Player Matchup

Nemesis
Nemesis
Badscorpion b
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Beetlejuice202
Guan Yu
Level 6
God Stats
4W - 5L
1,451 SR
Queue Stats
11W - 12L
1,404 Elo+
Solo
Tiamat
Tiamat
Brownsuagr
Tiamat
Level 13
God Stats
0W - 3L
1,162 SR
Queue Stats
14W - 19L
1,400 Elo+
Solo
Olorun
Olorun
Qrazi
Olorun
Level 11
God Stats
5W - 6L
1,508 SR
Queue Stats
12W - 22L
1,311 Elo+
Party 1
Bellona
Bellona
Squirtyquirt
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 7
1,424 SR
1,423 Elo+

VS

Team Averages
Level 16
1,522 SR
1,408 Elo+
Ganesha
Ganesha
Akaza0909
Ganesha
Level 17
God Stats
2W - 0L
1,787 SR
Queue Stats
32W - 40L
1,416 Elo+
Party 2
Danzaburou
Danzaburou
DioTheDeceiver
Danzaburou
Level 24
God Stats
1W - 0L
1,298 SR
Queue Stats
39W - 36L
1,410 Elo+
Solo
Nemesis
Nemesis
Poluted
Nemesis
Level 17
God Stats
3W - 0L
1,669 SR
Queue Stats
25W - 25L
1,419 Elo+
Solo
Zhong Kui
Zhong Kui
banshotein
Zhong Kui
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 10L
1,417 Elo+
Party 2
Neith
Neith
caiom4tias
Neith
Level 18
God Stats
4W - 6L
1,357 SR
Queue Stats
51W - 55L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
0 / 15 / 4
8,699
870
5,157
21,283
8,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
4 / 6 / 1
9,514
951
6,558
20,203
20,039
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
Brownsuagr
Tiamat
15
0 / 11 / 5
9,128
913
11,239
19,257
9,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Qrazi
Olorun
16
2 / 7 / 5
10,123
1,012
10,976
24,853
12,494
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
Squirtyquirt
Bellona
15
1 / 6 / 3
8,741
874
6,099
10,884
6,900
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Akaza0909
Ganesha
18
0 / 2 / 35
10,980
1,098
10,049
11,995
13,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
DioTheDeceiver
Danzaburou
19
4 / 0 / 29
11,676
1,168
11,875
6,551
2,839
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Poluted
Nemesis
18
17 / 3 / 12
11,406
1,141
17,736
10,861
5,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
banshotein
Zhong Kui
19
16 / 1 / 24
12,373
1,237
30,890
11,609
8,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
18
8 / 1 / 19
10,917
1,092
19,495
6,923
2,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
164
7
Kills
45
45
Deaths
7
18
Assists
119
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Akaza0909
Ganesha
0
2
35
8.75
L
Nemesis
0
15
4
0.13
L
4
6
1
0.75
L
Tiamat
Brownsuagr
Tiamat
0
11
5
0.23
W
Danzaburou
DioTheDeceiver
Danzaburou
4
0
29
18.5
W
Nemesis
Poluted
Nemesis
17
3
12
7.67
L
Olorun
Qrazi
Olorun
2
7
5
0.64
L
Bellona
Squirtyquirt
Bellona
1
6
3
0.42
W
Zhong Kui
banshotein
Zhong Kui
16
1
24
28
W
Neith
8
1
19
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,029
Damage
90,045
96,480
Taken
47,939
57,532
Mitigated
33,297
10,805
Healing
9,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Akaza0909
Ganesha
10,049
1,280
0
1,346
11,995
13,388
0
5,481
6,372
12,662
0
L
Nemesis
5,157
1,142
0
227
21,283
8,788
0
8,250
13,033
0
19,832
L
6,558
942
1,095
3,032
20,203
20,039
0
9,131
11,072
0
14,880
L
Tiamat
Brownsuagr
Tiamat
11,239
1,979
0
2,035
19,257
9,311
0
5,509
13,748
36,127
0
W
Danzaburou
DioTheDeceiver
Danzaburou
11,875
6,800
0
630
6,551
2,839
0
3,220
3,309
0
37,177
W
Nemesis
Poluted
Nemesis
17,736
9,607
0
639
10,861
5,537
0
4,673
6,023
0
21,071
L
Olorun
Qrazi
Olorun
10,976
6,676
898
3,334
24,853
12,494
0
12,389
12,464
19,905
0
L
Bellona
Squirtyquirt
Bellona
6,099
2,080
0
184
10,884
6,900
0
5,660
5,224
0
10,491
W
Zhong Kui
banshotein
Zhong Kui
30,890
3,304
150
5,363
11,609
8,826
0
3,750
7,743
52,118
0
W
Neith
19,495
8,395
0
1,427
6,923
2,707
0
4,598
2,277
0
34,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,205
Gold Earned
57,352
121
Minions Killed
178
6
Camps Cleared
3
822,208
Distance Traveled
908,118
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,980
1,098
0
0
0
165,051
1
L
Nemesis
8,699
870
32
3
3
186,274
0
L
Guan Yu
9,514
951
14
1
0
177,297
3
L
Tiamat
9,128
913
53
5
3
151,480
0
W
Danzaburou
11,676
1,168
66
7
2
183,098
0
W
Nemesis
11,406
1,141
12
1
0
203,627
1
L
Olorun
10,123
1,012
12
1
0
175,205
1
L
Bellona
8,741
874
10
1
0
131,952
2
W
Zhong Kui
12,373
1,237
62
6
1
188,638
0
W
Neith
10,917
1,092
38
4
0
167,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role