Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BIGJIRI
Ah Muzen Cab
Level 132
God Stats
4W - 1L
1,895 SR
Queue Stats
515W - 465L
1,524 Elo+
Party 1
Geb
Geb
Bleezuss
Geb
Level 57
God Stats
3W - 2L
1,524 SR
Queue Stats
27W - 32L
1,353 Elo+
Solo
Hun Batz
Hun Batz
PURiTYv2
Hun Batz
Level 126
God Stats
6W - 2L
1,645 SR
Queue Stats
355W - 344L
1,559 Elo+
Party 1
Hel
Hel
Solomonpeace
Hel
Level 97
God Stats
1W - 1L
1,258 SR
Queue Stats
177W - 172L
1,515 Elo+
Party 1
Horus
Horus
TooLuckky
Horus
Level 98
God Stats
6W - 7L
1,527 SR
Queue Stats
164W - 126L
1,559 Elo+
Party 1
Team Averages
Level 102
1,570 SR
1,502 Elo+

VS

Team Averages
Level 96
1,565 SR
1,425 Elo+
Sol
Sol
T-33AdenuKasane
Sol
Level 124
God Stats
40W - 31L
1,679 SR
Queue Stats
329W - 310L
1,563 Elo+
Party 3
Agni
Agni
The__Stage
Agni
Level 68
God Stats
6W - 5L
1,454 SR
Queue Stats
198W - 247L
1,343 Elo+
Party 2
Xbalanque
Xbalanque
gatooscurofelino
Xbalanque
Level 117
God Stats
90W - 72L
1,600 SR
Queue Stats
312W - 291L
1,519 Elo+
Party 3
Fenrir
Fenrir
jugheadgaming25_
Fenrir
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,341 Elo+
Solo
Horus
Horus
ringmster
Horus
Level 68
God Stats
2W - 2L
1,591 SR
Queue Stats
235W - 334L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BIGJIRI
Ah Muzen Cab
16
9 / 1 / 10
10,368
610
10,327
11,208
4,505
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 3 / 18
8,752
515
3,522
13,128
11,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
PURiTYv2
Hun Batz
18
12 / 1 / 14
11,430
672
14,104
14,628
6,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
9 / 2 / 8
10,303
606
14,499
11,481
4,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
TooLuckky
Horus
15
2 / 0 / 5
8,876
522
3,481
8,325
6,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 1
9,162
539
10,979
13,966
3,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
1 / 3 / 0
8,305
489
4,812
10,391
2,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
11
4 / 8 / 0
7,591
447
10,669
14,397
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 11 / 1
6,316
372
3,125
13,416
3,280
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
ringmster
Horus
10
0 / 6 / 3
6,867
404
2,344
12,149
9,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
12
33
Kills
7
7
Deaths
34
55
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BIGJIRI
Ah Muzen Cab
9
1
10
14
W
1
3
18
3.33
W
Hun Batz
PURiTYv2
Hun Batz
12
1
14
19
W
9
2
8
6.5
L
2
6
1
0.42
L
1
3
0
0.33
W
Horus
TooLuckky
Horus
2
0
5
4.5
L
Xbalanque
4
8
0
0.5
L
0
11
1
0.05
L
Horus
ringmster
Horus
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,933
Damage
31,929
58,770
Taken
64,319
32,860
Mitigated
22,721
26,118
Healing
13,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BIGJIRI
Ah Muzen Cab
10,327
4,344
0
5,020
11,208
4,505
1,022
1,636
9,564
0
67,223
W
3,522
540
383
2,788
13,128
11,173
396
2,179
10,821
23,548
0
W
Hun Batz
PURiTYv2
Hun Batz
14,104
4,088
0
4,469
14,628
6,723
2,429
3,184
11,358
0
90,794
W
14,499
1,058
2,824
6,439
11,481
4,265
987
5,034
6,113
53,480
0
L
10,979
3,223
0
5,122
13,966
3,819
0
3,682
9,834
55,499
5,635
L
4,812
245
0
2,216
10,391
2,778
0
4,718
5,161
48,439
0
W
Horus
TooLuckky
Horus
3,481
1,101
592
3,603
8,325
6,194
0
2,512
5,813
772
37,982
L
Xbalanque
10,669
4,157
0
3,335
14,397
2,967
819
3,100
11,218
0
55,412
L
3,125
549
0
1,140
13,416
3,280
0
2,787
10,336
0
27,839
L
Horus
ringmster
Horus
2,344
1,523
294
1,671
12,149
9,877
129
2,882
9,211
0
12,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,729
Gold Earned
38,241
479
Minions Killed
385
0
Camps Cleared
0
1,727,477
Distance Traveled
1,417,378
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,368
610
135
8
0
316,648
3
W
Geb
8,752
515
32
2
0
324,648
2
W
Hun Batz
11,430
672
142
8
0
398,807
7
W
Hel
10,303
606
100
6
0
323,946
0
L
Sol
9,162
539
116
7
0
297,990
5
L
Agni
8,305
489
102
6
0
296,475
9
W
Horus
8,876
522
70
4
0
363,428
5
L
Xbalanque
7,591
447
102
6
0
277,392
1
L
Fenrir
6,316
372
42
2
0
281,480
2
L
Horus
6,867
404
23
1
0
264,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role