Player Matchup

Rama
Rama
 
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Canelix
Tiamat
Level 24
God Stats
15W - 8L
1,447 SR
Queue Stats
21W - 14L
1,482 Elo+
Party 1
Set
Set
XJose_NightmareX
Set
Level 121
God Stats
6W - 1L
1,500 SR
Queue Stats
193W - 147L
1,516 Elo+
Party 1
Chaac
Chaac
baky23
Chaac
Level 16
God Stats
5W - 0L
1,500 SR
Queue Stats
80W - 34L
1,667 Elo+
Party 1
Team Averages
Level 43
1,489 SR
1,533 Elo+

VS

Team Averages
Level 31
1,602 SR
1,475 Elo+
Ravana
Ravana
ByCharly32
Ravana
Level 15
God Stats
2W - 1L
1,841 SR
Queue Stats
12W - 9L
1,501 Elo+
Party 2
Artemis
Artemis
DOBBERMANN
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ITz_DaNiii_
Danzaburou
Level 26
God Stats
6W - 7L
1,619 SR
Queue Stats
7W - 7L
1,422 Elo+
Party 2
Kukulkan
Kukulkan
jericgs2002
Kukulkan
Level 87
God Stats
2W - 3L
1,462 SR
Queue Stats
20W - 20L
1,484 Elo+
Party 2
Cthulhu
Cthulhu
ranqui33
Cthulhu
Level 25
God Stats
20W - 18L
1,588 SR
Queue Stats
42W - 40L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
7 / 0 / 2
6,742
674
6,117
3,172
1,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artio
 
Artio
8
4 / 2 / 6
5,924
592
2,499
7,640
5,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
Canelix
Tiamat
9
0 / 2 / 4
5,327
533
2,874
5,133
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
4 / 0 / 1
5,927
593
1,916
5,361
1,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
baky23
Chaac
9
2 / 1 / 3
5,647
565
5,922
6,696
3,139
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ByCharly32
Ravana
9
1 / 3 / 0
5,062
506
2,789
5,329
1,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
DOBBERMANN
Artemis
5
0 / 7 / 0
3,770
377
942
5,622
655
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
ITz_DaNiii_
Danzaburou
8
0 / 2 / 0
4,260
426
612
3,156
472
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
jericgs2002
Kukulkan
9
4 / 5 / 0
5,739
574
6,121
6,023
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
ranqui33
Cthulhu
9
0 / 1 / 1
5,163
516
1,850
6,842
4,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
17
Kills
5
5
Deaths
18
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
0
2
8
W
Artio
 
Artio
4
2
6
3.5
L
Ravana
ByCharly32
Ravana
1
3
0
0.33
W
Tiamat
Canelix
Tiamat
0
2
4
1
L
Artemis
DOBBERMANN
Artemis
0
7
0
0
L
Danzaburou
ITz_DaNiii_
Danzaburou
0
2
0
0
W
4
0
1
4.5
W
Chaac
baky23
Chaac
2
1
3
3.5
L
Kukulkan
jericgs2002
Kukulkan
4
5
0
0.8
L
Cthulhu
ranqui33
Cthulhu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,328
Damage
12,314
28,002
Taken
26,972
13,747
Mitigated
8,379
10,062
Healing
5,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,117
4,361
0
973
3,172
1,270
91
0
3,172
0
44,115
W
Artio
 
Artio
2,499
421
648
2,190
7,640
5,587
0
2,110
5,388
10,530
0
L
Ravana
ByCharly32
Ravana
2,789
601
0
1,509
5,329
1,482
0
475
4,854
0
21,970
W
Tiamat
Canelix
Tiamat
2,874
323
0
820
5,133
2,028
138
1,931
2,976
22,718
0
L
Artemis
DOBBERMANN
Artemis
942
692
0
172
5,622
655
0
238
5,384
0
6,930
L
Danzaburou
ITz_DaNiii_
Danzaburou
612
128
81
783
3,156
472
0
59
3,097
0
14,267
W
1,916
804
0
3,323
5,361
1,723
0
612
4,681
0
27,210
W
Chaac
baky23
Chaac
5,922
722
0
2,108
6,696
3,139
0
2,850
3,814
0
28,819
L
Kukulkan
jericgs2002
Kukulkan
6,121
673
0
1,261
6,023
1,701
160
4,060
1,699
26,384
0
L
Cthulhu
ranqui33
Cthulhu
1,850
238
219
1,526
6,842
4,069
0
277
6,565
23,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,567
Gold Earned
23,994
246
Minions Killed
207
0
Camps Cleared
0
1,015,133
Distance Traveled
877,259
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,742
674
82
8
0
196,335
4
W
Artio
5,924
592
11
1
0
211,460
4
L
Ravana
5,062
506
54
5
0
219,247
0
W
Tiamat
5,327
533
51
5
0
204,695
0
L
Artemis
3,770
377
19
2
0
140,185
1
L
Danzaburou
4,260
426
21
2
0
152,653
1
W
Set
5,927
593
62
6
0
204,755
3
W
Chaac
5,647
565
40
4
0
197,888
0
L
Kukulkan
5,739
574
62
6
0
164,553
2
L
Cthulhu
5,163
516
51
5
0
200,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role