Player Matchup

Fenrir
Fenrir
CADABRAOO
Fenrir
Level 12
God Stats
25W - 55L
1,416 SR
Queue Stats
39W - 76L
1,380 Elo+
Party 2
Vamana
Vamana
CristianoFPS
Vamana
Level 12
God Stats
10W - 13L
1,505 SR
Queue Stats
48W - 82L
1,370 Elo+
Party 2
Thor
Thor
SadStub
Thor
Level 15
God Stats
2W - 5L
1,350 SR
Queue Stats
17W - 27L
1,329 Elo+
Solo
Nemesis
Nemesis
Sporzzy
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cerberus
Cerberus
nicobrat321
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 11
1,454 SR
1,416 Elo+

VS

Team Averages
Level 21
1,315 SR
1,346 Elo+
Tsukuyomi
Tsukuyomi
BLACKPINK11
Tsukuyomi
Level 26
God Stats
3W - 2L
1,552 SR
Queue Stats
84W - 85L
1,399 Elo+
Solo
Baron Samedi
Baron Samedi
FB42
Baron Samedi
Level 28
God Stats
3W - 5L
1,333 SR
Queue Stats
56W - 75L
1,371 Elo+
Party 1
Sol
Sol
NeovenatorGamer
Sol
Level 7
God Stats
4W - 5L
1,017 SR
Queue Stats
5W - 8L
1,212 Elo+
Solo
Chaac
Chaac
QuackyBubbles
Chaac
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 71L
1,343 Elo+
Party 1
Chang'e
Chang'e
flyingburitos
Chang'e
Level 18
God Stats
5W - 5L
1,176 SR
Queue Stats
67W - 64L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CADABRAOO
Fenrir
16
5 / 7 / 2
10,682
1,068
8,608
21,456
10,527
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Vamana
17
6 / 11 / 2
12,110
1,211
16,766
28,470
15,821
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thor
SadStub
Thor
16
0 / 9 / 4
9,733
973
7,760
21,606
6,880
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
Sporzzy
Nemesis
15
1 / 9 / 3
9,138
914
6,155
13,756
4,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
nicobrat321
Cerberus
16
1 / 9 / 5
10,520
1,052
11,293
24,866
25,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

0

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BLACKPINK11
Tsukuyomi
19
15 / 5 / 17
13,515
1,352
34,134
13,473
5,583
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
FB42
Baron Samedi
18
10 / 3 / 14
12,323
1,232
17,152
10,504
4,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
10 / 2 / 10
11,110
1,111
17,295
11,060
3,723
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 0 / 19
11,252
1,125
12,494
10,748
9,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
17
5 / 3 / 20
10,836
1,084
16,106
12,359
4,036
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
123
13
Kills
43
45
Deaths
13
16
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BLACKPINK11
Tsukuyomi
15
5
17
4.7
L
Fenrir
CADABRAOO
Fenrir
5
7
2
0.86
L
Vamana
6
11
2
0.64
W
Baron Samedi
FB42
Baron Samedi
10
3
14
5.67
W
10
2
10
7.5
W
3
0
19
12.5
L
Thor
SadStub
Thor
0
9
4
0.22
L
Nemesis
Sporzzy
Nemesis
1
9
3
0.28
W
Chang'e
5
3
20
5
L
Cerberus
nicobrat321
Cerberus
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,582
Damage
97,181
110,154
Taken
58,144
63,459
Mitigated
26,994
11,453
Healing
21,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BLACKPINK11
Tsukuyomi
34,134
11,058
0
1,528
13,473
5,583
0
2,581
10,892
0
48,002
L
Fenrir
CADABRAOO
Fenrir
8,608
624
0
124
21,456
10,527
0
12,281
9,038
0
20,733
L
Vamana
16,766
8,790
633
4,485
28,470
15,821
0
17,018
11,155
0
33,679
W
Baron Samedi
FB42
Baron Samedi
17,152
2,990
1,756
4,160
10,504
4,357
0
1,187
9,317
29,305
0
W
17,295
10,020
0
4,464
11,060
3,723
0
1,105
9,955
32,453
0
W
12,494
4,209
0
4,070
10,748
9,295
0
2,155
8,593
191
36,108
L
Thor
SadStub
Thor
7,760
2,349
0
95
21,606
6,880
0
5,969
15,450
0
39,472
L
Nemesis
Sporzzy
Nemesis
6,155
2,653
0
788
13,756
4,970
0
4,539
9,186
0
10,954
W
Chang'e
16,106
3,936
2,603
3,177
12,359
4,036
0
4,265
8,094
28,616
0
L
Cerberus
nicobrat321
Cerberus
11,293
1,015
0
5,328
24,866
25,261
0
10,937
13,487
23,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,183
Gold Earned
59,036
147
Minions Killed
170
5
Camps Cleared
6
880,579
Distance Traveled
916,224
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,515
1,352
36
4
1
214,480
0
L
Fenrir
10,682
1,068
19
2
0
202,055
0
L
Vamana
12,110
1,211
32
3
0
239,057
3
W
Baron Samedi
12,323
1,232
21
2
1
162,284
0
W
Sol
11,110
1,111
29
3
2
150,347
0
W
Chaac
11,252
1,125
56
6
2
222,784
1
L
Thor
9,733
973
64
6
2
160,434
1
L
Nemesis
9,138
914
0
0
0
124,080
1
W
Chang'e
10,836
1,084
28
3
0
166,329
2
L
Cerberus
10,520
1,052
32
3
3
154,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role