Player Matchup

Chaac
Chaac
ItsAHexa
Chaac
Level 23
God Stats
12W - 12L
1,420 SR
Queue Stats
77W - 94L
1,295 Elo+
Solo
Kali
Kali
Rapcio2020
Kali
Level 24
God Stats
6W - 6L
1,416 SR
Queue Stats
24W - 21L
1,406 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ScaryAx
Morgan Le Fay
Level 29
God Stats
4W - 1L
1,576 SR
Queue Stats
78W - 67L
1,445 Elo+
Party 3
Geb
Geb
ScaryAxpl
Geb
Level 27
God Stats
20W - 13L
1,512 SR
Queue Stats
50W - 44L
1,439 Elo+
Party 3
Chiron
Chiron
ania21777
Chiron
Level 33
God Stats
4W - 2L
1,365 SR
Queue Stats
91W - 73L
1,431 Elo+
Party 3
Team Averages
Level 27
1,458 SR
1,403 Elo+

VS

Team Averages
Level 16
1,517 SR
1,118 Elo+
Achilles
Achilles
Big_Matrixx
Achilles
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
948 Elo+
Party 1
Sylvanus
Sylvanus
DogDaycareLeader
Sylvanus
Level 6
God Stats
1W - 3L
1,287 SR
Queue Stats
1W - 7L
926 Elo+
Party 1
Zeus
Zeus
MheySide
Zeus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 147L
1,386 Elo+
Party 2
Chiron
Chiron
ShahShahanshah
Chiron
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,099 Elo+
Party 1
Horus
Horus
Yatsumara
Horus
Level 25
God Stats
2W - 3L
1,797 SR
Queue Stats
25W - 68L
1,230 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ItsAHexa
Chaac
19
4 / 0 / 10
12,850
535
15,717
14,476
18,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 1 / 12
11,338
472
8,334
18,541
7,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
ScaryAx
Morgan Le Fay
19
9 / 1 / 15
13,170
549
32,635
17,605
8,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 3 / 17
11,321
472
7,116
24,720
29,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
ania21777
Chiron
20
30 / 1 / 6
15,692
654
39,335
29,693
14,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Big_Matrixx
Achilles
14
1 / 9 / 1
9,159
382
6,829
27,983
17,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 7 / 3
9,270
386
8,713
25,387
33,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
13
1 / 13 / 1
8,488
354
24,438
21,779
7,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 15 / 3
8,279
345
11,860
19,806
5,129
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Yatsumara
Horus
16
0 / 5 / 0
9,140
381
3,725
26,785
17,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
14
49
Kills
6
6
Deaths
49
60
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
Big_Matrixx
Achilles
1
9
1
0.17
L
2
7
3
0.5
W
Chaac
ItsAHexa
Chaac
4
0
10
9
L
Zeus
1
13
1
0.12
W
5
1
12
11
W
Morgan Le Fay
ScaryAx
Morgan Le Fay
9
1
15
16.5
W
1
3
17
3.17
L
2
15
3
0.23
L
Horus
Yatsumara
Horus
0
5
0
0
W
Chiron
ania21777
Chiron
30
1
6
33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,137
Damage
55,565
105,035
Taken
121,740
77,324
Mitigated
80,851
56,859
Healing
25,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Big_Matrixx
Achilles
6,829
1,776
0
5,134
27,983
17,518
0
7,808
19,837
0
61,133
L
8,713
2,650
1,466
4,148
25,387
33,631
0
9,038
15,939
23,918
0
W
Chaac
ItsAHexa
Chaac
15,717
1,101
0
8,720
14,476
18,117
972
3,752
9,816
0
76,989
L
Zeus
24,438
355
45
1,451
21,779
7,248
80
11,980
9,067
67,847
0
W
8,334
4,190
1,258
9,780
18,541
7,564
416
5,965
12,294
0
53,537
W
Morgan Le Fay
ScaryAx
Morgan Le Fay
32,635
1,037
2,216
7,145
17,605
8,370
2,068
9,440
7,549
110,238
0
W
7,116
374
671
4,434
24,720
29,245
749
6,685
17,661
23,418
0
L
11,860
5,252
577
2,519
19,806
5,129
0
6,500
13,174
0
35,171
L
Horus
Yatsumara
Horus
3,725
1,961
557
9,432
26,785
17,325
100
2,723
23,972
0
45,475
W
Chiron
ania21777
Chiron
39,335
21,704
2,071
20,564
29,693
14,028
4,062
5,811
23,573
0
171,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,371
Gold Earned
44,336
619
Minions Killed
350
0
Camps Cleared
0
2,166,862
Distance Traveled
1,843,070
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,159
382
99
4
0
375,114
0
L
Sylvanus
9,270
386
19
1
0
317,994
2
W
Chaac
12,850
535
145
6
0
439,093
2
L
Zeus
8,488
354
91
4
0
369,057
0
W
Kali
11,338
472
76
3
0
439,726
0
W
Morgan Le Fay
13,170
549
156
7
0
425,259
1
W
Geb
11,321
472
19
1
0
446,490
1
L
Chiron
8,279
345
68
3
0
353,585
3
L
Horus
9,140
381
73
3
0
427,320
0
W
Chiron
15,692
654
223
9
0
416,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role