Player Matchup

Ares
Ares
AirpodsSteve
Ares
Level 28
God Stats
17W - 8L
1,810 SR
Queue Stats
89W - 36L
1,772 Elo+
Party 1
Merlin
Merlin
Quntake
Merlin
Level 39
God Stats
19W - 0L
1,824 SR
Queue Stats
99W - 34L
1,829 Elo+
Party 1
Ullr
Ullr
valkrien09876
Ullr
Level 49
God Stats
17W - 8L
1,744 SR
Queue Stats
152W - 45L
1,855 Elo+
Party 1
Team Averages
Level 39
1,793 SR
1,818 Elo+

VS

Team Averages
Level 88
1,327 SR
1,344 Elo+
Bastet
Bastet
 
Bastet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
NeovenatorGamer
Sol
Level 7
God Stats
2W - 6L
1,021 SR
Queue Stats
2W - 7L
1,202 Elo+
Party 2
Cthulhu
Cthulhu
Noncolorless
Cthulhu
Level 109
God Stats
0W - 1L
1,459 SR
Queue Stats
8W - 17L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 15
8,848
804
7,241
10,424
12,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Quntake
Merlin
13
8 / 1 / 9
8,790
799
11,667
7,835
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
7 / 1 / 12
8,989
817
14,483
7,776
3,511
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
1 / 9 / 2
7,249
659
8,627
13,373
3,984
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 8 / 0
7,060
642
4,182
10,218
3,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
Noncolorless
Cthulhu
11
1 / 3 / 2
7,948
723
7,863
16,464
12,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
19
Kills
3
3
Deaths
20
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
9
2
0.22
W
4
1
15
11.5
L
1
8
0
0.13
L
Cthulhu
Noncolorless
Cthulhu
1
3
2
0.67
W
Merlin
Quntake
Merlin
8
1
9
12.5
W
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,391
Damage
20,672
26,035
Taken
40,055
19,246
Mitigated
19,379
3,529
Healing
5,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
8,627
1,239
279
2,082
13,373
3,984
0
7,212
6,161
0
20,576
W
7,241
469
0
840
10,424
12,605
431
5,571
4,853
11,931
0
L
4,182
2,035
0
1,569
10,218
3,102
0
4,953
5,265
21,308
0
L
Cthulhu
Noncolorless
Cthulhu
7,863
360
291
1,310
16,464
12,293
0
7,481
8,983
22,527
0
W
Merlin
Quntake
Merlin
11,667
1,054
81
1,464
7,835
3,130
555
2,863
4,972
37,742
0
W
14,483
4,805
0
1,144
7,776
3,511
1,408
4,000
3,776
0
34,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,627
Gold Earned
22,257
130
Minions Killed
97
7
Camps Cleared
2
596,203
Distance Traveled
518,880
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,249
659
29
3
1
165,951
0
W
Ares
8,848
804
8
1
1
193,943
2
L
Sol
7,060
642
40
4
1
137,743
0
L
Cthulhu
7,948
723
28
3
0
215,186
3
W
Merlin
8,790
799
54
5
5
194,734
1
W
Ullr
8,989
817
68
6
1
207,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role