Player Matchup

He Bo
He Bo
Diamond I
Dawiich
He Bo
Diamond I
Level 157
God Stats
29W - 14L
1,782 SR
Queue Stats
64W - 47L
2,279 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,782 SR
2,279 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,295 SR
1,830 MMR
Medusa
Medusa
Gold II
Hateed
Medusa
Gold II
Level 138
God Stats
0W - 2L
1,295 SR
Queue Stats
32W - 35L
1,830 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dawiich
He Bo
11
3 / 1 / 0
5,800
1,160
4,415
5,274
2,636
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Ah Muzen CabZhong KuiBellonaIzanamiHou Yi

VS

Bans
SolAnhurOlorunUllrChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hateed
Medusa
10
1 / 3 / 0
5,167
1,033
2,911
5,637
2,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
Dawiich
He Bo
3
1
0
3
L
Medusa
Hateed
Medusa
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,415
Damage
2,911
5,274
Taken
5,637
2,636
Mitigated
2,210
365
Healing
685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Dawiich
He Bo
4,415
299
0
365
5,274
2,636
0
298
4,976
22,637
0
L
Medusa
Hateed
Medusa
2,911
1,377
0
685
5,637
2,210
0
4,654
983
0
23,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,800
Gold Earned
5,167
53
Minions Killed
59
3
Camps Cleared
3
105,988
Distance Traveled
109,362
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,800
1,160
53
11
3
105,988
2
L
Medusa
5,167
1,033
59
12
3
109,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role