Player Matchup

Awilix
Awilix
About3LB
Awilix
Level 101
God Stats
3W - 6L
1,471 SR
Queue Stats
499W - 515L
1,516 Elo+
Party 2
Hera
Hera
Raiku17
Hera
Level 157
God Stats
0W - 1L
1,284 SR
Queue Stats
117W - 129L
1,474 Elo+
Party 2
Tyr
Tyr
ReaperChristian
Tyr
Level 47
God Stats
4W - 5L
1,527 SR
Queue Stats
227W - 248L
1,499 Elo+
Party 2
Terra
Terra
Y3ll0wSn0wman
Terra
Level 126
God Stats
3W - 2L
1,682 SR
Queue Stats
781W - 746L
1,525 Elo+
Party 2
Cupid
Cupid
haakon300999
Cupid
Level 24
God Stats
4W - 8L
1,478 SR
Queue Stats
26W - 26L
1,532 Elo+
Party 2
Team Averages
Level 91
1,488 SR
1,509 Elo+

VS

Team Averages
Level 81
1,606 SR
1,503 Elo+
Sobek
Sobek
 
Sobek
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
BrokeCondom
Osiris
Level 128
God Stats
3W - 0L
1,715 SR
Queue Stats
25W - 24L
1,527 Elo+
Party 3
Da Ji
Da Ji
Contributive
Da Ji
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 9L
1,418 Elo+
Party 1
Agni
Agni
iLikeMen716
Agni
Level 24
God Stats
8W - 5L
1,750 SR
Queue Stats
35W - 26L
1,577 Elo+
Party 3
Izanami
Izanami
iPlazah
Izanami
Level 17
God Stats
5W - 0L
1,566 SR
Queue Stats
18W - 15L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
About3LB
Awilix
10
3 / 1 / 3
6,421
535
4,043
7,199
2,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
Raiku17
Hera
10
2 / 4 / 2
6,348
529
4,817
6,946
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 5 / 0
5,096
425
2,576
9,039
5,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 0 / 5
6,211
518
2,432
8,089
5,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
4 / 4 / 1
6,539
545
6,661
9,390
3,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
2 / 0 / 7
6,456
538
4,574
8,698
6,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
14
8 / 0 / 2
8,028
669
7,900
6,757
5,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 2 / 4
6,452
538
6,156
7,216
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 2 / 1
6,065
505
3,430
5,650
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
iPlazah
Izanami
10
0 / 6 / 0
5,811
484
2,679
7,785
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
10
Kills
14
14
Deaths
10
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
0
7
5.5
L
Awilix
About3LB
Awilix
3
1
3
4.5
W
Osiris
8
0
2
9
W
2
2
4
2
L
Hera
Raiku17
Hera
2
4
2
0.75
L
0
5
0
0
L
1
0
5
3.5
L
4
4
1
1.13
W
2
2
1
1.25
W
Izanami
iPlazah
Izanami
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,529
Damage
24,739
40,663
Taken
36,106
18,053
Mitigated
17,936
14,161
Healing
11,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,574
544
0
3,929
8,698
6,597
0
2,465
6,097
13,687
0
L
Awilix
About3LB
Awilix
4,043
1,475
0
2,855
7,199
2,365
0
1,696
5,503
0
28,741
W
Osiris
7,900
3,531
0
2,464
6,757
5,971
537
1,072
5,255
0
46,357
W
6,156
1,205
0
3,331
7,216
2,295
0
1,197
5,953
0
36,625
L
Hera
Raiku17
Hera
4,817
898
0
724
6,946
2,111
74
2,601
4,345
38,457
0
L
2,576
843
134
1,191
9,039
5,034
0
762
8,277
0
17,872
L
2,432
590
3,490
3,586
8,089
5,409
0
1,787
6,302
13,709
0
L
6,661
2,704
126
2,055
9,390
3,134
1,092
1,158
8,232
0
40,376
W
3,430
54
0
783
5,650
1,655
150
1,908
3,596
39,639
0
W
Izanami
iPlazah
Izanami
2,679
2,106
0
1,441
7,785
1,418
300
212
7,573
0
35,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,615
Gold Earned
32,812
286
Minions Killed
332
0
Camps Cleared
0
1,136,284
Distance Traveled
1,143,361
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,456
538
14
1
0
226,117
2
L
Awilix
6,421
535
60
5
0
242,386
0
W
Osiris
8,028
669
91
8
0
250,207
2
W
Da Ji
6,452
538
73
6
0
268,523
1
L
Hera
6,348
529
84
7
0
225,834
2
L
Tyr
5,096
425
43
4
0
226,750
0
L
Terra
6,211
518
15
1
0
228,990
3
L
Cupid
6,539
545
84
7
0
212,324
1
W
Agni
6,065
505
81
7
0
204,618
0
W
Izanami
5,811
484
73
6
0
193,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role