Player Matchup

Anubis
Anubis
Fesegaty
Anubis
Level 49
God Stats
1W - 1L
1,549 SR
Queue Stats
32W - 53L
1,328 Elo+
Party 2
Hercules
Hercules
Killershadow798
Hercules
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 65L
1,441 Elo+
Party 2
Anhur
Anhur
Outplayed615
Anhur
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 15L
1,670 Elo+
Party 2
Team Averages
Level 85
1,516 SR
1,480 Elo+

VS

Team Averages
Level 79
1,503 SR
1,443 Elo+
Merlin
Merlin
PrimalEvil
Merlin
Level 87
God Stats
2W - 1L
1,337 SR
Queue Stats
47W - 45L
1,495 Elo+
Party 1
Horus
Horus
TheThanatoz
Horus
Level 69
God Stats
1W - 1L
1,832 SR
Queue Stats
47W - 49L
1,475 Elo+
Party 1
Nemesis
Nemesis
faronyer
Nemesis
Level 80
God Stats
0W - 2L
1,342 SR
Queue Stats
11W - 23L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Fesegaty
Anubis
16
2 / 7 / 12
11,961
704
14,515
19,516
8,378
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
16
2 / 2 / 11
12,216
719
10,429
22,810
28,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
10 / 5 / 4
12,795
753
21,841
19,422
7,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PrimalEvil
Merlin
15
5 / 6 / 7
11,712
689
22,273
15,766
5,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 5 / 9
11,467
675
8,534
23,703
28,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
faronyer
Nemesis
17
8 / 3 / 5
12,539
738
15,067
15,800
10,392
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
35
14
Kills
14
14
Deaths
14
27
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Anubis
Fesegaty
Anubis
2
7
12
1.14
W
Hercules
2
2
11
3.75
W
10
5
4
2.4
L
Merlin
PrimalEvil
Merlin
5
6
7
1.42
L
1
5
9
1.1
L
Nemesis
faronyer
Nemesis
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,785
Damage
45,874
61,748
Taken
55,269
44,609
Mitigated
44,091
24,281
Healing
14,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Fesegaty
Anubis
14,515
669
0
9,277
19,516
8,378
457
8,982
10,534
52,564
0
W
Hercules
10,429
3,606
0
8,239
22,810
28,345
170
7,004
15,806
0
26,934
W
21,841
11,711
0
6,765
19,422
7,886
1,564
7,094
12,328
0
70,846
L
Merlin
PrimalEvil
Merlin
22,273
1,185
0
764
15,766
5,634
1,159
4,038
11,728
61,359
0
L
8,534
3,439
2,415
8,366
23,703
28,065
214
6,095
17,608
0
16,099
L
Nemesis
faronyer
Nemesis
15,067
5,788
0
2,739
15,800
10,392
1,159
4,931
10,869
0
35,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,972
Gold Earned
35,718
182
Minions Killed
156
6
Camps Cleared
9
852,063
Distance Traveled
912,162
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,961
704
86
5
4
261,647
0
W
Hercules
12,216
719
19
1
0
324,505
1
W
Anhur
12,795
753
77
5
2
265,911
3
L
Merlin
11,712
689
92
5
4
268,602
1
L
Horus
11,467
675
14
1
1
317,914
3
L
Nemesis
12,539
738
50
3
4
325,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role