yemoja
1
3
3
0.83
L
0
8
2
0.13
W
4
2
13
5.25
W
Medusa
aypmar
Medusa
11
1
8
15
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,023
Damage
14,365
23,549
Taken
29,192
14,473
Mitigated
22,213
5,613
Healing
2,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,514
1,135
0
610
11,290
8,921
0
1,749
9,541
0
11,245
L
Yemoja
6,711
1,377
759
1,145
9,573
9,851
0
1,677
7,896
16,487
0
L
2,140
249
0
242
8,329
3,441
0
555
7,774
10,272
0
W
4,148
1,487
0
469
6,022
2,639
475
2,739
3,283
12,893
640
W
Medusa
aypmar
Medusa
16,505
9,686
0
1,559
7,215
3,305
754
3,233
3,982
0
43,137
W
4,370
968
422
3,163
10,312
8,529
263
3,900
6,412
0
18,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,481
Gold Earned
20,422
110
Minions Killed
52
6
Camps Cleared
1
532,330
Distance Traveled
427,894
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,457
746
18
2
0
145,173
1
L
Yemoja
7,212
721
12
1
1
152,432
1
L
Nox
5,753
575
22
2
0
130,289
0
W
Chronos
7,706
771
22
2
1
177,111
1
W
Medusa
9,139
914
60
6
1
161,982
0
W
Tyr
7,636
764
28
3
4
193,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role