Player Matchup

Raijin
Raijin
ICLUTCH_Dark
Raijin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 125L
1,425 Elo+
Party 1
Danzaburou
Danzaburou
IClutchThunderI
Danzaburou
Level 23
God Stats
16W - 11L
1,500 SR
Queue Stats
123W - 139L
1,413 Elo+
Party 1
Achilles
Achilles
mactire11
Achilles
Level 8
God Stats
0W - 1L
1,715 SR
Queue Stats
2W - 3L
1,580 Elo+
Solo
Team Averages
Level 47
1,572 SR
1,472 Elo+

VS

Team Averages
Level 46
1,440 SR
1,297 Elo+
Chaac
Chaac
Arnimus
Chaac
Level 98
God Stats
1W - 1L
1,488 SR
Queue Stats
14W - 12L
1,486 Elo+
Party 2
Neith
Neith
HiRezBobson
Neith
Level 26
God Stats
2W - 12L
1,411 SR
Queue Stats
2W - 13L
940 Elo+
Solo
Poseidon
Poseidon
Isaav
Poseidon
Level 15
God Stats
6W - 2L
1,422 SR
Queue Stats
8W - 6L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
1 / 5 / 4
8,749
625
9,443
9,680
4,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
IClutchThunderI
Danzaburou
13
6 / 5 / 1
9,911
708
9,258
15,078
6,355
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
mactire11
Achilles
12
1 / 3 / 2
8,365
598
5,842
16,441
16,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Arnimus
Chaac
14
3 / 1 / 10
10,720
766
13,491
21,658
24,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 3 / 9
9,854
704
8,061
6,698
2,482
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
Isaav
Poseidon
14
7 / 4 / 6
10,719
766
12,705
8,069
2,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
8
Kills
13
13
Deaths
8
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chaac
Arnimus
Chaac
3
1
10
8
W
3
3
9
2.5
L
Raijin
1
5
4
0.6
L
Danzaburou
IClutchThunderI
Danzaburou
6
5
1
1.3
W
Poseidon
Isaav
Poseidon
7
4
6
2.5
L
Achilles
mactire11
Achilles
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,543
Damage
34,257
41,199
Taken
36,425
26,720
Mitigated
30,121
6,640
Healing
10,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Arnimus
Chaac
13,491
3,387
0
8,208
21,658
24,886
654
3,976
16,672
0
36,649
W
8,061
3,390
0
1,005
6,698
2,482
1,203
2,192
4,257
0
30,374
L
Raijin
9,443
932
158
1,474
9,680
4,062
0
3,012
6,668
38,138
0
L
Danzaburou
IClutchThunderI
Danzaburou
9,258
2,932
190
3,307
15,078
6,355
276
5,721
9,357
0
27,290
W
Poseidon
Isaav
Poseidon
12,705
1,661
280
1,139
8,069
2,753
1,006
2,915
4,757
32,750
0
L
Achilles
mactire11
Achilles
5,842
1,562
0
1,511
16,441
16,303
0
4,846
11,595
0
20,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,025
Gold Earned
31,293
157
Minions Killed
155
7
Camps Cleared
5
720,889
Distance Traveled
725,417
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,720
766
30
2
1
262,248
2
W
Neith
9,854
704
54
4
1
235,844
1
L
Raijin
8,749
625
71
5
3
233,428
1
L
Danzaburou
9,911
708
50
4
1
246,610
0
W
Poseidon
10,719
766
71
5
3
227,325
1
L
Achilles
8,365
598
36
3
3
240,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role