Player Matchup

Yemoja
Yemoja
BlazeHD
Yemoja
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 23L
1,091 Elo+
Party 1
Neith
Neith
Däppy
Neith
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,178 Elo+
Party 4
Merlin
Merlin
Vergaso95
Merlin
Level 11
God Stats
2W - 1L
1,198 SR
Queue Stats
7W - 22L
1,091 Elo+
Party 1
Mulan
Mulan
gRIMSKRUMB0
Mulan
Level 14
God Stats
2W - 1L
1,508 SR
Queue Stats
9W - 11L
1,347 Elo+
Party 4
Bakasura
Bakasura
lyzka98
Bakasura
Level 29
God Stats
9W - 4L
1,646 SR
Queue Stats
45W - 35L
1,446 Elo+
Solo
Team Averages
Level 22
1,470 SR
1,230 Elo+

VS

Team Averages
Level 5
1,508 SR
1,262 Elo+
Medusa
Medusa
 
Medusa
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Ismaismenos
Jormungandr
Level 5
God Stats
1W - 3L
1,541 SR
Queue Stats
1W - 5L
1,267 Elo+
Party 2
Guan Yu
Guan Yu
SaitamaLevetti
Guan Yu
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,254 Elo+
Party 3
Nemesis
Nemesis
Tdisproportionné
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,254 Elo+
Party 3
Ra
Ra
adriangiannoni1
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,038 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BlazeHD
Yemoja
14
4 / 5 / 13
10,564
556
9,602
14,530
17,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
Däppy
Neith
15
11 / 5 / 9
10,967
577
18,142
14,422
4,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Vergaso95
Merlin
12
1 / 8 / 6
8,036
423
9,487
13,036
4,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
9 / 1 / 1
11,431
602
7,960
10,688
10,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bakasura
lyzka98
Bakasura
20
14 / 2 / 2
12,593
663
9,272
17,233
9,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 11 / 0
8,887
468
6,570
14,640
3,954
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Ismaismenos
Jormungandr
14
6 / 2 / 5
8,729
459
10,637
15,896
10,795
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
2 / 10 / 7
8,027
422
4,435
17,151
7,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
9 / 9 / 3
9,683
510
12,152
17,023
6,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
1 / 7 / 8
7,714
406
9,966
12,989
4,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
43
39
Kills
20
21
Deaths
39
31
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
11
0
0.18
W
Yemoja
BlazeHD
Yemoja
4
5
13
2.1
W
Neith
Däppy
Neith
11
5
9
3.1
L
Jormungandr
Ismaismenos
Jormungandr
6
2
5
4.25
L
2
10
7
0.55
L
9
9
3
1.17
W
Merlin
Vergaso95
Merlin
1
8
6
0.5
L
1
7
8
0.71
W
9
1
1
9.5
W
Bakasura
lyzka98
Bakasura
14
2
2
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,463
Damage
43,760
69,909
Taken
77,699
46,015
Mitigated
33,477
22,040
Healing
12,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,570
3,580
0
250
14,640
3,954
1,201
744
13,218
0
41,036
W
Yemoja
BlazeHD
Yemoja
9,602
1,179
502
1,394
14,530
17,322
703
5,448
8,664
27,091
0
W
Neith
Däppy
Neith
18,142
8,850
0
6,261
14,422
4,490
1,277
3,563
10,719
0
62,632
L
Jormungandr
Ismaismenos
Jormungandr
10,637
987
0
1,737
15,896
10,795
163
6,325
9,326
34,676
0
L
4,435
1,292
511
1,534
17,151
7,766
86
3,645
13,377
3,240
22,814
L
12,152
6,167
0
3,669
17,023
6,366
169
2,705
13,944
0
51,952
W
Merlin
Vergaso95
Merlin
9,487
675
0
500
13,036
4,538
185
8,165
4,343
27,583
0
L
9,966
594
1,133
3,251
12,989
4,596
493
5,670
7,277
42,669
0
W
7,960
2,019
0
4,098
10,688
10,114
649
1,924
8,708
0
74,140
W
Bakasura
lyzka98
Bakasura
9,272
7,443
0
9,285
17,233
9,551
3,908
1,134
16,059
0
78,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,591
Gold Earned
43,040
463
Minions Killed
313
0
Camps Cleared
0
1,721,382
Distance Traveled
1,627,806
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,887
468
60
3
0
301,282
0
W
Yemoja
10,564
556
32
2
0
344,772
2
W
Neith
10,967
577
103
5
0
321,878
0
L
Jormungandr
8,729
459
68
4
0
358,870
0
L
Guan Yu
8,027
422
39
2
0
326,106
0
L
Nemesis
9,683
510
90
5
0
319,453
2
W
Merlin
8,036
423
34
2
0
331,915
0
L
Ra
7,714
406
56
3
0
322,095
0
W
Mulan
11,431
602
139
7
0
394,402
0
W
Bakasura
12,593
663
155
8
0
328,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role