Player Matchup

Loki
Loki
Charliegod78
Loki
Level 5
God Stats
0W - 2L
1,267 SR
Queue Stats
0W - 2L
1,155 Elo+
Party 1
Charybdis
Charybdis
GXReid
Charybdis
Level 16
God Stats
7W - 7L
1,584 SR
Queue Stats
27W - 33L
1,345 Elo+
Party 2
Jormungandr
Jormungandr
LDeid
Jormungandr
Level 3
God Stats
1W - 3L
1,301 SR
Queue Stats
8W - 12L
1,099 Elo+
Party 2
Ra
Ra
Lakaka55
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,155 Elo+
Party 1
Rama
Rama
ZephyrosReprisal
Rama
Level 17
God Stats
1W - 2L
1,494 SR
Queue Stats
34W - 34L
1,512 Elo+
Solo
Team Averages
Level 9
1,429 SR
1,253 Elo+

VS

Team Averages
Level 35
1,535 SR
1,494 Elo+
Rama
Rama
BallsAreStuck
Rama
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,684 Elo+
Party 3
Fenrir
Fenrir
DHXC
Fenrir
Level 19
God Stats
4W - 5L
1,307 SR
Queue Stats
30W - 40L
1,364 Elo+
Solo
Mulan
Mulan
HairyKiwi4
Mulan
Level 102
God Stats
4W - 0L
1,848 SR
Queue Stats
14W - 6L
1,661 Elo+
Party 3
Artio
Artio
RafaS88
Artio
Level 17
God Stats
4W - 6L
1,318 SR
Queue Stats
34W - 39L
1,340 Elo+
Solo
He Bo
He Bo
RosemarynThyme
He Bo
Level 28
God Stats
2W - 0L
1,703 SR
Queue Stats
28W - 25L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 13 / 5
9,518
952
6,399
18,133
7,481
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
GXReid
Charybdis
16
2 / 11 / 9
10,134
1,013
14,321
22,442
11,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
LDeid
Jormungandr
16
0 / 11 / 7
9,445
945
6,951
23,952
30,623
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
0 / 13 / 9
8,996
900
2,720
14,843
6,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
9 / 4 / 3
11,820
1,182
11,345
12,884
5,318
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

0

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
30 / 2 / 15
14,835
1,484
39,096
10,640
5,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
DHXC
Fenrir
18
4 / 5 / 25
11,051
1,105
12,773
13,683
11,440
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Mulan
20
15 / 0 / 29
13,814
1,381
21,963
9,445
13,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Artio
RafaS88
Artio
17
1 / 2 / 14
9,733
973
1,824
9,407
6,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
2 / 4 / 24
10,500
1,050
9,613
9,228
2,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
159
13
Kills
52
52
Deaths
13
33
Assists
107
Player
Kills
Deaths
Assists
KDA
W
30
2
15
18.75
L
2
13
5
0.35
W
Fenrir
DHXC
Fenrir
4
5
25
3.3
L
Charybdis
GXReid
Charybdis
2
11
9
0.59
W
Mulan
15
0
29
29.5
L
Jormungandr
LDeid
Jormungandr
0
11
7
0.32
L
0
13
9
0.35
W
Artio
RafaS88
Artio
1
2
14
4
W
2
4
24
3.5
L
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,736
Damage
85,269
92,254
Taken
52,403
61,872
Mitigated
39,546
1,803
Healing
6,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
39,096
28,886
0
38
10,640
5,163
0
2,876
7,600
0
68,036
L
6,399
2,275
0
0
18,133
7,481
0
2,252
15,502
0
14,954
W
Fenrir
DHXC
Fenrir
12,773
3,898
0
1,067
13,683
11,440
0
2,165
10,934
0
20,596
L
Charybdis
GXReid
Charybdis
14,321
7,264
0
856
22,442
11,839
0
3,671
18,526
0
38,975
W
Mulan
21,963
3,389
0
3,628
9,445
13,940
0
3,080
6,216
952
40,762
L
Jormungandr
LDeid
Jormungandr
6,951
2,658
0
0
23,952
30,623
0
4,126
19,274
28,030
0
L
2,720
1,060
103
58
14,843
6,611
0
1,188
13,458
10,814
0
W
Artio
RafaS88
Artio
1,824
767
240
784
9,407
6,112
0
605
6,548
9,377
0
W
9,613
1,428
136
895
9,228
2,891
0
945
7,995
14,330
0
L
11,345
9,869
0
786
12,884
5,318
0
927
11,881
0
27,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,913
Gold Earned
59,933
167
Minions Killed
172
8
Camps Cleared
4
811,967
Distance Traveled
829,865
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
14,835
1,484
70
7
2
159,033
0
L
Loki
9,518
952
13
1
1
185,714
0
W
Fenrir
11,051
1,105
16
2
1
183,167
1
L
Charybdis
10,134
1,013
58
6
2
161,966
0
W
Mulan
13,814
1,381
50
5
1
184,098
0
L
Jormungandr
9,445
945
41
4
3
134,253
1
L
Ra
8,996
900
19
2
0
156,677
0
W
Artio
9,733
973
16
2
0
136,538
0
W
He Bo
10,500
1,050
20
2
0
167,029
0
L
Rama
11,820
1,182
36
4
2
173,357
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role