Player Matchup

Ah Puch
Ah Puch
Driegoxen
Ah Puch
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 50L
1,037 Elo+
Party 3
Horus
Horus
GrimPopelin
Horus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
281W - 307L
1,342 Elo+
Solo
Sun Wukong
Sun Wukong
Simsala9
Sun Wukong
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 128L
1,352 Elo+
Party 3
Zeus
Zeus
walkerd1993
Zeus
Level 77
God Stats
3W - 4L
1,481 SR
Queue Stats
166W - 174L
1,445 Elo+
Solo
Susano
Susano
xT0RR3T0x2
Susano
Level 29
God Stats
0W - 1L
1,601 SR
Queue Stats
68W - 81L
1,398 Elo+
Party 3
Team Averages
Level 54
1,516 SR
1,315 Elo+

VS

Team Averages
Level 87
1,401 SR
1,378 Elo+
Sol
Sol
Baldr_Odin_son
Sol
Level 106
God Stats
3W - 0L
1,548 SR
Queue Stats
136W - 138L
1,397 Elo+
Party 2
Nu Wa
Nu Wa
FirstShadow13
Nu Wa
Level 66
God Stats
1W - 1L
1,483 SR
Queue Stats
74W - 86L
1,362 Elo+
Party 2
Nike
Nike
IlluminArnie
Nike
Level 102
God Stats
1W - 1L
1,184 SR
Queue Stats
308W - 319L
1,381 Elo+
Party 1
Nemesis
Nemesis
Lastshadow1993
Nemesis
Level 104
God Stats
2W - 1L
1,256 SR
Queue Stats
118W - 118L
1,381 Elo+
Party 2
Guan Yu
Guan Yu
Shade of Ginger
Guan Yu
Level 58
God Stats
4W - 3L
1,532 SR
Queue Stats
345W - 383L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Driegoxen
Ah Puch
15
2 / 10 / 5
9,208
658
11,609
14,713
4,450
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 5 / 6
10,654
761
8,614
18,981
13,280
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Simsala9
Sun Wukong
16
3 / 5 / 7
9,854
704
12,553
21,792
24,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

19
4 / 5 / 9
11,463
819
27,718
10,551
3,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
xT0RR3T0x2
Susano
17
5 / 8 / 6
10,708
765
14,406
20,429
8,086
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 13
10,375
741
13,601
12,979
4,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 4 / 15
10,516
751
9,025
9,719
3,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
6 / 6 / 16
11,179
799
17,421
23,034
8,698
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
10 / 3 / 14
11,606
829
16,773
15,152
9,487
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
12 / 3 / 11
12,066
862
19,007
27,930
15,272
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
102
19
Kills
33
33
Deaths
19
33
Assists
69
Player
Kills
Deaths
Assists
KDA
W
3
3
13
3.17
L
Ah Puch
Driegoxen
Ah Puch
2
10
5
0.45
W
2
4
15
2.38
L
5
5
6
1.6
W
6
6
16
2.33
W
10
3
14
5.67
W
12
3
11
5.83
L
Sun Wukong
Simsala9
Sun Wukong
3
5
7
1.3
L
4
5
9
1.7
L
Susano
xT0RR3T0x2
Susano
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,900
Damage
75,827
86,466
Taken
88,814
53,781
Mitigated
41,750
23,835
Healing
41,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,601
3,147
2,352
3,068
12,979
4,880
1,861
7,219
5,542
31,148
1,750
L
Ah Puch
Driegoxen
Ah Puch
11,609
2,213
1,373
324
14,713
4,450
444
2,612
12,101
24,874
0
W
9,025
3,162
1,681
1,290
9,719
3,413
919
2,446
7,142
26,671
0
L
8,614
3,751
3,746
4,647
18,981
13,280
86
4,933
14,048
0
21,233
W
17,421
3,136
2,318
5,402
23,034
8,698
848
11,509
11,386
0
30,446
W
16,773
6,923
1,944
3,044
15,152
9,487
1,084
5,748
9,242
0
22,283
W
19,007
3,038
7,120
13,437
27,930
15,272
191
12,405
15,035
0
28,584
L
Sun Wukong
Simsala9
Sun Wukong
12,553
2,776
1,968
6,475
21,792
24,458
0
6,422
15,370
0
25,718
L
27,718
2,970
525
496
10,551
3,507
0
976
9,575
57,995
0
L
Susano
xT0RR3T0x2
Susano
14,406
2,107
1,714
2,567
20,429
8,086
851
6,778
13,651
0
24,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,887
Gold Earned
55,742
167
Minions Killed
151
0
Camps Cleared
0
1,183,929
Distance Traveled
1,351,434
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,375
741
51
4
0
256,546
1
L
Ah Puch
9,208
658
27
2
0
178,696
1
W
Nu Wa
10,516
751
45
3
0
224,942
0
L
Horus
10,654
761
26
2
0
238,243
6
W
Nike
11,179
799
22
2
0
262,282
0
W
Nemesis
11,606
829
14
1
0
305,997
1
W
Guan Yu
12,066
862
19
1
0
301,667
0
L
Sun Wukong
9,854
704
28
2
0
275,320
0
L
Zeus
11,463
819
66
5
0
240,348
1
L
Susano
10,708
765
20
1
0
251,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role