Player Matchup

Ares
Ares
Anthrev
Ares
Level 5
God Stats
4W - 3L
1,308 SR
Queue Stats
12W - 8L
1,449 Elo+
Solo
Hachiman
Hachiman
Cupid5478
Hachiman
Level 16
God Stats
8W - 10L
1,529 SR
Queue Stats
32W - 30L
1,520 Elo+
Solo
Horus
Horus
DrDrag
Horus
Level 27
God Stats
2W - 1L
1,906 SR
Queue Stats
21W - 30L
1,496 Elo+
Party 1
Thanatos
Thanatos
ItzBangzy
Thanatos
Level 25
God Stats
28W - 22L
1,507 SR
Queue Stats
44W - 36L
1,484 Elo+
Party 1
Nox
Nox
TaVGeR-515
Nox
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,620 Elo+
Solo
Team Averages
Level 16
1,550 SR
1,514 Elo+

VS

Team Averages
Level 29
1,533 SR
1,585 Elo+
Ravana
Ravana
DaNkEsTnUtTt
Ravana
Level 14
God Stats
3W - 4L
1,449 SR
Queue Stats
4W - 4L
1,626 Elo+
Party 2
Zeus
Zeus
RaSkillhaha
Zeus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,810 Elo+
Party 3
Bellona
Bellona
TGH Purrp
Bellona
Level 28
God Stats
2W - 0L
1,697 SR
Queue Stats
11W - 12L
1,481 Elo+
Party 2
Sylvanus
Sylvanus
sailsofoblivion
Sylvanus
Level 13
God Stats
3W - 3L
1,617 SR
Queue Stats
7W - 10L
1,473 Elo+
Solo
Nu Wa
Nu Wa
simplystahlzy
Nu Wa
Level 82
God Stats
1W - 0L
1,402 SR
Queue Stats
61W - 57L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Anthrev
Ares
17
8 / 5 / 7
11,514
443
21,893
21,568
26,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
Cupid5478
Hachiman
11
3 / 3 / 1
9,054
348
5,514
14,399
4,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
DrDrag
Horus
18
5 / 3 / 7
11,336
436
12,832
26,506
32,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
ItzBangzy
Thanatos
18
8 / 7 / 3
12,123
466
11,584
22,735
9,281
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 11 / 7
10,634
409
6,146
22,708
8,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
19
3 / 5 / 6
13,590
523
9,025
22,003
10,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
9 / 5 / 4
16,392
630
30,571
21,810
7,440
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
TGH Purrp
Bellona
19
4 / 8 / 9
13,582
522
10,465
24,326
20,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
18
0 / 2 / 17
13,283
511
3,571
17,243
22,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
13 / 7 / 7
15,423
593
26,621
19,541
7,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
72
25
Kills
29
29
Deaths
27
25
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ares
Anthrev
Ares
8
5
7
2.3
L
Hachiman
Cupid5478
Hachiman
3
3
1
1.17
W
Ravana
3
5
6
1.2
L
Horus
DrDrag
Horus
5
3
7
2.83
L
Thanatos
ItzBangzy
Thanatos
8
7
3
1.36
W
9
5
4
2.2
W
Bellona
TGH Purrp
Bellona
4
8
9
1.06
L
1
11
7
0.41
W
Sylvanus
0
2
17
4.25
W
13
7
7
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,969
Damage
80,253
107,916
Taken
104,923
81,896
Mitigated
67,794
28,474
Healing
40,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Anthrev
Ares
21,893
590
0
3,697
21,568
26,881
75
8,257
12,955
66,915
0
L
Hachiman
Cupid5478
Hachiman
5,514
1,280
0
2,000
14,399
4,479
0
11,332
2,861
0
39,199
W
Ravana
9,025
3,972
0
9,728
22,003
10,289
524
4,300
17,374
98
126,149
L
Horus
DrDrag
Horus
12,832
5,172
1,459
5,077
26,506
32,767
0
14,595
11,610
0
55,387
L
Thanatos
ItzBangzy
Thanatos
11,584
3,608
0
14,295
22,735
9,281
344
12,517
9,880
0
82,547
W
30,571
5,745
0
9,315
21,810
7,440
8,529
2,492
18,687
158,463
0
W
Bellona
TGH Purrp
Bellona
10,465
4,134
795
5,472
24,326
20,188
271
8,060
15,169
0
63,725
L
6,146
1,211
138
1,808
22,708
8,488
583
12,690
9,591
56,124
0
W
Sylvanus
3,571
1,219
2,465
6,291
17,243
22,538
961
6,810
10,024
21,140
0
W
26,621
8,165
284
5,694
19,541
7,339
863
7,375
11,714
78,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,661
Gold Earned
72,270
515
Minions Killed
566
0
Camps Cleared
0
2,041,697
Distance Traveled
2,216,558
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,514
443
95
4
0
402,465
0
L
Hachiman
9,054
348
67
3
0
345,857
1
W
Ravana
13,590
523
134
5
0
485,722
1
L
Horus
11,336
436
103
4
0
480,830
6
L
Thanatos
12,123
466
128
5
0
418,943
0
W
Zeus
16,392
630
216
8
0
407,308
2
W
Bellona
13,582
522
73
3
0
506,408
2
L
Nox
10,634
409
122
5
0
393,602
1
W
Sylvanus
13,283
511
41
2
0
409,736
5
W
Nu Wa
15,423
593
102
4
0
407,384
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role