Player Matchup

Fenrir
Fenrir
Callmepapas9235
Fenrir
Level 6
God Stats
1W - 1L
1,746 SR
Queue Stats
4W - 6L
1,361 Elo+
Solo
Geb
Geb
Coolkiller45335
Geb
Level 21
God Stats
1W - 2L
1,479 SR
Queue Stats
6W - 5L
1,403 Elo+
Solo
Cthulhu
Cthulhu
GooBuster69
Cthulhu
Level 29
God Stats
1W - 1L
1,560 SR
Queue Stats
173W - 171L
1,421 Elo+
Solo
Kukulkan
Kukulkan
LowZerotwoGG
Kukulkan
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Slime_YSL1629
Sun Wukong
Level 11
God Stats
6W - 12L
1,262 SR
Queue Stats
24W - 35L
1,312 Elo+
Solo
Team Averages
Level 14
1,509 SR
1,399 Elo+

VS

Team Averages
Level 21
1,605 SR
1,413 Elo+
Baron Samedi
Baron Samedi
B33fkill3rforth
Baron Samedi
Level 27
God Stats
6W - 6L
1,409 SR
Queue Stats
113W - 159L
1,313 Elo+
Solo
Ah Puch
Ah Puch
Caixetª
Ah Puch
Level 14
God Stats
7W - 1L
1,698 SR
Queue Stats
27W - 16L
1,482 Elo+
Solo
Sol
Sol
LYDAKING
Sol
Level 14
God Stats
12W - 22L
1,369 SR
Queue Stats
14W - 23L
1,372 Elo+
Solo
Cabrakan
Cabrakan
Meskonsing
Cabrakan
Level 27
God Stats
1W - 0L
1,811 SR
Queue Stats
25W - 30L
1,375 Elo+
Solo
Khepri
Khepri
wretchblade
Khepri
Level 23
God Stats
2W - 0L
1,735 SR
Queue Stats
71W - 67L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 10 / 2
10,123
844
2,433
18,779
7,431
17
5 / 11 / 4
11,665
972
19,698
29,411
10,377
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
GooBuster69
Cthulhu
18
6 / 7 / 6
13,152
1,096
21,754
34,178
24,301
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
LowZerotwoGG
Kukulkan
17
3 / 8 / 5
10,544
879
10,154
10,342
3,960
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Slime_YSL1629
Sun Wukong
17
0 / 0 / 2
9,930
828
665
9,590
6,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

0

VS

Team 2 Tickets

244

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
B33fkill3rforth
Baron Samedi
18
1 / 5 / 12
10,891
908
8,816
10,207
6,067
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Puch
Caixetª
Ah Puch
20
19 / 2 / 8
15,212
1,268
37,156
13,708
7,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
7 / 4 / 12
12,648
1,054
18,718
13,352
7,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
Meskonsing
Cabrakan
18
5 / 5 / 12
11,820
985
9,185
13,364
15,074
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
20
4 / 0 / 16
13,174
1,098
12,872
8,035
16,886
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
96
14
Kills
36
36
Deaths
16
19
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
B33fkill3rforth
Baron Samedi
1
5
12
1.4
W
Ah Puch
Caixetª
Ah Puch
19
2
8
11.5
L
0
10
2
0.1
L
5
11
4
0.64
L
Cthulhu
GooBuster69
Cthulhu
6
7
6
1.29
W
7
4
12
3.25
L
Kukulkan
LowZerotwoGG
Kukulkan
3
8
5
0.69
W
Cabrakan
Meskonsing
Cabrakan
5
5
12
2.2
L
Sun Wukong
Slime_YSL1629
Sun Wukong
0
0
2
1
W
Khepri
4
0
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,704
Damage
86,747
102,300
Taken
58,666
52,402
Mitigated
52,521
4,937
Healing
7,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
B33fkill3rforth
Baron Samedi
8,816
2,820
883
869
10,207
6,067
0
8,619
1,588
29,664
0
W
Ah Puch
Caixetª
Ah Puch
37,156
3,418
0
3,539
13,708
7,426
0
11,647
2,061
75,139
0
L
2,433
359
0
176
18,779
7,431
0
14,457
4,322
0
16,851
L
19,698
2,841
0
1,084
29,411
10,377
0
26,064
3,347
32,150
0
L
Cthulhu
GooBuster69
Cthulhu
21,754
1,433
318
3,025
34,178
24,301
0
28,354
5,824
48,922
0
W
18,718
7,311
0
1,586
13,352
7,068
0
11,818
1,489
38,706
3,059
L
Kukulkan
LowZerotwoGG
Kukulkan
10,154
1,096
0
84
10,342
3,960
0
8,712
1,630
21,900
0
W
Cabrakan
Meskonsing
Cabrakan
9,185
1,419
0
0
13,364
15,074
0
12,670
663
18,223
0
L
Sun Wukong
Slime_YSL1629
Sun Wukong
665
495
0
250
9,590
6,333
0
7,470
2,120
0
10,701
W
Khepri
12,872
3,232
0
1,067
8,035
16,886
0
6,852
1,089
16,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,414
Gold Earned
63,745
160
Minions Killed
217
5
Camps Cleared
9
1,014,406
Distance Traveled
932,169
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,891
908
49
4
2
126,318
3
W
Ah Puch
15,212
1,268
88
7
2
226,073
1
L
Fenrir
10,123
844
24
2
2
204,734
0
L
Geb
11,665
972
29
2
3
212,334
0
L
Cthulhu
13,152
1,096
67
6
0
262,423
0
W
Sol
12,648
1,054
54
5
4
187,580
1
L
Kukulkan
10,544
879
19
2
0
113,952
0
W
Cabrakan
11,820
985
17
1
1
160,504
1
L
Sun Wukong
9,930
828
21
2
0
220,963
0
W
Khepri
13,174
1,098
9
1
0
231,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role