Player Matchup

Sobek
Sobek
BloodRiot69
Sobek
Level 16
God Stats
3W - 2L
1,611 SR
Queue Stats
38W - 27L
1,617 Elo+
Solo
Heimdallr
Heimdallr
K0rk0n
Heimdallr
Level 29
God Stats
5W - 0L
1,612 SR
Queue Stats
96W - 68L
1,630 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SituaI
Cu Chulainn
Level 20
God Stats
1W - 1L
1,546 SR
Queue Stats
45W - 38L
1,560 Elo+
Solo
Agni
Agni
WillMurDahFace
Agni
Level 29
God Stats
3W - 7L
1,345 SR
Queue Stats
121W - 98L
1,592 Elo+
Solo
Da Ji
Da Ji
YoungNanasss
Da Ji
Level 26
God Stats
4W - 1L
1,475 SR
Queue Stats
78W - 86L
1,521 Elo+
Party 1
Team Averages
Level 24
1,518 SR
1,584 Elo+

VS

Team Averages
Level 18
1,530 SR
1,661 Elo+
Ao Kuang
Ao Kuang
BootyLovingThug
Ao Kuang
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,624 Elo+
Solo
Anhur
Anhur
CarlReformed
Anhur
Level 27
God Stats
4W - 2L
1,626 SR
Queue Stats
125W - 89L
1,689 Elo+
Solo
Hades
Hades
FastVoice413485
Hades
Level 8
God Stats
1W - 1L
1,489 SR
Queue Stats
1W - 1L
1,728 Elo+
Solo
Tyr
Tyr
ShyS0ulHunt3r
Tyr
Level 28
God Stats
0W - 1L
1,704 SR
Queue Stats
14W - 6L
1,707 Elo+
Solo
Ullr
Ullr
Źantana
Ullr
Level 18
God Stats
0W - 2L
1,333 SR
Queue Stats
26W - 33L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 9
6,158
560
3,344
9,737
6,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
K0rk0n
Heimdallr
12
6 / 3 / 5
7,441
676
8,933
5,453
1,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
SituaI
Cu Chulainn
11
3 / 2 / 4
6,607
601
4,520
6,274
2,576
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
3 / 0 / 6
7,144
649
6,360
3,576
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

10
4 / 2 / 4
5,997
545
5,543
7,986
2,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
9
2 / 6 / 1
5,797
527
2,843
9,904
3,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 4 / 4
6,025
548
4,309
9,485
2,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

5
1 / 4 / 0
4,433
403
1,077
4,003
1,014
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 4 / 2
5,228
475
5,272
10,775
5,423
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ullr
11
2 / 1 / 0
6,271
570
3,038
4,463
1,412
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
19
Kills
9
9
Deaths
19
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
L
Ao Kuang
2
6
1
0.42
L
2
4
4
1
L
1
4
0
0.25
W
Heimdallr
K0rk0n
Heimdallr
6
3
5
2.83
L
2
4
2
0.75
W
Cu Chulainn
SituaI
Cu Chulainn
3
2
4
2.5
W
3
0
6
6
W
4
2
4
3
L
Ullr
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,700
Damage
16,539
33,026
Taken
38,630
14,623
Mitigated
13,810
7,950
Healing
9,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,344
313
0
3,052
9,737
6,748
52
231
9,506
12,148
0
L
Ao Kuang
2,843
808
0
2,046
9,904
3,889
167
3,219
6,593
18,665
5,541
L
4,309
2,335
0
1,535
9,485
2,072
249
2,213
7,192
0
28,539
L
1,077
594
0
623
4,003
1,014
301
224
3,779
9,051
0
W
Heimdallr
K0rk0n
Heimdallr
8,933
5,583
0
968
5,453
1,605
1,054
812
4,641
0
43,809
L
5,272
430
134
4,122
10,775
5,423
0
2,300
8,329
0
13,912
W
Cu Chulainn
SituaI
Cu Chulainn
4,520
943
0
1,579
6,274
2,576
0
1,022
5,252
0
32,099
W
6,360
634
0
1,348
3,576
1,107
0
363
3,213
47,921
0
W
5,543
1,467
0
1,003
7,986
2,587
0
1,193
6,793
0
27,864
L
Ullr
3,038
626
0
786
4,463
1,412
0
1,322
3,033
0
33,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,347
Gold Earned
27,754
309
Minions Killed
214
0
Camps Cleared
0
1,106,216
Distance Traveled
1,018,445
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,158
560
12
1
0
222,345
3
L
Ao Kuang
5,797
527
46
4
0
203,494
3
L
Anhur
6,025
548
55
5
0
213,123
0
L
Hades
4,433
403
17
2
0
144,777
0
W
Heimdallr
7,441
676
78
7
0
195,287
0
L
Tyr
5,228
475
21
2
0
256,954
4
W
Cu Chulainn
6,607
601
70
6
0
216,522
1
W
Agni
7,144
649
104
9
0
233,897
0
W
Da Ji
5,997
545
45
4
0
238,165
3
L
Ullr
6,271
570
75
7
0
200,097
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role