Player Matchup

Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Baburtukmanq
Hercules
Level 38
God Stats
2W - 3L
1,534 SR
Queue Stats
70W - 76L
1,497 Elo+
Party 1
Kumbhakarna
Kumbhakarna
LILIANAVORNICU
Kumbhakarna
Level 25
God Stats
0W - 1L
1,716 SR
Queue Stats
42W - 48L
1,491 Elo+
Party 1
Olorun
Olorun
Robsta177
Olorun
Level 63
God Stats
0W - 1L
1,415 SR
Queue Stats
5W - 15L
1,062 Elo+
Party 2
Scylla
Scylla
benzibradlee
Scylla
Level 155
God Stats
6W - 6L
1,603 SR
Queue Stats
443W - 474L
1,429 Elo+
Party 2
Team Averages
Level 88
1,554 SR
1,396 Elo+

VS

Team Averages
Level 83
1,600 SR
1,559 Elo+
Loki
Loki
Jerry_kwz34
Loki
Level 143
God Stats
4W - 7L
1,642 SR
Queue Stats
252W - 213L
1,532 Elo+
Party 3
Ymir
Ymir
JohnFinch69420
Ymir
Level 27
God Stats
2W - 0L
1,868 SR
Queue Stats
68W - 42L
1,578 Elo+
Party 3
Rama
Rama
Kk-jodn34
Rama
Level 82
God Stats
3W - 2L
1,411 SR
Queue Stats
422W - 393L
1,524 Elo+
Party 3
Baron Samedi
Baron Samedi
Leixar
Baron Samedi
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
Monkisback34
Tiamat
Level 83
God Stats
1W - 0L
1,577 SR
Queue Stats
6W - 4L
1,661 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 4 / 9
6,837
760
3,299
9,981
3,872
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Baburtukmanq
Hercules
14
8 / 3 / 6
8,183
909
5,736
11,741
11,044
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kumbhakarna
LILIANAVORNICU
Kumbhakarna
12
4 / 3 / 10
7,796
866
7,271
8,543
8,105
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
Robsta177
Olorun
7
0 / 5 / 5
5,846
650
756
4,969
1,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
14
4 / 7 / 5
8,438
938
5,659
7,676
2,186
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 4 / 10
9,820
1,091
16,195
7,688
2,844
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
3 / 4 / 10
8,202
911
4,760
8,537
3,674
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
14
3 / 3 / 13
8,411
935
9,224
8,107
3,394
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Leixar
Baron Samedi
11
1 / 4 / 9
7,302
811
2,677
5,645
2,119
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
12
4 / 3 / 8
7,648
850
7,133
7,027
3,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
72
17
Kills
22
22
Deaths
18
35
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
4
9
1.38
L
Hercules
Baburtukmanq
Hercules
8
3
6
3.67
W
11
4
10
4
W
3
4
10
2
W
Rama
3
3
13
3.17
L
Kumbhakarna
LILIANAVORNICU
Kumbhakarna
4
3
10
3
W
Baron Samedi
Leixar
Baron Samedi
1
4
9
1.38
W
Tiamat
4
3
8
2.67
L
Olorun
Robsta177
Olorun
0
5
5
0.5
L
Scylla
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,721
Damage
39,989
42,910
Taken
37,004
26,971
Mitigated
15,683
11,628
Healing
11,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,299
353
203
2,192
9,981
3,872
293
5,197
4,784
0
9,095
L
Hercules
Baburtukmanq
Hercules
5,736
855
659
5,522
11,741
11,044
215
3,584
8,157
0
6,766
W
16,195
7,851
838
821
7,688
2,844
0
2,023
4,634
0
22,203
W
4,760
946
981
1,037
8,537
3,674
171
3,169
4,778
11,696
0
W
Rama
9,224
6,519
213
2,444
8,107
3,394
1,593
3,945
4,162
0
18,892
L
Kumbhakarna
LILIANAVORNICU
Kumbhakarna
7,271
615
449
1,577
8,543
8,105
0
2,877
5,666
13,181
0
W
Baron Samedi
Leixar
Baron Samedi
2,677
287
1,732
698
5,645
2,119
2,011
1,752
3,893
6,733
0
W
Tiamat
7,133
288
560
2,186
7,027
3,652
775
2,797
4,230
13,777
0
L
Olorun
Robsta177
Olorun
756
382
0
88
4,969
1,764
0
1,659
3,310
756
0
L
Scylla
5,659
0
309
629
7,676
2,186
0
1,253
6,423
17,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,100
Gold Earned
41,383
41
Minions Killed
71
0
Camps Cleared
0
491,007
Distance Traveled
780,865
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,837
760
9
1
0
112,318
0
L
Hercules
8,183
909
2
0
0
136,649
0
W
Loki
9,820
1,091
11
1
0
165,956
4
W
Ymir
8,202
911
21
2
0
160,768
2
W
Rama
8,411
935
21
2
0
137,779
2
L
Kumbhakarna
7,796
866
12
1
0
114,255
0
W
Baron Samedi
7,302
811
5
1
0
144,540
0
W
Tiamat
7,648
850
13
1
0
171,822
0
L
Olorun
5,846
650
0
0
0
28,887
0
L
Scylla
8,438
938
18
2
0
98,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role