Player Matchup

Amaterasu
Amaterasu
Conspiracies_NWO
Amaterasu
Level 29
God Stats
1W - 0L
1,487 SR
Queue Stats
9W - 2L
1,735 Elo+
Party 1
Chang'e
Chang'e
HBICyuukino
Chang'e
Level 124
God Stats
1W - 0L
1,487 SR
Queue Stats
32W - 14L
1,623 Elo+
Party 1
Nike
Nike
LadyClaymore143x
Nike
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,734 Elo+
Party 1
Cthulhu
Cthulhu
Tauziky
Cthulhu
Level 128
God Stats
3W - 0L
1,608 SR
Queue Stats
19W - 14L
1,582 Elo+
Party 1
He Bo
He Bo
blur-_-beasty
He Bo
Level 65
God Stats
1W - 0L
1,715 SR
Queue Stats
29W - 9L
1,639 Elo+
Party 1
Team Averages
Level 81
1,559 SR
1,662 Elo+

VS

Team Averages
Level 52
1,400 SR
1,504 Elo+
Ah Muzen Cab
Ah Muzen Cab
Brigoly
Ah Muzen Cab
Level 16
God Stats
0W - 2L
1,316 SR
Queue Stats
5W - 7L
1,292 Elo+
Party 2
Horus
Horus
Fri007
Horus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 105L
1,575 Elo+
Party 2
Freya
Freya
JeffBezosTTV
Freya
Level 81
God Stats
0W - 3L
1,187 SR
Queue Stats
202W - 180L
1,574 Elo+
Party 2
King Arthur
King Arthur
SquidPauncher
King Arthur
Level 76
God Stats
0W - 2L
1,277 SR
Queue Stats
57W - 49L
1,550 Elo+
Party 2
Scylla
Scylla
chronicsloth
Scylla
Level 55
God Stats
1W - 1L
1,719 SR
Queue Stats
83W - 83L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
20
8 / 2 / 19
13,025
814
13,816
31,909
32,351
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
HBICyuukino
Chang'e
20
10 / 4 / 15
12,404
775
17,931
16,549
6,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 1 / 8
9,183
574
2,919
4,472
3,929
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Tauziky
Cthulhu
18
2 / 3 / 24
11,817
739
17,786
19,503
19,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
11 / 3 / 18
12,630
789
24,778
19,972
9,471
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Brigoly
Ah Muzen Cab
15
0 / 9 / 1
9,205
575
11,655
15,085
5,630
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
Fri007
Horus
19
3 / 6 / 5
10,946
684
12,395
19,555
16,643
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 3 / 6
10,400
650
17,380
12,769
4,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
SquidPauncher
King Arthur
18
3 / 6 / 7
10,812
676
15,331
23,912
31,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
17
4 / 7 / 1
10,485
655
9,475
13,787
5,694
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
33
31
Kills
13
13
Deaths
31
84
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Brigoly
Ah Muzen Cab
0
9
1
0.06
W
Amaterasu
8
2
19
8.75
L
Horus
Fri007
Horus
3
6
5
0.92
W
Chang'e
HBICyuukino
Chang'e
10
4
15
4.38
L
3
3
6
2
W
0
1
8
4
L
King Arthur
SquidPauncher
King Arthur
3
6
7
1.08
W
Cthulhu
Tauziky
Cthulhu
2
3
24
4.67
W
11
3
18
6.67
L
Scylla
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,230
Damage
66,236
92,405
Taken
85,108
71,165
Mitigated
63,876
56,476
Healing
32,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Brigoly
Ah Muzen Cab
11,655
3,970
440
2,155
15,085
5,630
0
9,530
5,088
0
26,124
W
Amaterasu
13,816
4,639
3,396
13,095
31,909
32,351
1,411
9,517
21,853
827
26,368
L
Horus
Fri007
Horus
12,395
5,431
7,035
6,352
19,555
16,643
0
13,757
5,040
0
25,444
W
Chang'e
HBICyuukino
Chang'e
17,931
1,459
12,222
5,778
16,549
6,148
1,966
4,247
12,189
37,774
0
L
17,380
5,108
2,204
4,595
12,769
4,677
36
7,921
4,530
32,189
0
W
2,919
88
1,885
1,292
4,472
3,929
0
1,334
3,089
2,187
8,386
L
King Arthur
SquidPauncher
King Arthur
15,331
1,688
1,224
5,652
23,912
31,232
0
16,639
6,276
0
30,675
W
Cthulhu
Tauziky
Cthulhu
17,786
348
5,485
4,003
19,503
19,266
1,251
6,061
13,221
43,001
0
W
24,778
2,045
4,091
5,229
19,972
9,471
1,812
5,696
14,105
36,317
0
L
Scylla
9,475
214
684
2,228
13,787
5,694
0
10,927
2,537
27,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,059
Gold Earned
51,848
180
Minions Killed
149
0
Camps Cleared
0
1,463,098
Distance Traveled
1,239,628
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,205
575
37
2
0
241,846
0
W
Amaterasu
13,025
814
25
2
0
372,828
4
L
Horus
10,946
684
24
2
0
288,889
3
W
Chang'e
12,404
775
58
4
0
330,011
0
L
Freya
10,400
650
29
2
0
206,725
2
W
Nike
9,183
574
11
1
0
128,760
2
L
King Arthur
10,812
676
19
1
0
277,988
7
W
Cthulhu
11,817
739
49
3
0
321,840
3
W
He Bo
12,630
789
37
2
0
309,659
3
L
Scylla
10,485
655
40
3
0
224,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role